v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Dwarven atom smasher
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
The '''Dwarven Atom Smasher''' is a euphemism for a [[Drawbridge]] in waste disposal or militarily-significant applications. It [[exploit]]s the implementation of drawbridges to utterly destroy any objects and most creatures in its target area. | The '''Dwarven Atom Smasher''' is a euphemism for a [[Drawbridge]] in waste disposal or militarily-significant applications. It [[exploit]]s the implementation of drawbridges to utterly destroy any objects and most creatures in its target area. | ||
− | == Smashing Against | + | == Smashing Against The Floor == |
− | In this design, a drawbridge is built to come down on at least one tile of solid floor. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that floor, and then the drawbridge is lowered, squashing the targets flat. | + | In this design, a drawbridge is built to come down on at least one tile of solid floor. The drawbridge is raised, the targets are placed(or move of their own volition) into position on that floor, and then the drawbridge is lowered, squashing the targets flat. As of version 0.28.181.40d, "squashed flat" is implemented as "erased from existence". |
− | This is the most common design, | + | This is the most common design, for two main reasons: |
+ | * Arbitrarily large areas can be affected; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat. | ||
+ | * While waiting to strike, only the small raised portion of the drawbridge is vulnerable to creatures with [BUILDINGDESTROYER]. If you point the drawbridge down your only entrance, they don't make contact with it until it's erasing them from existence. | ||
− | == Smashing | + | == Smashing Against A Wall == |
− | In this design, a very compact drawbridge (as little as one tile long) is | + | In this design, a very compact drawbridge(as little as one tile long{{Verify}}) is fitted up against walls, locked doors, or other solid objects, leaving the targets nowhere to go. (This may{{Verify}} require a floor or wall tile above the tile where the bridge-wall is formed.) The drawbridge is lowered, the targets are placed(or move of their own volition) into position on the drawbridge, and then the drawbridge is raised, squashing the targets flat. |
− | This design has one main advantage: it's compact. By placing a pit above it, you can create a one-tile trash compactor | + | This design has one main advantage: it's compact. By placing a pit above it, you can create a one-tile trash compactor{{Verify}}, although you also need room for the lever. |
== Immune Creatures == | == Immune Creatures == | ||
− | + | The only creatures that survive the smasher are [[megabeast]]s, [[demon]]s, and the ultra-fearsome [[Trading#Wagons|wagon]]. The demons at least{{Verify}} will ''break'' a Dwarven Atom Smasher rather than be destroyed. (This last may{{Verify}} not apply to the wall-type smasher.) | |
− | [[Category | + | [[Category:Game mechanics]] |