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Editing 40d:Experience
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− | + | '''Experience''' represents how much a certain [[dwarf]] (or other [[humanoid|intelligent creature]]) has learned (about a certain subject, or as a whole). It affects proficiency in [[skills]] and a dwarf's [[attributes]]. Precise points in experience are never displayed directly, except in [[Adventure Mode]]. | |
− | '''Experience''' represents how much a certain [[dwarf]] (or other [[humanoid|intelligent creature]]) has learned (about a certain subject, or as a whole). It affects proficiency in [[ | ||
Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached. | Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached. | ||
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To reach '''Novice''' level in any skill requires 500 XP. Reaching each successive level requires 500 plus an additional 100 XP per additional rank, so to go from '''Novice''' to '''''(no label)''''' requires 600 XP; '''''(no label)''''' to '''Competent''' requires 700 XP, and so on. The following figures are the ''cumulative'' XP needed to go from unskilled to any given skill level. | To reach '''Novice''' level in any skill requires 500 XP. Reaching each successive level requires 500 plus an additional 100 XP per additional rank, so to go from '''Novice''' to '''''(no label)''''' requires 600 XP; '''''(no label)''''' to '''Competent''' requires 700 XP, and so on. The following figures are the ''cumulative'' XP needed to go from unskilled to any given skill level. | ||
+ | |||
+ | As dwarfs gain more experience from completing jobs, they gain more experience in the skill related to those jobs: | ||
+ | |||
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Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | ||
− | [[ | + | [[Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible. |
{| style="margin: 0 auto; border: 1px solid black; border-spacing: 0; text-align: right" | {| style="margin: 0 auto; border: 1px solid black; border-spacing: 0; text-align: right" | ||
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| style="padding: 0.2em 0.4em" | [[Carpenter]] || Construct [[bed]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Carpenter]] || Construct [[bed]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
|- style="background: #ff6" | |- style="background: #ff6" | ||
− | | style="padding: 0.2em 0.4em" | [[Wood | + | | style="padding: 0.2em 0.4em" | [[Wood Cutter]] || Fell [[tree]] || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #fff" | |- style="background: #fff" | ||
| style="padding: 0.2em 0.4em" | [[Engraver]] || [[Smooth]] or detail a [[floor]] or [[wall]] || align="right" style="padding: 0.2em 0.4em" | 10 | | style="padding: 0.2em 0.4em" | [[Engraver]] || [[Smooth]] or detail a [[floor]] or [[wall]] || align="right" style="padding: 0.2em 0.4em" | 10 | ||
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| style="padding: 0.2em 0.4em" | [[Metalsmith]] || Make metal [[Block]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Metalsmith]] || Make metal [[Block]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
|- style="background: #88f" | |- style="background: #88f" | ||
− | | style="padding: 0.2em 0.4em" | [[Stonecrafter]] || Make stone [[ | + | | style="padding: 0.2em 0.4em" | [[Stonecrafter]] || Make stone [[crafts]], [[mug]]s, etc. || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #88f" | |- style="background: #88f" | ||
| style="padding: 0.2em 0.4em" | [[Weaver]] || Gather [[silk]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Weaver]] || Gather [[silk]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
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| style="padding: 0.2em 0.4em" | [[Brewer]] || Brew [[alcohol|drink]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Brewer]] || Brew [[alcohol|drink]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
|- style="background: #bb6" | |- style="background: #bb6" | ||
− | | style="padding: 0.2em 0.4em" | [[Butcher]] || Slaughter [[ | + | | style="padding: 0.2em 0.4em" | [[Butcher]] || Slaughter [[animal]] || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #bb6" | |- style="background: #bb6" | ||
