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Editing 40d:Challenges
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:''Part of this article was originally taken from the DF forums thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' | :''Part of this article was originally taken from the DF forums thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' | ||
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=== Minimalist/Survivalist build=== | === Minimalist/Survivalist build=== | ||
− | * 1 anvil | + | :* 1 anvil |
− | * 2 copper ore | + | :* 2 copper ore |
Nothing else. From that alone, forge your pick and axe. (Figure it out yourself, or see the [[DIY#Minimalist_challenge_build|Do it Yourself]] article for a step-by-step "how to".) | Nothing else. From that alone, forge your pick and axe. (Figure it out yourself, or see the [[DIY#Minimalist_challenge_build|Do it Yourself]] article for a step-by-step "how to".) | ||
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* Don't burn any [[fuel|coal]]. Do you know what that does to the environment, man? | * Don't burn any [[fuel|coal]]. Do you know what that does to the environment, man? | ||
**Magma-smelting is an option, but steel can't be had. | **Magma-smelting is an option, but steel can't be had. | ||
− | * Don't cause any creature's death, | + | * Don't cause any creature's death, even in self-defense. |
**No military, induced submerging, or lethal implementation of corkscrews. | **No military, induced submerging, or lethal implementation of corkscrews. | ||
* Only use cage traps, and either tame the creatures you catch, or release them back into the wild. | * Only use cage traps, and either tame the creatures you catch, or release them back into the wild. | ||
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===Humans - Living Large and Standing Tall=== | ===Humans - Living Large and Standing Tall=== | ||
− | Pretend you're a filthy above-ground dwelling [[Human| | + | Pretend you're a filthy above-ground dwelling [[Human|humie]]. |
* Build a town wall. | * Build a town wall. | ||
** Only hovels and farms outside the town walls. | ** Only hovels and farms outside the town walls. | ||
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* No underground connections between different areas. | * No underground connections between different areas. | ||
* For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or vice versa. | * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or vice versa. | ||
− | ** If you create a side hill mine, only carve | + | ** If you create a side hill mine, only carve larges (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. |
** Or better than that, create an open pit mine / quarry, with ramps to access lower floors. | ** Or better than that, create an open pit mine / quarry, with ramps to access lower floors. | ||
* BONUS: Miniproject: Build a large, multiple-z-level fountain complete with decorations. | * BONUS: Miniproject: Build a large, multiple-z-level fountain complete with decorations. | ||
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* BONUS: Advanced Play: Modify the raws and actually use humans to make the fort. | * BONUS: Advanced Play: Modify the raws and actually use humans to make the fort. | ||
* MEGABONUS: Build your entire fortress as [[mega constructions|one huge arcology]]. | * MEGABONUS: Build your entire fortress as [[mega constructions|one huge arcology]]. | ||
− | * | + | * MEGABONUS: Build your City in a giant, artifical cave. |
===Luddite=== | ===Luddite=== | ||
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* No mechanics or [[mechanism]]s | * No mechanics or [[mechanism]]s | ||
* No [[machine]]s | * No [[machine]]s | ||
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==Utter Dwarfiness== | ==Utter Dwarfiness== | ||
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This challenge may be easier to perform after Burrows are implemented. | This challenge may be easier to perform after Burrows are implemented. | ||
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===Equaland=== | ===Equaland=== | ||
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'''Variants''' | '''Variants''' | ||
To moderate difficulty, feel free to allow these exceptions: | To moderate difficulty, feel free to allow these exceptions: | ||
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* Keep your starting seven, but no immigrants. | * Keep your starting seven, but no immigrants. | ||
* Selectively admit dwarves based on name, profession, etc. | * Selectively admit dwarves based on name, profession, etc. | ||
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Spend the first year building fortifications to interdict traffic. Immigrants can build a town around you, but your original seven dwarves remain dedicated to their mission (purely military in purpose). | Spend the first year building fortifications to interdict traffic. Immigrants can build a town around you, but your original seven dwarves remain dedicated to their mission (purely military in purpose). | ||
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===Master Of One=== | ===Master Of One=== | ||
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* All immigrants must stay with the profession(s) they arrive with | * All immigrants must stay with the profession(s) they arrive with | ||
* All peasants must be activated into the military | * All peasants must be activated into the military | ||
