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Editing 40d:Construction
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− | + | Any object that is normally fashioned out of a naturally-occurring ("rough-hewn") wall can also be built on a completely empty tile as a '''construction'''. This includes [[stair]]s, [[ramp]]s, [[fortification]]s, and even new [[wall]]s and [[floor]]s. | |
− | Any object that is normally fashioned out of a naturally-occurring ("rough-hewn") wall can also be built on a completely empty tile as a '''construction'''. This includes [[stair]]s, [[ramp]]s, [[fortification]]s, and new | ||
− | Although "built", constructions are | + | Although "built", constructions are not the same as [[building]]s (such as [[workshop]]s or [[furniture]]), instead functioning as inert terrain objects. Once built, you cannot interact with constructions via the {{k|q}} or {{k|t}} menus (although you can suspend or cancel their construction via these keys). |
− | To build a construction, type {{k|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s, [[bar]]s, or [[wood]], and requires a [[mason]] if made out of stone, glass | + | To build a construction, type {{k|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s, [[bar]]s, or [[wood]], and requires a [[mason]] if made out of stone, glass or soap; a [[carpenter]] if made out of wood; or any kind of [[metalsmith]] if made out of [[metal]]. |
− | Constructions behave the same as objects fashioned out of natural rock, although the manner in which they are removed is different | + | Constructions behave the same as objects fashioned out of natural rock, although the manner in which they are removed is different. Stairs and ramps made from natural rock are removed via "Remove Up Stairs/Ramps" ({{k|d}}-{{k|z}}); non-constructed walls and fortifications must be [[mining|mined]] out ({{k|d}}-{{k|d}}); and natural floors are removed by digging a [[channel]] ({{k|d}}-{{k|h}}). However, all ''constructed'' objects of any type are removed via "Remove Construction" ({{k|d}}-{{k|n}}). No specific [[labor]] is required to remove a construction, regardless of what labor was required to build it: even [[children]] can and will remove constructions (in fact they do so with glee). Makes you wonder how they can be so effective at stopping enemies. |
− | Building a construction on a smoothed or additionally engraved floor will remove the smoothing | + | Building a construction on a smoothed or additionally engraved floor will remove the smoothing, see removal behavior, and also the engraving. This will give the engraver the usual unhappy thought from art defacement in the case of a masterful engraving. |
− | The most valuable material constructions can be made from | + | The most valuable material constructions can be made from is masterful tallow soap made from the tallow of a [MODVALUE:50] creature such as a dragon, which is worth 15000 a bar. |
== Strange removal behavior == | == Strange removal behavior == | ||
− | Once a constructed wall or floor is built, then removed, the remaining floor changes to reflect the base rock of the tile, rather than any stone, ore or [[gem]] vein. For instance, if you were to build a wall on a square of a mined-out [[hematite]] | + | Once a constructed wall or floor is built, then removed, the remaining floor changes to reflect the base rock of the tile, rather than any stone, ore or [[gem]] vein. For instance, if you were to build a wall on a square of a mined-out [[hematite]] seam within a [[basalt]] rock layer, then remove the wall construction, the floor underneath would become basalt, rather than the original hematite. |
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More to it, if the floor was smoothed, it will become rough again, and engravings will not return. | More to it, if the floor was smoothed, it will become rough again, and engravings will not return. | ||
− | + | == Priority == | |
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− | == Priority | ||
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− | + | Constructions are worked on in a first in last out ordering, also known as a stack (as opposed to a queue). As such, if you order new construction, workers will attempt to complete those constructions first before returning to work on other designated constructions. | |
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− | + | [[Category:Constructions]] |