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Editing 40d:Item quality

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== Quality grades ==
 
== Quality grades ==
  
All crafted items ([[furniture]], [[armor]], [[bolt]]s, etc.) – but not intermediate materials ([[bar]]s, [[block]]s, etc. except [[cloth]], which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc.). Prepared foods have quality levels.
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All crafted items ([[furniture]], [[armor]], [[bolt]]s, etc.) – but not intermediate materials ([[bar]]s, [[block]]s, etc. except [[cloth]], which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels.
  
 
{|
 
{|
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Tradesdwarves of higher [[skill]] levels will ''tend'' to produce items of higher quality.  Looking at the table below, we see that "Dabbling" dwarves never (without an applicable [[preference]]) produce anything above a basic "no quality" item, Proficient dwarves (the highest possible skill level at [[embark]]) always produce at least some quality and usually +Finely Crafted items+, while [[legendary]] dwarves usually (65% of the time) produce ≡Exceptional items≡, and the best legendary dwarves produce nothing ''less'' than ≡Exceptional≡ and produce ☼Masterful items☼ approximately 27% of the time.
 
Tradesdwarves of higher [[skill]] levels will ''tend'' to produce items of higher quality.  Looking at the table below, we see that "Dabbling" dwarves never (without an applicable [[preference]]) produce anything above a basic "no quality" item, Proficient dwarves (the highest possible skill level at [[embark]]) always produce at least some quality and usually +Finely Crafted items+, while [[legendary]] dwarves usually (65% of the time) produce ≡Exceptional items≡, and the best legendary dwarves produce nothing ''less'' than ≡Exceptional≡ and produce ☼Masterful items☼ approximately 27% of the time.
  
Preferences for particular materials and/or objects make a considerable difference in the odds of producing better quality items, with each matching preference boosting the effective skill (not quality) by one level (if the craftdwarf likes the item type, subtype and material) and overlapping preferences being cumulative (such as for both [[silver]] + [[axe]]s, or [[wood|birch]] + [[bed]]s, etc.).
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Preferences for particular materials and/or objects make a considerable difference in the odds of producing better quality items.  Although the exact adjustment is unknown, preliminary testing indicates that they can boost effective skill (not quality) by one to three levels (if the craftdwarf likes the item type, subtype and material), and overlapping preferences seem to be cumulative (such as for both [[silver]] + [[axe]]s, or [[wood|birch]] + [[bed]]s, etc.).<br /><br />
 
 
 
{| border="1" cellpadding="5" cellspacing="0" valign="bottom"
 
{| border="1" cellpadding="5" cellspacing="0" valign="bottom"
 
|-
 
|-
!Lvl !! Skill of dwarf !! No quality !! -Well-crafted- !! +Finely-crafted+ !! *Superior quality* !! ≡Exceptional≡ !! ☼Masterful☼ !! Average<br />[[Value]] Multiplier !! Jump in<br />Average Value
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!Lvl !! Skill of dwarf !! No quality !! -Well-crafted- !! +Finely-crafted+ !! *Superior quality* !! ≡Exceptional≡ !! <nowiki>☼</nowiki>Masterful☼ !! Average<br />[[Value]] Multiplier !! Jump in<br />Average Value
 
|-
 
|-
 
| 0 || Dabbling|| 100.0%      || || || || || ||1.000||
 
| 0 || Dabbling|| 100.0%      || || || || || ||1.000||
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|20 || Legendary+5|| || || || || 73.3%        || 26.7%        ||6.867||0.219
 
|20 || Legendary+5|| || || || || 73.3%        || 26.7%        ||6.867||0.219
 
|-
 
|-
|21 || ''Legendary+6''**|| || || || || 72.0%        || 28.0%        ||6.96||0.093
 
|-
 
|22 || ''Legendary+7''**|| || || || || 70.7%        || 29.3%        ||7.053||0.093
 
|-
 
|23 || ''Legendary+8''***|| || || || || 69.3%        || 30.7%        ||7.146||0.093
 
|-
 
|24 || ''Legendary+9''***|| || || || || 68.0%        || 32.0%        ||7.24||0.093
 
|-
 
|25 || ''Legendary+10''***|| || || || || 66.7%        || 33.3%        ||7.333||0.093
 
 
|}
 
|}
  
 
:''(* Proficient is the highest level a dwarf can have at embark.)''
 
:''(* Proficient is the highest level a dwarf can have at embark.)''
:''(** Legendary+6 and Legendary+7 can '''only''' be reached by making items that coincide with the dwarf's [[preference]]s)''
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:''(*** Legendary+8 thru Legendary+10 are only relevant for certain skills, such as [[farming]], [[fishing]], [[plant gathering]], and [[engraving]])''
 
 
::''(The above table is based on the formula discovered by [[User:0x517A5D|0x517A5D]])''
 
::''(The above table is based on the formula discovered by [[User:0x517A5D|0x517A5D]])''
  
 
===The math behind the curtain===
 
===The math behind the curtain===
The in-game calculations to determine final quality of a product work like this: first, a skill level is computed, directly related to the dabbling through Legendary+5 indicators and preferences of the particular crafter.  "No skill" or dabbling is 0, proficient is 5, legendary is 15, etc. In most cases, skill levels are capped at 20 (so levels beyond Legendary +5 don't produce Masterpieces more often), but any bonuses from preferences are added ''afterwards''.
+
The in-game calculations to determine final quality of a product work like this: first, a skill level is computed, directly related to the dabbling through legendary+5 indicators and preferences of the particular crafter.  "No skill" or dabbling is 0, proficient is 5, legendary is 15, etc. Skill levels are capped at 20 (so Legendary +5 don't appear to produce Masterpieces more often in their preferences).
  
 
Item quality is set to 0.
 
Item quality is set to 0.
  
Then dice are rolled between 0 and the target number minus 1 (e.g. "d3" gives a 0, 1, or 2). Each roll is independent; all rolls are made even if a previous roll fails.
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Then dice are rolled. Each roll is independent; all rolls are made even if a previous roll fails.
  
 
* If d5 < skill level, quality of final product is bumped.
 
* If d5 < skill level, quality of final product is bumped.
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* If d15 < skill level, quality is bumped.
 
* If d15 < skill level, quality is bumped.
 
* If d20 < skill level, quality is bumped.
 
* If d20 < skill level, quality is bumped.
* If d25 < skill level and d3 == 0, quality is bumped.
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* If d25 < skill level and d3 == 1, quality is bumped.
 
This gives the 6 quality levels (0 to 5).
 
This gives the 6 quality levels (0 to 5).
  
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===Food===
 
===Food===
  
Higher quality [[prepared meal]]s give dwarves who consume them more [[thought|happiness]].
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Higher quality [[prepared meal]]s give dwarfs who consume them more [[thought|happiness]].
  
 
===Furniture===
 
===Furniture===

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