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Editing 40d:Core components
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This is a list of the current unfinished core components being developed for the game. | This is a list of the current unfinished core components being developed for the game. | ||
− | 1. '''[[caravans|CARAVANS]]''': Use resource tracking and the [[adventurer]] travel infrastructure to set up groups of traders that go between sites. Make sure to respect the current flow of the dwarf game, though caravans will no longer be 'generated' when needed. Related to entity knowledge transfer if we are there by this time. The trading done by caravans would interface with the resource tracking system and thus be immediately available to adventurers. This includes items traded away by your dwarf [[fortress]], although it's possible they could be abstracted a bit if they are too numerous. | + | 1. '''[[caravans|CARAVANS]]''': Use resource tracking and the [[40d:adventurer|adventurer]] travel infrastructure to set up groups of traders that go between sites. Make sure to respect the current flow of the dwarf game, though caravans will no longer be 'generated' when needed. Related to entity knowledge transfer if we are there by this time. The trading done by caravans would interface with the resource tracking system and thus be immediately available to adventurers. This includes items traded away by your dwarf [[40d:fortress|fortress]], although it's possible they could be abstracted a bit if they are too numerous. |
2. '''ENEMY PETS''': Can give the leaders creatures depending on their personal likes, race, the entity definition and the local available wilderness populations. These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners. | 2. '''ENEMY PETS''': Can give the leaders creatures depending on their personal likes, race, the entity definition and the local available wilderness populations. These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners. | ||
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22. '''CLEANING HISTORY''': Unimportant dead historical figures should be abstracted away to save space. | 22. '''CLEANING HISTORY''': Unimportant dead historical figures should be abstracted away to save space. | ||
− | 23. '''[[ | + | 23. '''[[tilesets|TILESET]] SUPPORT''': Allow graphical tiles to be used for all game objects. |
24. '''SIZEABLE GAME WINDOW''': Allow the resizing of the game windows, and possibly the support of variable width fonts to allow more text to be displayed. | 24. '''SIZEABLE GAME WINDOW''': Allow the resizing of the game windows, and possibly the support of variable width fonts to allow more text to be displayed. |