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Editing 40d:Cave-in
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− | {{ | + | A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions. |
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− | + | Cave-ins can be disabled through the [[Technical tricks|init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO]. | |
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− | Cave-ins can be disabled through the [[ | ||
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== Results of a cave-in == | == Results of a cave-in == | ||
* Any [[creature]] caught under the falling material is crushed and killed. | * Any [[creature]] caught under the falling material is crushed and killed. | ||
− | * | + | * Any creature caught by the dust from the collapse is knocked [[unconscious]], and may recieve [[Wounds|injuries]] |
− | + | * All [[building]]s and [[construction]]s under and above the falling area are destroyed | |
− | + | * [[Rock]] remains mostly intact, while [[wood]] constructions become logs | |
− | * All [[building]]s and | + | * Rock crashes through multiple [[floor]]s, and stops only upon reaching solid ground |
− | * | + | * Anything falling into a [[flow]] (like [[water]]) sinks to the bottom{{ver|0.27.169.33a}} |
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== Avoiding cave-ins == | == Avoiding cave-ins == | ||
+ | {{Notice Box|In Progress|This section still needs to be written.}} | ||
− | + | [[Category:Rooms]] | |
− | + | [[Category:Guides]] | |
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