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Editing 40d:Flood
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− | + | There can be up to seven units of [[water]] in a tile: 1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it. | |
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− | + | A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for [[farming]], but can cause you to lag from all the water movement. | |
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