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Editing 40d:Goblin
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− | {{ | + | {{CreatureInfo|name=Goblin|symbol=g|color={{COLOR:7:0:0}}|butcher=no| |
− | {{ | + | bones=6|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A| |
− | + | biome= | |
+ | * In their towers and dark fortresses | ||
+ | }} | ||
'''Goblins''' are intelligent [[humanoid]] [[creatures]] that live in dark fortresses in the [[mountain]]s. They are primarily interested in killing [[Dwarf|dwarves]]. They will [[siege]] any sufficiently populous or wealthy fortress, and frequently employ [[troll]]s in their armies to destroy [[door]]s and other [[building]]s. | '''Goblins''' are intelligent [[humanoid]] [[creatures]] that live in dark fortresses in the [[mountain]]s. They are primarily interested in killing [[Dwarf|dwarves]]. They will [[siege]] any sufficiently populous or wealthy fortress, and frequently employ [[troll]]s in their armies to destroy [[door]]s and other [[building]]s. | ||
− | Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are | + | Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are stealthy like [[kobold]]s. Detecting them is announced by "Snatcher! Protect the children!". They will attempt to kidnap any children they come across and carry a [[bag]] with them for this purpose. After a few attempts goblin master [[thief|thieves]] will start showing up – besides being generally more competent, these can also evade [[trap]]s. There is also a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Developer interviews|RPPR interview]] that these children will be raised by the goblins and can eventually show up in future goblin armies. |
− | Independent of this goblins will [[ambush]] your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry | + | Independent of this goblins will [[ambush]] your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. |
− | Goblins carry somewhat valuable gear. They often wear [[giant cave spider]] [[silk]] [[cloth]]ing, [[iron]] [[armor]], even [[steel]] armor (that can be melted down) and steel [[weapon]]s. Crossbowmen will carry dwarf-usable [[bolt]]s. Goblin clothing is considered " | + | Goblins carry somewhat valuable gear. They often wear [[giant cave spider]] [[silk]] [[cloth]]ing, [[iron]] [[armor]], even [[steel]] armor (that can be melted down) and steel [[weapon]]s. Crossbowmen will carry dwarf-usable [[bolt]]s. Goblin clothing is considered "narrow" and dwarves cannot wear it, though it can be used as trade goods. Goblin [[bone]]s and [[skull]]s are not particularly valuable, although - as with all bones and skulls - the bones can be crafted into bolts and the skulls crafted into [[totem]]s. |
− | Unlike other races, goblin "roads" are underground, and if you get in to one, | + | Unlike other races, goblin "roads" are underground, and if you get in to one, unless you are ready, it can take a long walk to the other side, and you can not enter the travel map when walking one. Being underground, they do not show up on the map{{verify}}. |
=== Living among them === | === Living among them === | ||
− | Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. | + | Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. If you take on this challenge, be careful in choosing a starting position; if your [[wagon]] starts inside the stronghold, your dwarves will probably come to a quick and bloody end. Reclaiming the resulting miasmal pit causes a bloodless eviction of the goblins and leaves one with a broad selection of odd items scattered throughout the now deserted towers{{Version|0.27.169.33g}}. |
Because the goblin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters. | Because the goblin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters. | ||
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=== Starting Equipment === | === Starting Equipment === | ||
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== Goblin society == | == Goblin society == | ||
− | Goblin society has few laws | + | Goblin society has few laws, with slavery, assault, oath-breaking, and murder are all considered a personal matter being the parties involved. Additionally all forms of torture are considered acceptable (and likely fun) to goblins. |
− | + | Goblins do not possess the aptitude for [[grower|growing]], tending more towards food sources like [[fishing]], [[hunting]], and [[butcher]]ing livestock. Fortunately for goblins, their digestive systems can handle eating bones for sustenance as much as the meat that came on it. | |
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− | Goblins do not possess the aptitude for [[grower|growing]], tending more towards [[fishing]], [[hunting]], and [[butcher]]ing livestock | ||
− | {{ | + | {{Game_Data|[CREATURE:GOBLIN] |
− | + | [NAME:goblin:goblins:goblin] | |
+ | [TILE:'g'][COLOR:7:0:0] | ||
+ | [GLOWTILE:'"'][GLOWCOLOR:4:0:1] | ||
+ | [GENPOWER:2] | ||
+ | [BUTCHERABLE_NONSTANDARD][EVIL] | ||
+ | [INTELLIGENT][LIKES_FIGHTING] | ||
+ | [BONECARN] | ||
+ | [CANOPENDOORS] | ||
+ | [PREFSTRING:terrifying features] | ||
+ | [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH] | ||
+ | [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH] | ||
+ | [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH] | ||
+ | [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE] | ||
+ | [SIZE:6] | ||
+ | [FAT:2] | ||
+ | [EQUIPS] | ||
+ | [NOCTURNAL] | ||
+ | [STANDARD_FLESH] | ||
+ | [HOMEOTHERM:10067] | ||
+ | [LAYERING:10] | ||
+ | [SWIMS_LEARNED][SWIM_SPEED:2500] | ||
+ | [PERSONALITY:ANGER:25:75:100] | ||
+ | [PERSONALITY:IMMODERATION:50:75:100] | ||
+ | [PERSONALITY:EXCITEMENT_SEEKING:0:60:100] | ||
+ | [PERSONALITY:CHEERFULNESS:0:40:90] | ||
+ | [PERSONALITY:ALTRUISM:0:25:50] | ||
+ | [PERSONALITY:MODESTY:0:40:90] | ||
+ | [PERSONALITY:SYMPATHY:0:25:50] | ||
+ | }} | ||
{{Creatures}} | {{Creatures}} | ||
− | + | [[Category:Races]] | |
− | + | [[Category:Humanoids]] |