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Editing 40d:Cheating
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− | + | Come on guys n gals, share with us your infinite knowledge of tricks and outright haxxoring the memory. | |
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− | + | ==Easy Adamantinite | |
− | + | copy: | |
− | + | [REACTION:ADAMANTINE_WAFERS] | |
− | + | [NAME:make adamantine wafers] | |
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− | [REACTION: | ||
− | [NAME: make | ||
[SMELTER] | [SMELTER] | ||
− | [PRODUCT:100: | + | [REAGENT:1:METAL_ORE:----] |
+ | [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANTINE] | ||
+ | [FUEL] | ||
+ | into the raws replacing ---- with any easily available ore on your map. next time you load up df you can get adamantinite from the ore you entered | ||
− | + | ==River freeze== | |
− | + | by turning tempreture to NO in the .init file you can freeze the river in cold environments (even during summer) allowing you to do anything you need to do before unfreezing it, this is especially useful for retriving items or for digging tunnels straight up to water sources without it flooding | |
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− | + | ==Savescumming== | |
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− | + | !WARNING! Savescumming has been known to cause inflate errors. | |
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Savescumming refers to the practice of regularly backing up your saves so you can revert to one if your fortress crumbles to the last. This can be toggled to be done automatically in the init file, so some might not consider this to be cheating. | Savescumming refers to the practice of regularly backing up your saves so you can revert to one if your fortress crumbles to the last. This can be toggled to be done automatically in the init file, so some might not consider this to be cheating. | ||
− | Another method to save scum is open up task manager (ctrl+alt+delete) and open the Processes tab, and then selecting dwarfort.exe and clicking on end task. This will cause | + | Another method to save scum is open up task manager (ctrl+alt+delete) and open the Processes tab, and then selecting dwarfort.exe and clicking on end task. This will cause dwarf fortress to close, without overwriting the last saved game. |
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− | + | ==Memory Editing== | |
− | + | ''[[:Memory editing|Main article: Memory editing]]'' | |
+ | Memory editing refers to using an external program to modify numbers within the game. This is at its most useful when choosing what to take with you, as you can give yourself an unlimited number of points. What doesn't work in the new version is giving your starting dwarves tons of prof skills, since there now is a limit in how many skills they can start with. You can still start your dwarves with all proficient skills, but you need to change the skill limit value first on every dwarf you want to do this with. | ||
− | + | Don't forget, Cheat-O-Matic is a very easy to use tool for memory hacking, use it to change starting points, the dwarf skill limits, etc. | |
{| style="width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;" | {| style="width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;" | ||
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! style="text-align: left; padding: 0.1em 0.5em" | Various Memory Hacking Tools: | ! style="text-align: left; padding: 0.1em 0.5em" | Various Memory Hacking Tools: | ||
− | | [http://wpepro.net/index.php?categoryid=9&p13_sectionid=1&p13_fileid=79?&category=3 WPE Pro/PermEdit/Tsearch], [http://www.artmoney.ru/?threadid=2669677 ARTMONEY], [http://cheatengine.org/?t=38984 Cheat Engine] | + | | [http://wpepro.net/index.php?categoryid=9&p13_sectionid=1&p13_fileid=79?&category=3 WPE Pro/PermEdit/Tsearch], [http://www.artmoney.ru/?threadid=2669677 ARTMONEY], [http://www.developerfusion.co.uk/show/2426/?t=38984 Cheat-O-Matic], |
+ | [http://cheatengine.org/?t=38984 Cheat Engine] | ||
|} | |} | ||
− | + | [[Category:Guides]] | |
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