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Editing 40d:Dwarven economy
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===Requirements=== | ===Requirements=== | ||
− | The '''dwarven economy''' is unlocked when a [[ | + | The '''dwarven economy''' is unlocked when a [[baron]] arrives (or when a [[tax collector]] arrives; we're not quite certain). In order for a baron to show up, you need 80 [[dwarves]] and an unknown amount of either created or exported wealth{{verify}} and perform 4 of the following in a single year: 25 [[crafts|crafting]] jobs, 25 [[metal]]-related jobs, 25 [[wood]]-related jobs, 10 [[gem]] jobs, 25 [[stone]] jobs, 25 [[food]] jobs.[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=002643] (note: As the details change from version to version, these numbers should be taken as approximate.) |
− | You may | + | You may turn off the economy by editing \data\init\[[init.txt]]; line "[ECONOMY:NO]". |
===Effects=== | ===Effects=== | ||
− | * All non-[[legendary]] and non-[[noble]] dwarves | + | * All non-[[legendary]] and non-[[noble]] dwarves get individual accounts. They earn wages for performing most kinds of work and spend it on [[bedroom]] rent and [[food]]. Whatever's left over can be spent at [[shops]], which it now becomes possible to build. Dwarves can purchase useful or desirable goods at shops and get happy [[thought]]s from doing so. Current wages can be viewed through the Job List screen: {{K|j}}-{{K|m}}-{{K|w}}. Legendary dwarves and nobles are have infinite accounts. |
− | + | * The economy can be run with [[coins]], a locked vault of coins, or no coins at all. Coins are minted at a [[forge]] out of [[copper]], [[silver]], [[gold]], and (depending on game version) other [[metal]]s. In the current version {{v|0.28.181.40d}}, it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make. The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up. Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress! You can inspect each dwarf's bank balance by looking at their profile: {{K|v}}-{{K|z}}. | |
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− | * The economy can be run with [[coins]], a locked vault of coins, or no coins at all. Coins are minted at a [[forge]] out of [[copper]], [[silver]], [[gold]], and (depending on game version) other [[metal]]s. | ||
* [[Bedroom]]s may only be explicitly assigned to nobles and legendary dwarves - all others are put up for rent. Dwarves will pay rent on their current [[room]] and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least [[bed]]s in the [[barracks]]). The rental price can be seen when selecting the room with {{K|q}}; this figure is based on the total worth of [[furniture]], [[smoothing]] and [[decoration]], etc. in that room. | * [[Bedroom]]s may only be explicitly assigned to nobles and legendary dwarves - all others are put up for rent. Dwarves will pay rent on their current [[room]] and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least [[bed]]s in the [[barracks]]). The rental price can be seen when selecting the room with {{K|q}}; this figure is based on the total worth of [[furniture]], [[smoothing]] and [[decoration]], etc. in that room. | ||
− | + | * [[Food]] must also be purchased. Dwarves that cannot afford quality meals must eat something of lower value ([[plump helmet]]s or [[meat]] are common choices). Dwarves will not starve because they cannot buy food; they just choose whatever is cheapest. In doing so, however, their account will go ''negative'' (displayed in red on their profile screen), and soon they will likely be evicted or have some of their possessions taken away. | |
− | + | * Whether it has any effect on the arrival of [[:category:megabeasts|megabeasts]], [[siege]] size, or other game features or challenges is unknown. | |
− | * [[Food]] must also be purchased. Dwarves that cannot afford quality meals must eat something of lower value ([[plump helmet]]s or [[meat]] are common choices). Dwarves will not starve because they cannot buy food; they just choose whatever is cheapest. In doing so, however, their account will go ''negative'' (displayed in red on their profile screen), and soon they will likely be evicted or | + | * It is possible to cause all rooms' rent to become 0, because rooms can become far too expensive otherwise, what with exclusively high quality furniture being produced by skilled workers. It's in [[init.txt]] under [ZERO_RENT:YES/NO]. Note that even with this option enabled, dwarves will still be evicted if their accounts go negative. |
− | * Whether it has any effect on the arrival of [[ | + | * Dwarves who have not yet reached the legendary status may get an "attend meeting" job if they are not given enough work to do. They will then follow around your mayor (or manager) until he/she is free and gets a "conduct meeting" job. After they meet, a message will appear similar to "<name>, the mayor, has taken a request from the <type> Guild." [[Masons guild]], [[Miners guild]] are two examples of <type>. Usually, the request is for X number of things to be built or X number of jobs to be done. |
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− | {{ | + | {{Notice Box|In Progress|This page is (still) a stub. If you've verified that's something missing or incorrect here, add it in or discuss it on the talk page!}} |
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+ | [[Category: Economy]] |