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Editing 40d:Justice
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− | '''Justice''' is dealt by your | + | '''Justice''' is dealt by your {{L|Sheriff}} (later {{L|Captain of the guard}}) or the {{L|Hammerer}}. |
− | Only metal | + | Only metal {{L|cage|cages}} and {{L|restraint}} can be set to be used for justice, as {{L|jail|jails}}. Your police force (be it the {{L|Sheriff}} or the {{L|Captain of the guard|Captain}} and his {{L|guard|staff}}) will use them to contain criminals. |
− | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number | + | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative {{L|thought|thoughts}} or other instabilities, it is merely a rough estimation of what would be required if things get out of control. |
=== Crimes === | === Crimes === | ||
− | * | + | * Building destruction - destroying a {{L|building}} during a {{L|tantrum}}. |
− | * Violation of | + | * Disorderly conduct - brawling while throwing a {{L|tantrum}}. |
− | * | + | * Violation of work order - a dwarf is punished if you ignore a {{L|noble}}'s {{L|mandate}}. |
− | * Murder - killing a fellow dwarf or a tame | + | * Vandalism - toppling {{L|furniture}} or {{L|door}}s during a {{L|tantrum}}. |
− | + | * Murder - killing a fellow dwarf or a tame {{L|animal}}. | |
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=== Punishment === | === Punishment === | ||
− | Note that if the criminal is wounded at the time of the | + | Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. |
− | + | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a {{L|jail}} to serve his sentence | |
− | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a | + | * Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time |
− | * | + | * Hammering - the {{L|Hammerer}} beats the dwarf with a {{L|war hammer}}, serious injury or death |
− | + | === {{L|thought|Psychology}} === | |
− | + | Crime and justice affects dwarven psychology by generating {{L|Thought}}s. | |
− | === | + | * A dwarf who smashes property during a {{L|tantrum}} will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming. |
− | Crime and justice affects dwarven psychology by generating | + | * A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him. |
− | * A dwarf who smashes property during a | + | * A noble who makes a {{L|mandate}} will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. |
− | * A dwarf who commits a crime, particularly | ||
− | * A noble who makes a | ||
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{{Category|Dwarves}} | {{Category|Dwarves}} |