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Editing 40d:Dwarven physics
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The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | ||
− | '''''E''''' {{Dwarf| | + | '''''E''''' {{Dwarf|#fff|10px}} '''''mc<sup>2</sup>''''' |
− | From left to right, it says: "Energy may or may not equal mass times the speed of light squared." Needless to say, there is a small amount of ambiguity when dealing with Dwarven physics. | + | From left to right, it says: "Energy may or may not equal mass times the speed of light squared." Needless to say, there is a small amount of ambiguity when dealing with Dwarven physics.<br /> |
== The Dwarven method == | == The Dwarven method == | ||
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Note that a graph of the Dwarven factor may, and often will, asymptote. Vertical asymptotes are often seen when the D-factor of one experiment is just greater than that of another experiment. | Note that a graph of the Dwarven factor may, and often will, asymptote. Vertical asymptotes are often seen when the D-factor of one experiment is just greater than that of another experiment. | ||
− | Let us say that a hypothetical Player A constructed a catapult that hurls legendary Hammerdwarves at invaders, but Player B constructed a nearly identical catapult, except that it throws Zombie carp at invaders. Let us also say that the Zombie carp catapult has an assigned D-factor of 1,500. Both catapults ultimately accomplish the same task, (in this case, the complete annihilation of the invaders) but due to the inherent superiority of Zombie carp to hammerdwarves, (and everything else except Ironblood himself, booze, and magma) the Zombie carp catapult must have a higher D-factor than the other one. In this case, the D-factor graph of Catapult A will likely have an asymptote at 1,500. For those of you who aren't so calculus-savvy, this means that the D-factor of the "A" catapult will be | + | Let us say that a hypothetical Player A constructed a catapult that hurls legendary Hammerdwarves at invaders, but Player B constructed a nearly identical catapult, except that it throws Zombie carp at invaders. Let us also say that the Zombie carp catapult has an assigned D-factor of 1,500. Both catapults ultimately accomplish the same task, (in this case, the complete annihilation of the invaders) but due to the inherent superiority of Zombie carp to hammerdwarves, (and everything else except Ironblood himself, booze, and magma) the Zombie carp catapult must have a higher D-factor than the other one. In this case, the D-factor graph of Catapult A will likely have an asymptote at 1,500. For those of you who aren't so calculus-savvy, this means that the D-factor of the "A" catapult will be approxamitely equal to 1,499.999999999, but will never reach 1,500. |
− | Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly | + | Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly. |
== The Dwarven status quo == | == The Dwarven status quo == | ||
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:* Obtaining enough [[sand]] from one tile to build a giant fortress out of [[glass]] | :* Obtaining enough [[sand]] from one tile to build a giant fortress out of [[glass]] | ||
:* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer | :* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer | ||
− | :* Forging metal [[bars]] into [[ | + | :* Forging metal [[bars]] into [[blocks]], increasing their mass by 25% in the process |
:* [[Melt]]ing 25 individual metal bolts (which consumed 1 bar to make), and retrieving 2.5 metal bars from those. | :* [[Melt]]ing 25 individual metal bolts (which consumed 1 bar to make), and retrieving 2.5 metal bars from those. | ||
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=== Box of Everlasting Fire === | === Box of Everlasting Fire === | ||
− | Throughout man's history, fire has been used | + | Throughout man's history, fire has been used a super-weapon (Greek fire, flamethrowers, napalm). For the dwarves, this has manifested itself most notably with magma, and though fire typically consumes oxygen, [[Bin#Thermonuclear_Reaction|if contained within a magma-safe bin]], combustible materials immersed in magma become a source of much [[fun]]. |
=== Super-Deadly Projectiles === | === Super-Deadly Projectiles === | ||
− | Adventuring Dwarves have frequently noted that many objects can make quite effective projectile weapons. There have, in fact, been several documented cases of Dwarves pitching handfuls of vomit at elves, with deadly results. This is thought to be another manifestation of the ''Dwarven Equation of Life, the Universe, and Everything.'' In this case the (kinetic) energy of the thrown vomit increases without bound, often [[wound|causing the target's torso to explode in gore]]. However, it is also a distinct possibility that the act of throwing the vomit causes a hiccup in the space-time continuum, and actually causes the constant of light-speed to decrease everywhere except for the thrown vomit, essentially causing the covalent carbon bonds in the impact area to time warp and royally screwing over the unfortunate Elf. This curious anomaly has lead to adventurers winging any random crap that they can find in the general direction of their enemies. Some dwarves complain that this is "unethical fighting," but braining an [[Elf]] with a Live beetle is, in most cases, just too tempting to resist. | + | Adventuring Dwarves have frequently noted that many objects can make quite effective projectile weapons. There have, in fact, been several documented cases of Dwarves pitching handfuls of vomit at elves, with deadly results. This is thought to be another manifestation of the ''Dwarven Equation of Life, the Universe, and Everything.'' In this case, either the (kinetic) energy of the thrown vomit increases without bound, often [[wound|causing the target's torso to explode in gore]]. However, it is also a distinct possibility that the act of throwing the vomit causes a hiccup in the space-time continuum, and actually causes the constant of light-speed to decrease everywhere except for the thrown vomit, essentially causing the covalent carbon bonds in the impact area to time warp and royally screwing over the unfortunate Elf. This curious anomaly has lead to adventurers winging any random crap that they can find in the general direction of their enemies. Some dwarves complain that this is "unethical fighting," but braining an [[Elf]] with a Live beetle is, in most cases, just too tempting to resist. |
− | + | [[Category:Physics]] | |
− | + | [[Category:Constructions]] | |
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