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Editing 40d:Dwarven physics
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The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | ||
− | '''''E''''' {{Dwarf| | + | '''''E''''' {{Dwarf|#fff|10px}} '''''mc<sup>2</sup>''''' |
− | From left to right, it says: "Energy may or may not equal mass times the speed of light squared." Needless to say, there is a small amount of ambiguity when dealing with Dwarven physics. | + | From left to right, it says: "Energy may or may not equal mass times the speed of light squared." Needless to say, there is a small amount of ambiguity when dealing with Dwarven physics.<br /> |
== The Dwarven method == | == The Dwarven method == | ||
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Note that a graph of the Dwarven factor may, and often will, asymptote. Vertical asymptotes are often seen when the D-factor of one experiment is just greater than that of another experiment. | Note that a graph of the Dwarven factor may, and often will, asymptote. Vertical asymptotes are often seen when the D-factor of one experiment is just greater than that of another experiment. | ||
− | Let us say that a hypothetical Player A constructed a catapult that hurls legendary Hammerdwarves at invaders, but Player B constructed a nearly identical catapult, except that it throws Zombie carp at invaders. Let us also say that the Zombie carp catapult has an assigned D-factor of 1,500. Both catapults ultimately accomplish the same task, (in this case, the complete annihilation of the invaders) but due to the inherent superiority of Zombie carp to hammerdwarves, (and everything else except Ironblood himself, booze, and magma) the Zombie carp catapult must have a higher D-factor than the other one. In this case, the D-factor graph of Catapult A will likely have an asymptote at 1,500. For those of you who aren't so calculus-savvy, this means that the D-factor of the "A" catapult will be | + | Let us say that a hypothetical Player A constructed a catapult that hurls legendary Hammerdwarves at invaders, but Player B constructed a nearly identical catapult, except that it throws Zombie carp at invaders. Let us also say that the Zombie carp catapult has an assigned D-factor of 1,500. Both catapults ultimately accomplish the same task, (in this case, the complete annihilation of the invaders) but due to the inherent superiority of Zombie carp to hammerdwarves, (and everything else except Ironblood himself, booze, and magma) the Zombie carp catapult must have a higher D-factor than the other one. In this case, the D-factor graph of Catapult A will likely have an asymptote at 1,500. For those of you who aren't so calculus-savvy, this means that the D-factor of the "A" catapult will be approxamitely equal to 1,499.999999999, but will never reach 1,500. |
− | Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly | + | Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly. |
== The Dwarven status quo == | == The Dwarven status quo == | ||
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:* Obtaining enough [[sand]] from one tile to build a giant fortress out of [[glass]] | :* Obtaining enough [[sand]] from one tile to build a giant fortress out of [[glass]] | ||
:* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer | :* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer | ||
− | :* Forging metal [[bars]] into [[ | + | :* Forging metal [[bars]] into [[blocks]], increasing their mass by 25% in the process |
:* [[Melt]]ing 25 individual metal bolts (which consumed 1 bar to make), and retrieving 2.5 metal bars from those. | :* [[Melt]]ing 25 individual metal bolts (which consumed 1 bar to make), and retrieving 2.5 metal bars from those. | ||
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=== Box of Everlasting Fire === | === Box of Everlasting Fire === | ||
− | Throughout man's history, fire has been used | + | Throughout man's history, fire has been used a super-weapon (Greek fire, flamethrowers, napalm). For the dwarves, this has manifested itself most notably with magma, and though fire typically consumes oxygen, [[Bin#Thermonuclear_Reaction|if contained within a magma-safe bin]], combustible materials immersed in magma become an infinitely-fueled source of [[fun]]. |
=== Super-Deadly Projectiles === | === Super-Deadly Projectiles === | ||
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=== Indestructibile Constructions === | === Indestructibile Constructions === | ||
− | All modern Dwarvish construction is based upon the principles of making materials indestructible. Dwarvish masons and carpenters are trained to make walls and floors with stone and wood, but are also capable of putting the material into a quantum state where they cannot be moved or destroyed by conventional means. Such technology has allowed incredible feats such as magma reservoirs made of | + | All modern Dwarvish construction is based upon the principles of making materials indestructible. Dwarvish masons and carpenters are trained to make walls and floors with stone and wood, but are also capable of putting the material into a quantum state where they cannot be moved or destroyed by conventional means. Such technology has allowed incredible feats such as magma reservoirs made of wood, or 1x1 stone pillars that can hold up an entire metropolis without additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding of it, making little wood huts, but these are dwarfed in comparison to the various megaconstructs built by the dwarves. The Elves have an irrational moral code which prohibits them from altering the quantum state of wood (they say it's inhumane.) Even goblins have utilized this construction method. Ever since the beginning of Dwarven construction, sieging parties have tried to find ways of countering dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical link to the Earth in its current state, it becomes very unstable and reacts violently with the force of gravity, then it hurdles itself towards the ground with enough force to obliterate anything underneath it. |
− | + | [[Category:Physics]] | |
− | + | [[Category:Constructions]] | |
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