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Editing 40d:Jail
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== Security == | == Security == | ||
− | It has been observed that some particularly capable dwarves when tantruming, and some animals, can actually break free from a rope. If this occurs, it is nice to have some form of protection or warning system, to keep said overpowered tantrumer from causing too much harm to the fortress, | + | It has been observed that some particularly capable dwarves when tantruming, and some animals, can actually break free from a rope. If this occurs, it is nice to have some form of protection or warning system, to keep said overpowered tantrumer from causing too much harm to the fortress, it's inhabitants, or even the other prisoners in particular. Using lockable doors to control potential traffic is one method. If a dwarf breaks free, simply lock his cell door until you can get your captain of the guard nearby. |
Another potential problem, due to extended unhappiness, is insanity of the violent sort. Building an actual prison complex to deal with such an issue, on the somewhat rare occasion it may arise, may be a good idea. For example, separating all of the cells from the fortress by putting the guard barracks between the two, or trapping the prison halls. Hey, at least you'll have a safe place to hide your last five dwarves from the invading siege! | Another potential problem, due to extended unhappiness, is insanity of the violent sort. Building an actual prison complex to deal with such an issue, on the somewhat rare occasion it may arise, may be a good idea. For example, separating all of the cells from the fortress by putting the guard barracks between the two, or trapping the prison halls. Hey, at least you'll have a safe place to hide your last five dwarves from the invading siege! |