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Editing 40d:Grate

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Grates can be placed on a floor or a wall. They allow the passage of [[fluid dynamics|liquids]] and projectiles. Dwarves treat grates as floors and can be walked on. To effectively use a floor grate a [[channel]] must be dug under it before placement. Grates can be constructed of rock, wood and metals. Grates can also be fished through by Fisherdwarves. They allow the passage of light through them to the room below.
  
{{furniture|name=Grate
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They are represented in game by a: #
|tile=#
 
|wood=y
 
|stone=y
 
|metal=y
 
|glass=y
 
|value=10
 
}}
 
  
'''Grates''' are a furniture building can be placed either as walkable platforms (as a '''floor grate''') or as walls (as a '''wall grate'''). They can be constructed from [[stone]] or [[ore]] (with the [[masonry]] [[labor]] at a [[mason's workshop]]), wood (with the [[carpentry]] labor in a [[carpenter's workshop]]), [[Metal|metal bar]]s (with the [[blacksmithing]] labor at a [[forge]]), or [[glass]] (with the [[glassmaking]] labor at a [[glass furnace]]).
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They currently cannot be used to cover a large area - grates must be attached to firm ground, not only grates.
  
Grates, like [[Bars]], are incredibly useful as a semipermeable membrane. Uses include:
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Grates can be linked to a [[lever]] to temporarily make the grate disappear. Liquids can pass through grates in either state, so this is only useful for solid objects (E.g. dwarves).
*Creatures (including caravan wagons) may walk over floor grates.
 
*Creatures may not walk (or swim) through wall grates, making them a useful separator in underground rivers.
 
*They can be operated with a [[lever]] to retract them in either position.
 
*[[Fishing|Fisherdwarves]] may fish through floor grates.
 
*Dwarves may drink through grates (assuming there is 4/7 or more water directly under it).
 
  
Floor grates ''must'' be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc.), not (just) other grates.  [[Construction]]s, of any type, will ''not'' be supported by grates - although the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed. Wall grates need only be placed on top of a natural or constructed floor - no supporting walls are needed.
 
 
Since a grate must be connected to something other than other grates, they currently cannot be used to cover a large area by themselves.  Therefore, large areas can only be covered with some sort of patchwork connected to solid ground, such as this tessellated pattern, which covers 80% of any extended area with grates, and the top of a "wall" only 1 every 5 tiles:
 
 
++++++++++++++++
 
+####+####+####+
 
+#+####+####+##+      + = natural ground or top of [[wall]] 1 [[z-level]] below*
 
+###+####+####++      # = grate
 
++####+####+###+
 
+##+####+####+#+
 
++++++++++++++++
 
:''* Note that none of these floors are constructed floors, unless those are attached to something other than a grate, like an outer wall or otherwise anchored floor tile.''
 
  
 
== Compared to Bars ==
 
== Compared to Bars ==
  
Floor grates and wall grates are much like floor [[bars]] and vertical bars.  Are they different?  [http://www.bay12games.com/forum/index.php?topic=12967.msg120313#msg120313 Toady writes]:
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Floor grates and wall grates are much like floor [[bars]] and vertical bars.  Are they different?  [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=7&t=001394 Toady writes]:
  
 
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{{buildings}}
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[[Category:Furniture]]
{{Category|Furniture}}
 

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