v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Hammerer
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality|Exceptional}}{{D for Dwarf}}{{Noble | + | {{av}}{{Quality|Exceptional}} |
+ | {{D for Dwarf}} | ||
+ | |||
+ | {{Noble | ||
| noble=Hammerer | | noble=Hammerer | ||
− | | quarters= | + | | quarters=Quarters |
| dining=Dining Room | | dining=Dining Room | ||
| stands=1 | | stands=1 | ||
Line 7: | Line 10: | ||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
− | |||
| arrival= | | arrival= | ||
− | * Arrives with | + | * Arrives with Baron{{Verify}} |
| function= | | function= | ||
* [[Justice]] | * [[Justice]] | ||
* Executioner | * Executioner | ||
− | + | }} | |
The [[Hammerer]] is the executioner of your [[fortress]]. Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]]. However, if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer. | The [[Hammerer]] is the executioner of your [[fortress]]. Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]]. However, if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer. | ||
Line 25: | Line 27: | ||
Injuring your Hammerer is also a good strategy, as they can't beat criminals while [[unconscious]] in bed. Retractable [[menacing spike]]s in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more. | Injuring your Hammerer is also a good strategy, as they can't beat criminals while [[unconscious]] in bed. Retractable [[menacing spike]]s in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more. | ||
− | {{ | + | {{Category|Nobles}} |