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Editing 40d:Demand
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− | + | A '''demand''' is a [[noble]]'s request that your [[dwarves]] build specific [[furniture]] in one of their [[room]]s. | |
− | A '''demand''' is a [[noble]]'s request that your [[dwarves]] build | ||
− | When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for furniture, and can be for either [[furniture]] of a certain type, like a [[table]], or [[furniture]] of a certain material, like [[copper]] items. Sometimes they specify both, for example "green glass window in dining room" | + | When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for furniture, and can be for either [[furniture]] of a certain type, like a [[table]], or [[furniture]] of a certain material, like [[copper]] items. Sometimes they specify both, for example "green glass window in dining room" |
− | Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]]. If the uppercase bracketed word '[DEMAND]' next to a noble's name is | + | Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]]. If the uppercase bracketed word '[DEMAND]' next to a noble's name is white, he is making no demands. If brown, he is making a demand, and you have a lot of time to complete it. If yellow, you have a couple seasons before the demand expires. If red, the demand will expire very soon. |
− | + | If a demand expires without being fulfilled, the noble will get an unhappy [[thought]], but there aren't any other direct consequences. | |
+ | Fulfilling the demand gives the noble a happy [[thought]]. | ||
− | + | Happy [[noble]]s make fewer mandates and [[demand]]s than unhappy ones. | |
− | + | [[Mandate]]s should not be confused with demands. | |
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