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Editing 40d:Door

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Sometimes [[dwarves]] will leave items in doors, propping them open; also, if a [[vermin]] is standing in a doorway when the door would otherwise be closed, it will be killed and turned into "remains" which will also hold the door open. Having a door open when it should be closed can lead to all sorts of [[fun]] with [[water]], [[magma]] and hostile [[creature]]s. It is also impossible for a door to be forbidden or "tightly closed" while propped open, further complicating matters. One way to avoid this problem is the use of a door, chamber and then another door.  This decreases the likelihood that both doors will be jammed.
 
Sometimes [[dwarves]] will leave items in doors, propping them open; also, if a [[vermin]] is standing in a doorway when the door would otherwise be closed, it will be killed and turned into "remains" which will also hold the door open. Having a door open when it should be closed can lead to all sorts of [[fun]] with [[water]], [[magma]] and hostile [[creature]]s. It is also impossible for a door to be forbidden or "tightly closed" while propped open, further complicating matters. One way to avoid this problem is the use of a door, chamber and then another door.  This decreases the likelihood that both doors will be jammed.
  
To remove an item from a doorway designate a [[Activity_zone#Garbage_Dump|garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labor enabled will come along and shift it. If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one.
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To remove an item from a doorway designate a [[Activity_zone#Garbage_Dump|garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labor enabled will come along and shift it.
  
Note that if an invader passes through a door, the door will be marked as "DOOR TAKEN BY INVADERS" - you will need one of your dwarves to walk through it before you can lock it again. The easiest way to do this is station a military squad so that it passes through the door. The same thing happens if the door is touched by a [[thief]], albeit with a slightly different message: "DOOR USED BY INTRUDER".
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Note that if a [[thief]] (specifically, a creature capable of picking locks) passes through a door, the door will be marked as "taken by invaders" - you will need one of your dwarves to walk through it before you can lock it again. The easiest way to do this is station a military squad so that it passes through the door.
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If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one.
  
 
{{Buildings FAQ}}{{buildings}}
 
{{Buildings FAQ}}{{buildings}}
 
{{Category|Furniture}}
 
{{Category|Furniture}}

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