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Editing 40d:Butcher's shop
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− | + | {{workshop|name=Butcher's Shop|key=u|job=[[Butchery]] | |
− | {{workshop|name=Butcher's | ||
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
* [[Butchery]] | * [[Butchery]] | ||
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|production= | |production= | ||
* [[Bone]]s | * [[Bone]]s | ||
− | * [[ | + | * [[Chunks]] |
* [[Fat]] | * [[Fat]] | ||
* [[Meat]] | * [[Meat]] | ||
* [[Skin]] | * [[Skin]] | ||
* [[Skull]]s | * [[Skull]]s | ||
− | + | }} | |
− | The '''butcher's shop''' is a [[workshop]] used to slaughter livestock that has been designated to be [[butchering|butchered]] in the | + | The '''butcher's shop''' is a [[workshop]] used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]]. Although slaughtering is not affected by experience, it does provide experience in the [[butcher]] skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate. |
Butchers also do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]]. | Butchers also do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]]. | ||
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*{{k|e}}'''Extract from a dead animal''' | *{{k|e}}'''Extract from a dead animal''' | ||
− | Requires a caged [[fire snake]], [[cave spider]], or [[phantom spider]] and [[Animal dissector|animal dissection]] | + | Requires a caged [[fire snake]], [[cave spider]], or [[phantom spider]] and [[Animal dissector|animal dissection]] |
Produces [[Fire snake|liquid fire]] and [[venom]], respectively. | Produces [[Fire snake|liquid fire]] and [[venom]], respectively. | ||
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==Tips== | ==Tips== | ||
− | * Slaughtering produces a lot of products that go to a variety of [[stockpile]]s | + | * Slaughtering produces a lot of products that go to a variety of [[stockpile]]s. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides will go the [[refuse]]. Setting up appropriate and proximate stockpiles can spead production and reduce [[clutter]] in the butcher's shop. |
− | + | * Create custom stockpiles for hides next to your tanner's shop (see [[Meat_industry#Tanning|''Tanning'']]) | |
− | + | * Create custom stockpiles for bones next to your craftdwarves workshop (see [[Meat_industry#Bone carving|''Bone carving'']]) | |
− | * Create custom stockpiles for | + | * Change the settings on your main refuse pile to not accept bones and hides. |
− | * | + | * Some slaughtering will produce [[chunk]]s, which have no use. They will just rot in your refuse pile. It is advisable to take measures to ward off [[thoughts|unhappy thoughts]] generated by [[miasma]]. |
− | |||
==See also== | ==See also== | ||
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{{Workshops}} | {{Workshops}} | ||
+ | [[Category:Workshops]] |