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Editing 40d:Children
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[[Dwarves]] are considered '''children''' for their first twelve years. They learn how to become a [[dwarf]] through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal. | [[Dwarves]] are considered '''children''' for their first twelve years. They learn how to become a [[dwarf]] through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal. | ||
− | In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your | + | In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child. |
"Resident" dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. | "Resident" dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. | ||
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==Babies== | ==Babies== | ||
− | When children are born, they are looked after by their parents, who will continue working, leaving the baby in the [[workshop]] if they go to get | + | When children are born, they are looked after by their parents, who will continue working, leaving the baby in the [[workshop]] if they go to get materials. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action. If the mother is sleeping, however, the birth may not wake her.{{verify}} Still the game may report the message "...cancels sleep: seking infant." |
If the mother dies the baby will almost always head to the nearest ledge and throw itself off of it, they will continue to do this until they either die or they grow to be a child. Orphans are never adopted by other dwarves. | If the mother dies the baby will almost always head to the nearest ledge and throw itself off of it, they will continue to do this until they either die or they grow to be a child. Orphans are never adopted by other dwarves. | ||
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* socialising, through arranging [[party|parties]] in [[meeting hall]]s; | * socialising, through arranging [[party|parties]] in [[meeting hall]]s; | ||
− | * [[ | + | * [[harvest|harvesting]] [[crops]], if the 'All dwarves harvest' order is on; |
* removing [[construction]]s (such as [[wall]]s, [[floor]]s, [[ramp]]s); | * removing [[construction]]s (such as [[wall]]s, [[floor]]s, [[ramp]]s); | ||
+ | * pulling [[lever]]s; | ||
* filling designated ponds; | * filling designated ponds; | ||
− | * [[hauling]] items to the [[trade depot]]; | + | * [[hauling]] items to the [[trade depot]]; |
* eating, drinking, and sleeping as necessary. | * eating, drinking, and sleeping as necessary. | ||
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==Kidnapping== | ==Kidnapping== | ||
− | Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stuffing one in a sack and hightailing it out of there. Like stolen objects, children who are removed from the map are lost forever, for now. [[ | + | Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stuffing one in a sack and hightailing it out of there. Like stolen objects, children who are removed from the map are lost forever, for now. [[Toady]] has hinted that slaves can be freed in future version. |
==Moods== | ==Moods== | ||
− | + | [[Strange mood]]s affect children in the same way as adults. [[Experience]] gained through a strange mood will lead to the dwarf having legendary skill in either [[woodcrafting]], [[bone carving]] or [[stonecrafting]], depending on the artifact made. | |
− | [[Strange mood]]s affect children in the same way as adults | ||
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==Adulthood== | ==Adulthood== | ||
− | At the age of twelve, children become adult [[dwarf|dwarves]]. While most then become unskilled | + | At the age of twelve, children become adult [[dwarf|dwarves]]. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary [[craftsdwarf|Craftsdwarves]]; those who help in harvesting plants throughout childhood may have built up sufficient experience points in the [[grower]] skill to become [[Planter]]s, although it will list them as peasants until they skill up. |
==Dwarven parenthood== | ==Dwarven parenthood== | ||
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==Military Children== | ==Military Children== | ||
− | Although possibly not a bug, children with military mothers will be carried joyfully into battle and usually slaughtered wholesale. Deactivating the mother's military commission may be the best idea to keep the children alive and the parents from throwing [[tantrum]]s when a stray [[bolt]] hits the child. However, If the dwarven parent in question can be kept happy, Dwarven babies make ''excellent'' combat | + | Although possibly not a bug, children with military mothers will be carried joyfully into battle and usually slaughtered wholesale. Deactivating the mother's military commission may be the best idea to keep the children alive and the parents from throwing [[tantrum]]s when a stray [[bolt]] hits the child. However, If the dwarven parent in question can be kept happy, Dwarven babies make ''excellent'' combat armour. |
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− | + | [[Category:Dwarves]] |