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Editing 40d:Entity token
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Latest revision | Your text | ||
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| START_GROUP_NUMBER | | START_GROUP_NUMBER | ||
| number | | number | ||
− | | Number of breeding couples to start with per entity. Note that single-gender ( | + | | Number of breeding couples to start with per entity. Note that single-gender (eg. [FEMALE], [MALE], [NO_GENDER]) creatures will not have breeding couples, so a civilization with only these creatures will not have any population. (<s>Possible exception is if they have very high [DAMBLOCK] and [MAXAGE] values</s>. Tested in 40d, [NO_GENDER] civs at least are not placed at all. Presumably if the civ-stating code can't place breeding couples, it doesn't start the civ. Non-reproducing civs can be created by giving the creatures a high [MAXAGE] and a '''HIGHER''' [CHILD] or [BABY] age. Because the children never grow up, the civ is limited to its origenal individuals). |
[START_GROUP_NUMBER:10] | [START_GROUP_NUMBER:10] | ||
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| METAL_PREF | | METAL_PREF | ||
| | | | ||
− | | Allows the entity to use | + | | Allows the entity to use the metal with the highest values for DAMAGE_PERC or BLOCK_PERC without DEEP. Currently only dwarves have this token. Without this token, the entity will use the best metal below or equal to 100%. |
|- | |- | ||
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| WOOD_PREF | | WOOD_PREF | ||
| | | | ||
− | | | + | | Causes members to use wooden armor, shields, and weapons, as elves do. |
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| In previous versions, this also allowed ruins to be automatically populated by undead versions of that species. | | In previous versions, this also allowed ruins to be automatically populated by undead versions of that species. | ||
+ | after some testing it has been discovered that this tag is what allows civilizations to have the Tower structure (testing was it v42_03). | ||
|} | |} | ||
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| RELIGION | | RELIGION | ||
| type | | type | ||
− | | REGIONAL_FORCE: The creatures will worship a single force associated with their spheres. | + | | REGIONAL_FORCE: The creatures will worship a single force associated with their spheres. Currently hardcoded to only be associated with rivers and nature. |
− | |||
PANTHEON: The creatures will worship a group of gods, each aligned with their spheres and other appropriate ones as well. | PANTHEON: The creatures will worship a group of gods, each aligned with their spheres and other appropriate ones as well. | ||
− | ANY_APPROPRIATE_POWER: The creatures will worship creatures with the [POWER] token. At the moment, the only [POWER] creature is the | + | ANY_APPROPRIATE_POWER: The creatures will worship creatures with the [POWER] token. At the moment, the only [POWER] creature is the Demon. |
− | |||
− | |||
[RELIGION:PANTHEON] | [RELIGION:PANTHEON] | ||
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| RELIGION_SPHERE | | RELIGION_SPHERE | ||
| sphere | | sphere | ||
− | | Can | + | | Can by any available [[Sphere]]. Multiple entries are possible. Choosing a religious sphere will automatically make its opposing sphere not possible for the species to have: adding WATER, for example, means the species will never get FIRE as a religious sphere. |
[RELIGION_SPHERE:FORTRESSES] | [RELIGION_SPHERE:FORTRESSES] | ||
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| DIPLOMAT_BODYGUARDS | | DIPLOMAT_BODYGUARDS | ||
| | | | ||
− | | | + | | Causes visiting diplomats to be accompanied by a pair of soldiers. Does not work due to a bug. |
|- | |- | ||
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| MERCHANT_BODYGUARDS | | MERCHANT_BODYGUARDS | ||
| | | | ||
− | | Causes merchants to be accompanied by soldiers | + | | Causes merchants to be accompanied by soldiers. |
|- | |- | ||
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| SIEGER | | SIEGER | ||
| | | | ||
− | | Will | + | | Will wait around at the edge of your map for a month or two, before charging. |
|- | |- | ||
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| USE_ANY_PET_RACE | | USE_ANY_PET_RACE | ||
| | | | ||
− | | Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet. This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well. All common domestic and equipment creatures are also added to the initial list. | + | | Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet (next time, it'll let them use mounts/pullers/pack animals of any kind as well, but I'm not sure this matters in the stock raws). This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well. All common domestic and equipment creatures are also added to the initial list. |
|- | |- | ||
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| USE_EVIL_ANIMALS | | USE_EVIL_ANIMALS | ||
| | | | ||
− | | Don't have it -> EVIL creatures skipped | + | | Don't have it -> EVIL creatures skipped. |
|- | |- | ||
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| MINOR_METAL | | MINOR_METAL | ||
| | | | ||
− | | | + | | Will always use the cheapest metal available to them for weapons and armor; usually copper. |
|} | |} |