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===Monarch with a grudge=== | ===Monarch with a grudge=== | ||
* Forbid any and all use of stone and metal | * Forbid any and all use of stone and metal | ||
* No exposed tile may be labeled "Underground" | * No exposed tile may be labeled "Underground" | ||
− | * Artifacts containing stone and metal are to be destroyed '''utterly''' (magma or the [[Dwarven_Atom_Smasher|DAS]] | + | * Artifacts containing stone and metal are to be destroyed '''utterly''' (magma or the [[Dwarven_Atom_Smasher|DAS]] |
"Nay, no ponderous stone doors or shining silver arcades, not while I live!" | "Nay, no ponderous stone doors or shining silver arcades, not while I live!" | ||
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===The Mad Butcher=== | ===The Mad Butcher=== | ||
+ | <sub>(this requires a tiny amount of editing to the raws)</sub> | ||
+ | * Edit Dwarf Fortress\Raw\object\Creature_Domestic.txt and remove the tag [BUTCHERABLE_NONSTANDARD] from cats and dogs | ||
* One dedicated Butcher+Tanner | * One dedicated Butcher+Tanner | ||
* Minimal supplies and skills, so you can bring... | * Minimal supplies and skills, so you can bring... | ||
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* You may only work/build/live on the original Z level where your wagon was | * You may only work/build/live on the original Z level where your wagon was | ||
* No moats allowed, as this requires a channel, which goes below your z-level | * No moats allowed, as this requires a channel, which goes below your z-level | ||
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==Arbitrary Law== | ==Arbitrary Law== | ||
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* Beds can only be designated as barracks, and no dwarf can be assigned to a bed (even nobles) | * Beds can only be designated as barracks, and no dwarf can be assigned to a bed (even nobles) | ||
* Coins are forbidden | * Coins are forbidden | ||
− | * Be aware that nobles are | + | * Be aware that nobles are just "optional" and can't feel pain |
===Couples only=== | ===Couples only=== | ||
* As soon as a married couple exists in your fortress: | * As soon as a married couple exists in your fortress: | ||
− | ** Kill all single dwarves | + | ** Kill all single dwarves |
** Kill all incoming single dwarves | ** Kill all incoming single dwarves | ||
** Try to save children, until they are adult and single | ** Try to save children, until they are adult and single | ||
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* Optionally, forbid alcohol consumption to limit carbohydrate intake | * Optionally, forbid alcohol consumption to limit carbohydrate intake | ||
**Note: forbidding alcohol permanently is as good as accepting a slow but continuous fortress death | **Note: forbidding alcohol permanently is as good as accepting a slow but continuous fortress death | ||
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===Fight for your name=== | ===Fight for your name=== | ||
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Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture. | Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture. | ||
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===Industrial Plant=== | ===Industrial Plant=== | ||
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===Sexist Segregation=== | ===Sexist Segregation=== | ||
− | * Establish two functioning and stable | + | * Establish two functioning and stable fortress |
* One must be entirely male, the other entirely female | * One must be entirely male, the other entirely female | ||
* Married couples are to be processed | * Married couples are to be processed | ||
− | === | + | ===This. Is. SPARTAAAA!=== |
− | + | * At least half of your fortress population must be active in the military | |
− | * At least half of your fortress population must be active in the military | + | * Crossbows and traps are forbidden |
− | * Crossbows and traps are forbidden | + | * Only spears, wrestling, and shields may be equipped by military and used to fight |
− | * Only spears | + | * Civilian dwarves have all labors enabled |
− | + | ** If ever activated, cannot use quality weapons or armor | |
− | * Civilian dwarves have all labors enabled | + | * Maimed dwarves (perceived to be) incapable of being fully healed must be killed |
− | ** If ever activated, cannot use quality weapons or armor | + | * Devise methods of dropping Liaisons down pits during meetings |
− | * Maimed dwarves (perceived to be) incapable of being fully healed must be killed | + | * Demand goods be turned over from all caravans |
− | * Devise methods of dropping Liaisons down pits during meetings | + | * Recreation is forbidden, as well as any 'improving' action, such as smoothing/engraving, or constructing things out of metals what can be done with rock and wood (besides spears and shields) |
− | * Demand goods be turned over from all caravans | ||
− | * Recreation is forbidden, as well as any 'improving' action, such as smoothing/engraving, or constructing things out of metals what can be done with rock and wood (besides spears | ||
− | + | Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], which was historically inaccurate. For a more "realistic dwarven Sparta", try reading the wiki article on [http://en.wikipedia.org/wiki/Sparta#Society the real Sparta] | |
− | Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], | ||
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==Megaprojects== | ==Megaprojects== | ||
− | Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. [[Mega construction|Incredible feats of construction]] are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. | + | Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [[http://mkv25.net/dfma/ Dwarf Fortress Map Archive]] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. [[Mega construction|Incredible feats of construction]] are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. |
===Aqueducts=== | ===Aqueducts=== | ||
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===Casting=== | ===Casting=== | ||
Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and to show them the power of your fortress. | Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and to show them the power of your fortress. | ||
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===Castle=== | ===Castle=== | ||
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Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it. | Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it. | ||
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===Computing=== | ===Computing=== | ||
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Build a temple structure above a [[magma pipe]] and [[engrave]] every available surface. The temple should be as opulent as possible. In the temple, build a retracting [[bridge]] over a hole in the floor, and designate a [[coffin]] [[stockpile]] on it. Whenever a dwarf dies, build a [[bauxite]] or other [[magma-proof]] [[coffin]] for him, place it on the [[bridge]], and retract it, committing his body to the [[magma|fiery blood of the mountain]]. | Build a temple structure above a [[magma pipe]] and [[engrave]] every available surface. The temple should be as opulent as possible. In the temple, build a retracting [[bridge]] over a hole in the floor, and designate a [[coffin]] [[stockpile]] on it. Whenever a dwarf dies, build a [[bauxite]] or other [[magma-proof]] [[coffin]] for him, place it on the [[bridge]], and retract it, committing his body to the [[magma|fiery blood of the mountain]]. | ||
− | ::Note: | + | ::Note: At the time of writing, the editor isn't sure if coffins falling off the bottom of the map count as being 'lost.' If they do, channel out a magma pool and put the temple above that to avoid tantrums. |
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===Doomsday Clock=== | ===Doomsday Clock=== | ||
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See how much wealth you can achieve before the clock runs out. | See how much wealth you can achieve before the clock runs out. | ||
*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | *Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | ||
− | *Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best | + | *Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. |
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===Dwarf like an Egyptian=== | ===Dwarf like an Egyptian=== | ||
*Build a pyramid of epic proportion. | *Build a pyramid of epic proportion. | ||
− | Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[ | + | Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[traps]] in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground. |
*Build rows of Obelisks | *Build rows of Obelisks | ||
Build a double row of Obelisks before the Pyramid, and engrave the sides. Build ramps on the tops. | Build a double row of Obelisks before the Pyramid, and engrave the sides. Build ramps on the tops. | ||
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===Graveyard Master=== | ===Graveyard Master=== | ||
Every dwarf deserves a decent resting place: | Every dwarf deserves a decent resting place: | ||
− | *Build a tomb for | + | *Build a tomb for ever dwarf that dies, the more dwarves you manage to bury the better. |
*Tombs must be rooms with exactly 5x5 of size and 1 of height, with only one entrance tile that must be closed by a door. | *Tombs must be rooms with exactly 5x5 of size and 1 of height, with only one entrance tile that must be closed by a door. | ||
*Tombs must have all its surfaces engraved. | *Tombs must have all its surfaces engraved. | ||
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===Land battleship=== | ===Land battleship=== | ||
− | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults | + | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it. |
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | ||
*Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) | *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) | ||
− | + | *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters ! | |
− | *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands | ||
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*Mega Bonus: After building your Ship(s), flood the surrounding countryside. | *Mega Bonus: After building your Ship(s), flood the surrounding countryside. | ||
===Moria=== | ===Moria=== | ||
− | Build a huge hall | + | Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm. |
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | ||
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===Mountain audit/core sample=== | ===Mountain audit/core sample=== | ||
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample. | Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample. | ||
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===Santa Claus=== | ===Santa Claus=== | ||
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | ||
− | === | + | ===Skull collector=== |
