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− | + | The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the [[Overall Status]] screen ({{key|z}}). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of [[stone]]s, [[ore]], [[gem]]s and [[wood]]. New Year's Day and the first day of [[spring]] both fall on the 1st of Granite. New Year's Eve and the last day of [[winter]] both fall on the 28th of Obsidian. | |
− | The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the [[Status]] | ||
− | The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop | + | The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning when a percentage of megabeasts are dead, currently resulting in the starting years being in the low 200s to mid 300s on average. |
== Months and seasons == | == Months and seasons == | ||
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|- | |- | ||
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | ||
− | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | Granite |
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | | style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | ||
| style="padding: 0.2em; background: #cfc" rowspan="3" | Spring | | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring | ||
|- | |- | ||
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | ||
− | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | Slate |
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | | style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | ||
|- | |- | ||
|- | |- | ||
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | ||
− | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | Felsite |
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | | style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | ||
|- | |- | ||
| style="padding: 0.2em; background: #ff8" | {{tile|*|#800|#ff8}} | | style="padding: 0.2em; background: #ff8" | {{tile|*|#800|#ff8}} | ||
− | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | Hematite |
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | | style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | ||
| style="padding: 0.2em; background: #ffc" rowspan="3" | Summer | | style="padding: 0.2em; background: #ffc" rowspan="3" | Summer | ||
|- | |- | ||
| style="padding: 0.2em; background: #ff8" | {{tile|*|green|#ff8}} | | style="padding: 0.2em; background: #ff8" | {{tile|*|green|#ff8}} | ||
− | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | Malachite |
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | | style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | ||
|- | |- | ||
| style="padding: 0.2em; background: #ff8" | {{tile|*|grey|#ff8}} | | style="padding: 0.2em; background: #ff8" | {{tile|*|grey|#ff8}} | ||
− | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | Galena |
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | | style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | ||
|- | |- | ||
| style="padding: 0.2em; background: #f88" | {{tile|•|white|#f88}} | | style="padding: 0.2em; background: #f88" | {{tile|•|white|#f88}} | ||
− | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | Limestone |
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | | style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Early- | ||
| style="padding: 0.2em; background: #fcc" rowspan="3" | Autumn | | style="padding: 0.2em; background: #fcc" rowspan="3" | Autumn | ||
|- | |- | ||
| style="padding: 0.2em; background: #f88" | {{tile|•|grey|#f88}} | | style="padding: 0.2em; background: #f88" | {{tile|•|grey|#f88}} | ||
− | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | Sandstone |
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | | style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | ||
|- | |- | ||
| style="padding: 0.2em; background: #f88" | {{tile|▬|#770|#f88}} | | style="padding: 0.2em; background: #f88" | {{tile|▬|#770|#f88}} | ||
− | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | + | ! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | Timber |
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | | style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Late- | ||
|- | |- | ||
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}} | | style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}} | ||
− | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | Moonstone |
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Early- | | style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Early- | ||
| style="padding: 0.2em; background: #ccf" rowspan="3" | Winter | | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter | ||
|- | |- | ||
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}} | | style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}} | ||
− | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | Opal |
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | | style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Mid- | ||
|- | |- | ||
| style="padding: 0.2em; background: #88f" | {{tile|•|#444|#88f}} | | style="padding: 0.2em; background: #88f" | {{tile|•|#444|#88f}} | ||
− | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | | + | ! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | Obsidian |
