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Editing 40d:Door
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− | + | A '''door''' (called a '''portal''' when made of glass) is a piece of [[furniture]] which can be built from [[rock]] (at a [[mason's workshop]]), [[wood]] (at a [[carpenter's workshop]]), [[glass]] (at a [[glass furnace]]), or [[metal]] (at a [[metalsmith's forge]] - requires three bars). The symbol for a stone door is that of a solid tile, the color of its material, with a cross of a different color across it (e.g. {{Raw Tile|┼|Gray|Silver}}) Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|#0f0|#080}}. Metal doors use the symbol {{Raw Tile|╪|#ff0|#880}}. Wood doors use the symbol {{Raw Tile|║|#ccc|#880}}. | |
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− | Doors made of all [[ | + | Doors made of all [[materials]] function identically, although doors made of more valuable material will increase the "value" of a [[room]] it is used in. High-[[quality]] doors give a happy [[thought]] to any [[dwarf]] seeing them, especially when a door is part of a room that the dwarf personally owns.{{verify}} Items made of a material a dwarf has a [[preference]] for will give an even happier thought. |
Doors, when closed, will prevent the passage of fluid ([[water]] and [[magma]]). However, if a dwarf opens the door, the fluid will come spilling through. | Doors, when closed, will prevent the passage of fluid ([[water]] and [[magma]]). However, if a dwarf opens the door, the fluid will come spilling through. | ||
− | Doors may be hooked up to a [[lever]], in which case they will operate like a [[floodgate]] | + | Doors may be hooked up to a [[lever]], in which case they will operate exactly like a [[floodgate]]. |
== Door settings == | == Door settings == | ||
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== Placing doors == | == Placing doors == | ||
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After constructing a door at any of the above workshops, they must be "{{K|b}}uilt" (placed) like all other furniture. Doors can now be placed on any open square directly adjacent to a wall - doors cannot be placed diagonally adjacent to walls. Other doors and [[statue]]s do not count as walls for door-building purposes. | After constructing a door at any of the above workshops, they must be "{{K|b}}uilt" (placed) like all other furniture. Doors can now be placed on any open square directly adjacent to a wall - doors cannot be placed diagonally adjacent to walls. Other doors and [[statue]]s do not count as walls for door-building purposes. | ||
====Free-standing doors==== | ====Free-standing doors==== | ||
− | It may be considered a bug or an exploit, but a door can be placed where no walls exist. It requires a constructed (not "natural") wall to be adjacent to the location, then the door placed, then the constructed wall can be removed. ({{k|d}}, {{k|n}}.) | + | It may be considered a bug or an exploit, but a door can be placed where no walls exist. It requires a constructed (not "natural") wall to be adjacent to the location, then the door placed, then the constructed wall can be removed. ({{k|d}}, {{k|n}}.) |
In this manner a line of doors can be built across a hallway wider than 2 tiles, or even into an entire "wall" of doors. If in a line of doors, a "free standing" door can be treated as any other door - locked, linked to a [[trigger]], etc. (A lone freestanding door cannot be locked - not that there is much point in doing so.) | In this manner a line of doors can be built across a hallway wider than 2 tiles, or even into an entire "wall" of doors. If in a line of doors, a "free standing" door can be treated as any other door - locked, linked to a [[trigger]], etc. (A lone freestanding door cannot be locked - not that there is much point in doing so.) | ||
− | If a natural wall is adjacent, even diagonally, and then later removed | + | If a natural wall is also adjacent, even diagonally, and then later removed once the door is "free-standing", the door will collapse if that is mined out and it has no other walls to support it. |
− | Note that doors block the movement of [[wagon]]s | + | Note also that doors block the movement of [[wagon]]s; if a Dwarven or Human [[caravan]] arrives, one of two things will happen to any wagons if your [[trade depot]]s are behind doors: 1) If the doors are unlinked, the wagons will proceed to the doors and then stop. (If the doors are then deconstructed, then the wagons will continue with only time lost.) 2) If the wagons are linked (to a lever or pressure plate), even in the "open" state, any wagons will not sense any [[path]] and will not enter the map (with an [[announcement]] about "bypassing your inaccessible site"), but any pack animals and caravan guards attached to them will proceed as normal. |
− | == | + | == Door construction == |
A door built will not create a floor above it the way a wall will. If construction is to be done above a door, walls, fortifications and floors can be built on top of doors. Doors cannot be built on top of other doors – there must be a floor. Stairs and ramps, of course, cannot be built on top of doors either. | A door built will not create a floor above it the way a wall will. If construction is to be done above a door, walls, fortifications and floors can be built on top of doors. Doors cannot be built on top of other doors – there must be a floor. Stairs and ramps, of course, cannot be built on top of doors either. | ||
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Creatures with the [[building destroyer]] tag can destroy doors. All doors. There are no exceptions. <small>Run.</small><br /> | Creatures with the [[building destroyer]] tag can destroy doors. All doors. There are no exceptions. <small>Run.</small><br /> | ||
− | Conversely, ''any'' door is completely invulnerable to anything that isn't a | + | (Conversely, ''any'' door is completely invulnerable to anything that isn't a building destroyer. Therefore, a glass portal can stop an Elite Hammergoblin.) |
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==Doors ajar== | ==Doors ajar== | ||
− | Sometimes [[dwarves]] will leave items in doors, propping them | + | Sometimes [[dwarves]] will leave items in doors, propping them open. Having a door open when it should be closed can lead to all sorts of disasters with [[water]], [[magma]] and hostile [[creatures]]. It is also impossible for a door to be forbidden or "tightly closed" while propped open, further complicating matters. One way to avoid this problem is the use of a door, chamber and then another door. This decreases the likelihood that both doors will be jammed. |
− | To remove an item from a doorway designate a [[ | + | To remove an item from a doorway designate a [[garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labour enabled will come along and shift it. |
− | + | If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. <br>Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one. | |
{{Buildings FAQ}}{{buildings}} | {{Buildings FAQ}}{{buildings}} | ||
− | + | [[Category:Furniture]] |