What proves the might of a civilization better than a hall full of skulls? | What proves the might of a civilization better than a hall full of skulls? | ||
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better. | *Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better. | ||
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | ||
− | + | BONUS: Use exploding [[booze]] as ignitable fuel. | |
− | + | BONUS: Make a removable [[ramp]] for boarding. | |
− | + | BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps. | |
− | + | BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed|seeds]] in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.) | |
− | + | BONUS+: Make it all out of [[steel]]. | |
− | + | [[fun|FUN]]: Let it be held by a single [[support]], ignite the [[booze]], remove the support an let it "fly". | |
− | + | EVEN BETTER: Drop it down a chasm. | |
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===Swiss Precision=== | ===Swiss Precision=== | ||
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*If the clock has a mechanical effect in the fortress proper to announce new days | *If the clock has a mechanical effect in the fortress proper to announce new days | ||
*If the clock creates seasonally appropriate effects at the change of months and/or seasons. | *If the clock creates seasonally appropriate effects at the change of months and/or seasons. | ||
− | *If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</ | + | *If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</s> floodgates in time for merchants, etc...). |
*If the clock governs the schedule of a working rail station (which is always on time). (Definitions of 'working' and 'rail station' are subject to player imagination). | *If the clock governs the schedule of a working rail station (which is always on time). (Definitions of 'working' and 'rail station' are subject to player imagination). | ||
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But don't worry about the bonus points, a precision time device should be hard enough. | But don't worry about the bonus points, a precision time device should be hard enough. | ||
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===Temple=== | ===Temple=== | ||
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===The great brewery=== | ===The great brewery=== | ||
− | Disaster has struck the kingdom. A strangely glowing [[Fire| | + | Disaster has struck the kingdom. A strangely glowing [[Fire|‼]]<nowiki></nowiki>peasant[[Fire|‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping — create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year. |
===The Great Wall of Urist=== | ===The Great Wall of Urist=== | ||
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level. | Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level. | ||
− | * BONUS: Make it block the <s> | + | * BONUS: Make it block the <s>mongols</s> goblins out of your half of the map. |
* BONUS: Make it out of obsidian. | * BONUS: Make it out of obsidian. | ||
**BONUS+: Embark on a map without obsidian. | **BONUS+: Embark on a map without obsidian. | ||
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As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better. | As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better. | ||
− | *If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in | + | *If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above. |
===Statue of greatness=== | ===Statue of greatness=== | ||
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Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress. | Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress. | ||
* Bonus: Build all water-touching walls/roof in clear glass! | * Bonus: Build all water-touching walls/roof in clear glass! | ||
− | * Bonus: Use [[magma]] instead of water | + | * Bonus: Use [[magma]] instead of water! |
* Bonus: Build it in the [[ocean]] or a non-freezing lake | * Bonus: Build it in the [[ocean]] or a non-freezing lake | ||
− | * Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be | + | * Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 20 z-levels tall. Which may be hard to cover in water. |
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* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry. | * Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry. | ||
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===Wealth=== | ===Wealth=== | ||
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Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair. | Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair. | ||
− | + | Suggestions: | |
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* Flood the map with water/magma (may require building walls around the edge of the map) | * Flood the map with water/magma (may require building walls around the edge of the map) | ||
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* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever) | * Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever) | ||
− | * Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and | + | * Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and elephants in secret. Have a lever that lets everything free to feed on the general population. |
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<!-- feel free to add your own ideas for doomsday devices to this list --> | <!-- feel free to add your own ideas for doomsday devices to this list --> | ||
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