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late- | | style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late- | ||
|} | |} | ||
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== Ages == | == Ages == | ||
− | Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[megabeast]]s alive and dominant [[civilization]]s. | + | Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[megabeast]]s alive and dominant [[civilization]]s.<br /> |
− | + | List of known 'Ages', explanation and their (possible) triggers:<br /> | |
− | + | -'''Age of Myth'''<br /> | |
+ | -'''Age of Legends'''<br /> | ||
+ | -'''Age of Heroes'''<br /> | ||
+ | Those three are most common. Almost every world starts from Age of Myth, goes through Age of Legends and ends with Age of Heroes. Those three are influenced by percentage of alive megabeasts and semimegabeasts. After passing certain (unknown yet) % value, Age of Myth turns to Age of Legends, and Age of Legends turns into Age of Heroes.<br /> | ||
+ | Killing Megabeasts that visit you in Fortress Mode is known to trigger change of Age. When there are very few Megabeasts/Demons left, breaking into [[glowing pits|a very bad place]] can also trigger an Age change.<br /> | ||
− | + | -'''Age of (Megabeast' name)'''<br /> | |
− | + | -'''Age of (Demon' name)'''<br /> | |
+ | Occurs mostly in pocket worlds, where there's one Megabeast/Demon with relative large kill list.<br /> | ||
− | + | -'''Age of (Megabeast/Demon) and (Megabeast/Demon)''', eg: "'''The Age of Titan and Dragon'''" or "'''The Age of Two Demons'''"<br /> | |
− | + | Same as above, but with two notable Megabeasts/Demons.<br /> | |
− | |||
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+ | -'''Age of Three Powers'''<br /> | ||
+ | Even better than above, three notable Megabeasts/Demons.<br /> | ||
+ | -'''Age of (Race name)''', eg: "'''The Age of Elves'''"<br /> | ||
+ | One race becomes dominant in the world, or it's the only race left in the world.<br /> | ||
− | + | -'''The Golden Age'''<br /> | |
− | + | Civilizations are expanding, and there are no wars and other things for them to worry about.<br /> | |
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− | + | -'''Age of Fairy Tales'''<br /> | |
− | + | Toady One' quote from 2008 devlog:<br /> | |
+ | <blockquote> | ||
+ | "I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen." | ||
+ | </blockquote> | ||
− | + | -'''Age of Twilight'''<br /> | |
− | + | There are no wars and other worries, but civilizations are too weak to expand or are crumbling apart.<br /> | |
− | + | ''The Twilight Age was a time when fantastic creatures no longer lived in great numbers.'' | |
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− | + | -'''Age of Death'''<br /> | |
+ | Seems to be triggered when pretty much everything in the world is dead.<br /> | ||
+ | |||
+ | -'''Age of Civilization'''<br /> | ||
+ | Seems to be triggered when Humans are dominant population in the world.<br /> | ||
+ | |||
+ | -'''Age of Emptiness'''<br /> | ||
+ | Seems to be triggered when every sentient creature in a world is dead.<br /> | ||
+ | |||
+ | Information taken from [http://www.bay12games.com/forum/index.php?topic=45820.0 this Bay12 forum thread] | ||
== Farming == | == Farming == | ||
− | With the changing seasons come different [[weather]] conditions, depending on your [[climate]]. A typical [[temperate]] [[mountain]]side fort will have snow in spring and winter, with warm | + | With the changing seasons come different [[weather]] conditions, depending on your [[climate]]. A typical [[temperate]] [[mountain]]side fort will have snow in spring and winter, with warm [[summer]]s and colourful [[autumn]]s. The seasons correspond to growing seasons from the [[farm]] plot {{k|q}} menu, which dictate what can be grown when during the year. See the [[List of crops]]. |
== Trading == | == Trading == | ||
− | Each season brings the possibility of [[trade]]rs from one race or another. | + | Each season bar winter brings the possibility of [[trade]]rs from one race or another. |
The fussy <s>hippie tree lovers</s> [[elf|elves]] arrive in Spring with [[wood|wooden]] crafts and weapons, cages (often containing exotic [[animals]]), various [[crop|fruits and berries]], and [[rope reed]] cloth items. | The fussy <s>hippie tree lovers</s> [[elf|elves]] arrive in Spring with [[wood|wooden]] crafts and weapons, cages (often containing exotic [[animals]]), various [[crop|fruits and berries]], and [[rope reed]] cloth items. | ||
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[[Human]]s come in Summer with their [[wagon]] bursting with supplies, eager for <s>junk</s> stone craft goods. | [[Human]]s come in Summer with their [[wagon]] bursting with supplies, eager for <s>junk</s> stone craft goods. | ||
− | Dwarves come in Autumn and their departure is a | + | Dwarves come in Autumn and their departure is a fortelling of the cold winter to come. Ensuring the dwarves depart with a good profit will bring the best chance of <s>fresh cannon fodder</s> new migrants in the year ahead. |
A [[goblin]] caravan may arrive during winter if your civilization is at peace with the goblins. | A [[goblin]] caravan may arrive during winter if your civilization is at peace with the goblins. | ||
− | + | [[Category:World]] |