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Editing 40d:Guild representative
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{{quality|Exceptional|02:48, 2 July 2012 (UTC)}}{{av}} | {{quality|Exceptional|02:48, 2 July 2012 (UTC)}}{{av}} | ||
− | The '''guild representative''' is a noble which arrives from [[Human]] civilizations to negotiate [[trade]] agreements. | + | The '''guild representative''' is a noble which arrives from [[Human]] civilizations to negotiate [[trade]] agreements. In the past, the guild representative would be replaced by the [[merchant baron]] and later the [[merchant prince]], though this no longer seems to happen. |
− | + | If the guild representative dies, you will ''never'' get a new one in order to establish further trade agreements. | |
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− | The guild representative is | + | === Arrival and Departure === |
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+ | The entry point on the map for the guild representative is determined before that of the caravan wagons. This can result in the representative taking a different route to your fortress than the rest of the caravan if the route chosen is not suitable for wagons; the wagons will then enter from a different spot. This means the representative has to travel unprotected but this is really the only downside to forcing the wagons to use one particular route. The representative will then also leave without the caravan once the meeting is done. Providing your own armed escort for the guild representative is not a bad plan. | ||
==Interaction== | ==Interaction== | ||
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#:(decide which types of goods you want them to bring next year) | #:(decide which types of goods you want them to bring next year) | ||
#"Well then, we have finalized the import agreement. Feel free to go over the documents." | #"Well then, we have finalized the import agreement. Feel free to go over the documents." | ||
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#"Let's discuss what we are willing to offer for your craftsmanship..." | #"Let's discuss what we are willing to offer for your craftsmanship..." | ||
#"Well then, we have finalized the export agreement. Feel free to go over the documents." | #"Well then, we have finalized the export agreement. Feel free to go over the documents." | ||
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#"Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves." | #"Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves." | ||
− | Trade agreements allow you to request a wide variety of goods | + | Trade agreements with Human civilizations will allow you to request a wide variety of goods, including leather, cloth, wood logs, metal bars, alcohol, meat, fish, cheese, plants, and live animals. Each type of good can be assigned a Priority using the arrow keys. For each level of priority, the caravan will attempt to bring one "unit" of that good next year (a bin of cloth/leather, a barrel of alcohol, a stack of 5 meat/plant/cheese, one caged animal, etc.) and will also increase the price you must pay for them. |
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− | Each type of good can be assigned a Priority using the arrow keys. For each level of priority, the caravan will attempt to bring one "unit" of that good next year (a bin of cloth/leather, a barrel of alcohol, a stack of 5 meat/plant/cheese, one caged animal, etc.) and will also increase the price you must pay for them. | ||
− | + | [[Category:Trade]] |