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Editing 40d:Hauling
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− | + | '''Hauling''' is the process of bringing an object to its designated place. There are several specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[labour]]s on indivual dwarves. | |
− | '''Hauling''' is the process of bringing an object to its designated place. There are several specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[ | ||
Although not a term found in-game, '''hauler''' generally refers to a dwarf in [[fortress mode]] who has no labors enabled other than '''hauling'''. Once the [[dwarven economy]] starts, haulers are usually the poorest in the fortress as the hauling task only pays 1☼ per task completed. In large fortresses where there may be great distances for haulers to travel, individual hauling tasks may take a long time to complete, and so very little money is earned. Haulers are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy objects across a fortress quickly. | Although not a term found in-game, '''hauler''' generally refers to a dwarf in [[fortress mode]] who has no labors enabled other than '''hauling'''. Once the [[dwarven economy]] starts, haulers are usually the poorest in the fortress as the hauling task only pays 1☼ per task completed. In large fortresses where there may be great distances for haulers to travel, individual hauling tasks may take a long time to complete, and so very little money is earned. Haulers are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy objects across a fortress quickly. | ||
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Some hauling tasks do not require any hauling [[labor]]: | Some hauling tasks do not require any hauling [[labor]]: | ||
* A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropriate hauling [[labor]] to be moved out of the workshop in order to avoid [[clutter]]. Dwarves producing goods at a workshop tend to keep producing them and will not necessarily clear their own workshops of clutter even when they have the appropriate hauling labor enabled. | * A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropriate hauling [[labor]] to be moved out of the workshop in order to avoid [[clutter]]. Dwarves producing goods at a workshop tend to keep producing them and will not necessarily clear their own workshops of clutter even when they have the appropriate hauling labor enabled. | ||
− | * All | + | * All dwarves, including [[noble]]s and [[children]] (but not [[soldier]]s) will bring goods to the [[depot]]. |
* A [[mood|moody]] dwarf will gather the raw materials needed for a mysterious construction. | * A [[mood|moody]] dwarf will gather the raw materials needed for a mysterious construction. | ||
* A dwarf {{k|b}}uilding something will move the needed materials to the construction site. | * A dwarf {{k|b}}uilding something will move the needed materials to the construction site. | ||
** Before a dwarf will build something, he will need to have the appropriate labor as specified by the task. If the dwarf is building a chair or similar, the dwarf needs Furniture Hauling; if the dwarf is building a wooden wall, it's Carpentry, and so forth. Workshops are usually constructed by any dwarf that can work in that workshop. | ** Before a dwarf will build something, he will need to have the appropriate labor as specified by the task. If the dwarf is building a chair or similar, the dwarf needs Furniture Hauling; if the dwarf is building a wooden wall, it's Carpentry, and so forth. Workshops are usually constructed by any dwarf that can work in that workshop. | ||
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* Dwarves in the midst of eating will carry their meal to a table. Military dwarves, however, will eat directly off of the floor. | * Dwarves in the midst of eating will carry their meal to a table. Military dwarves, however, will eat directly off of the floor. | ||
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* Removing constructed objects will be done by all dwarves. | * Removing constructed objects will be done by all dwarves. | ||
* Filling pits and ponds will be done by all dwarves. | * Filling pits and ponds will be done by all dwarves. | ||
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== Item hauling == | == Item hauling == | ||
− | Dwarves with the item hauling [[labor]] will haul miscellaneous items like blocks and collect [[sand]] for a [[glass furnace]] | + | Dwarves with the item hauling [[labor]] will haul miscellaneous items like blocks and collect [[sand]] for a [[glass furnace]]. |
== Food hauling == | == Food hauling == | ||
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== Animal hauling == | == Animal hauling == | ||