| style="padding: 0.2em 0.4em" | [[Cook]] || Cook easy/fine/lavish [[kitchen#Prepared meals|meal]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Cook]] || Cook easy/fine/lavish [[kitchen#Prepared meals|meal]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
|- style="background: #bb6" | |- style="background: #bb6" | ||
− | | style="padding: 0.2em 0.4em" | [[Grower]] || Harvest [[ | + | | style="padding: 0.2em 0.4em" | [[Grower]] || Harvest [[plants]] || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #bb6" | |- style="background: #bb6" | ||
− | | style="padding: 0.2em 0.4em" | [[Grower]] || Plant [[ | + | | style="padding: 0.2em 0.4em" | [[Grower]] || Plant [[seeds]] || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #bb6" | |- style="background: #bb6" | ||
− | | style="padding: 0.2em 0.4em" | [[Herbalist]] || Gather [[ | + | | style="padding: 0.2em 0.4em" | [[Herbalist]] || Gather [[plants]] || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #a6a" | |- style="background: #a6a" | ||
| style="padding: 0.2em 0.4em" | [[Building designer|Building designer]] || Construct [[building]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Building designer|Building designer]] || Construct [[building]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
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| style="padding: 0.2em 0.4em" | [[Strand extractor]] || Extract [[adamantine]] || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | [[Strand extractor]] || Extract [[adamantine]] || align="right" style="padding: 0.2em 0.4em" | 30 | ||
|- style="background: #6b6" | |- style="background: #6b6" | ||
− | | style="padding: 0.2em 0.4em" | [[Marksdwarf]] || Shoot at archery range || align="right" style="padding: 0.2em 0.4em" | ≈7.5 | + | | style="padding: 0.2em 0.4em" | [[Marksdwarf]] || Shoot at archery range || align="right" style="padding: 0.2em 0.4em" | ≈7.5 |
|- style="background: #6b6" | |- style="background: #6b6" | ||
− | | style="padding: 0.2em 0.4em" | [[Marksdwarf]] || Shoot at live target || align="right" style="padding: 0.2em 0.4em" | 30 | + | | style="padding: 0.2em 0.4em" | [[Marksdwarf]] || Shoot at live target || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #288" | |- style="background: #288" | ||
| style="padding: 0.2em 0.4em" | [[Appraisal]] || View Goods for trade<sup>1</sup> || align="right" style="padding: 0.2em 0.4em" | ≈7.5 / item<sup>1</sup> | | style="padding: 0.2em 0.4em" | [[Appraisal]] || View Goods for trade<sup>1</sup> || align="right" style="padding: 0.2em 0.4em" | ≈7.5 / item<sup>1</sup> | ||
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:'''Notes:''' | :'''Notes:''' | ||
::1) ''The first time the {{k|t}}rade button is used at a Depot for any single caravan, the dwarf who responded to do the trading immediately gains this amount, ≈7.5 experience x the number of items. No further experience can be gained in Appraisal for this caravan for this dwarf or any other, but another dwarf can replace them as [[broker]], respond to the call for a "Trader requested at depot", and use their ''existing'' skill to see the value of goods and make trades.'' | ::1) ''The first time the {{k|t}}rade button is used at a Depot for any single caravan, the dwarf who responded to do the trading immediately gains this amount, ≈7.5 experience x the number of items. No further experience can be gained in Appraisal for this caravan for this dwarf or any other, but another dwarf can replace them as [[broker]], respond to the call for a "Trader requested at depot", and use their ''existing'' skill to see the value of goods and make trades.'' | ||
− | ::2) ''In this context, "Broker" skills include [[Persuader]], [[Negotiator]], [[Judge of | + | ::2) ''In this context, "Broker" skills include [[Persuader]], [[Negotiator]], [[Judge of Intent]], [[Intimidator]], [[Liar]], [[Conversationalist]], [[Comedian]], and [[Flatterer]]. Which particular skills are used will depend on the [[personality]] of the dwarf in question.'' |
::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.'' | ::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.'' | ||
− | + | ||
− | |||
:* A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact. | :* A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact. | ||
− | + | [[Category:Dwarves]] |