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Editing 40d:Init.txt
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[DISPLAY_LENGTH:23] | [DISPLAY_LENGTH:23] | ||
− | Set this to YES if you want traps to affect you in adventure mode. This is not recommended -- there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively | + | Set this to YES if you want traps to affect you in adventure mode. This is not recommended -- there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses. |
[ADVENTURER_TRAPS:NO] | [ADVENTURER_TRAPS:NO] | ||
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:[GRAPHICS_BLACK_SPACE:YES] | :[GRAPHICS_BLACK_SPACE:YES] | ||
− | '''Graphics''' info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of February 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki. | + | '''Graphics''' info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of February 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/Graphics_sets. |
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Set this to YES if you want '''traps''' to affect you in adventure mode. This is not recommended -- there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses. | Set this to YES if you want '''traps''' to affect you in adventure mode. This is not recommended -- there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses. | ||
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:[WHITE_B:255] | :[WHITE_B:255] | ||
− | [[Category | + | [[Category:Files]] |