− | Dwarves with the animal hauling [[labor]] will haul [[animal trap]]s and occupied [[cage]]s to the appropriate [[stockpile]]s. | + | Dwarves with the animal hauling [[labor]] will haul [[animal trap]]s and occupied [[cage]]s to the appropriate [[stockpile]]s. They will also drag any creature to the [[restraint]] or [[activity zone]] to which it was designated. |
== Tips and issues == | == Tips and issues == | ||
In order to minimize hauling trips, stockpiles should be placed with care. | In order to minimize hauling trips, stockpiles should be placed with care. | ||
− | * Input and | + | * Input and ouput stockpiles should be placed near corresponding [[workshop]]s. |
* Spoils of war: dwarves may haul entire bins full of items, or items individually. However, they are not smart enough to bin items in order to carry them, so this may end in numerous needless trips from deceased enemies to your fortress, each dwarf carrying one item at a time. To counter this: | * Spoils of war: dwarves may haul entire bins full of items, or items individually. However, they are not smart enough to bin items in order to carry them, so this may end in numerous needless trips from deceased enemies to your fortress, each dwarf carrying one item at a time. To counter this: | ||
** Place a small [[bin]] stockpile and a general purpose stockpile near the battlefield. | ** Place a small [[bin]] stockpile and a general purpose stockpile near the battlefield. | ||
** When every spoil has been binned, remove the stockpiles, mark the filled bins for dumping, deactivate your usual garbage zone and create a new one in your fortress. | ** When every spoil has been binned, remove the stockpiles, mark the filled bins for dumping, deactivate your usual garbage zone and create a new one in your fortress. | ||
** When everything has been moved, reclaim your dumped items and restore your garbage zones as usual. | ** When everything has been moved, reclaim your dumped items and restore your garbage zones as usual. | ||
− | * Construction | + | * Construction: when constructing something big away from your fort (e.g. a road), the dwarf assigned to the construction will have to carry each item from your fort to the construction location, which can take a long time. By putting stockpiles near your construction project, many dwarves may participate in the hauling, thus dramatically increasing construction speed. Note that materials are allocated at the time of building, so be sure the stockpile is filled before placing the construction order, otherwise the materials will still have to come from afar. |
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=== Backlogs === | === Backlogs === | ||
− | To ensure that high-priority hauling tasks | + | To ensure that high-priority hauling tasks get done quickly, you should employ a large number of haulers, and specialize them by having only one or two hauling [[labor]]s enabled. This is most important for food hauling, where [[prepared meal]]s in the [[kitchen]] often rot while your dwarves are hauling individual seeds left behind after someone eats a plump helmet. |
The backlog problem is exacerbated by the fact that the hauling [[job]] queue is tied to how many haulers of each type you have; if 100 dwarves have food hauling enabled, up to 100 food hauling tasks can be in the queue, even if those dwarves are busy hauling stone, doing workshop tasks, sleeping, or doing anything else.{{verify}} This is why hauling specialization is so important. | The backlog problem is exacerbated by the fact that the hauling [[job]] queue is tied to how many haulers of each type you have; if 100 dwarves have food hauling enabled, up to 100 food hauling tasks can be in the queue, even if those dwarves are busy hauling stone, doing workshop tasks, sleeping, or doing anything else.{{verify}} This is why hauling specialization is so important. | ||
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For stockpiles that use [[bin]]s or [[barrel]]s, it is usually better to cut one large stockpile into a handful of smaller ones. This is because dwarves will only load one bin or barrel at a time, and may go idle for long periods while they wait for the next-chosen bin or barrel to actually get hauled to the stockpile before they can load it. By using several smaller stockpiles, haulers can retrieve and fill multiple bins or barrels simultaneously. | For stockpiles that use [[bin]]s or [[barrel]]s, it is usually better to cut one large stockpile into a handful of smaller ones. This is because dwarves will only load one bin or barrel at a time, and may go idle for long periods while they wait for the next-chosen bin or barrel to actually get hauled to the stockpile before they can load it. By using several smaller stockpiles, haulers can retrieve and fill multiple bins or barrels simultaneously. | ||
− | + | [[Category:Skills]] |