v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Lever
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | A lever is a device that can be linked to other devices to control them through it's {{k|q}} menu once the controlled device is constructed. It needs one [[mechanism]] to be constructed (if you have a mechanism, you can build the lever with {{k|b}}{{k|T}}{{k|l}}). A lever is pulled through its {{k|q}} menu with {{k|a}}{{k|P}}. A nearby [[dwarf]] will then pull it. [[Pressure plate]]s are like levers, but are activated automatically by [[creatures]] stepping on it. | |
− | A | ||
− | Levers | + | Levers have an 'on' and a 'off' state. Upon being flipped, everything they're connected to updates to the lever's new state. This becomes important if you have several levers attached to the same building. |
− | + | Several devices, such as [[floodgate]]s and [[bridge]]s, have a delayed response to all incoming signals, and will not respond to subsequent signals until the first has taken effect. For instance, if you pull a lever attached to a floodgate on then off in rapid succession, the floodgate will only respond to the 'on' (open) signal. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Objects that can be controlled by levers include: | Objects that can be controlled by levers include: | ||
− | + | === Multiple Uses === | |
− | + | * [[Bridge]] | |
− | + | ** '''On:''' Turns the bridge into either a raised drawbridge, or a retracted bridge, depending on which option was chosen when the the bridge was constructed. | |
− | * [[Bridge]] | ||
− | ** '''On:''' Turns the bridge into either a raised drawbridge, or a retracted bridge, depending on which option was chosen when the bridge was constructed. | ||
** '''Off:''' Returns the bridge to normal. | ** '''Off:''' Returns the bridge to normal. | ||
− | * [[Door]] | + | * [[Door]] – Note that once you connect a door, it is either completely open, or locked. There is no "closed, but can be opened by a dwarf" state anymore. |
** '''On:''' Opens the door. | ** '''On:''' Opens the door. | ||
** '''Off:''' Closes the door. | ** '''Off:''' Closes the door. | ||
− | * [[Floodgate]] | + | * [[Floodgate]] – After the lever is installed, it works exactly like a door. |
** '''On:''' Opens the floodgate. | ** '''On:''' Opens the floodgate. | ||
** '''Off:''' Closes the floodgate. | ** '''Off:''' Closes the floodgate. | ||
− | * [[Floor hatch]] | + | * [[Floor hatch|Hatch]] – When open it just disappears and allows water through. Note it is suspected that like doors - once you connect a hatch, it is either completely open, or locked. |
** '''On:''' Opens the hatch. | ** '''On:''' Opens the hatch. | ||
** '''Off:''' Closes the hatch. | ** '''Off:''' Closes the hatch. | ||
− | * [[Grate]] | + | * [[Grate]] – When it is open, it just disappears. Water goes through it just the same, but it cannot be walked on anymore. Anybody on it will fall. |
** '''On:''' Opens the grate. | ** '''On:''' Opens the grate. | ||
** '''Off:''' Closes the grate. | ** '''Off:''' Closes the grate. | ||
− | * [[Bars]] | + | * [[Bars]] – When it is open, it just disappears. Water goes through it just the same, but it cannot be walked on anymore. Anybody on it will fall. |
− | ** '''On:''' Opens the | + | ** '''On:''' Opens the grate. |
− | ** '''Off:''' Closes the | + | ** '''Off:''' Closes the grate. |
− | * [[Trap|Upright Spear/Spikes]] | + | * [[Trap|Upright Spear/Spikes]] |
** '''On:''' Retracts spears/spikes. | ** '''On:''' Retracts spears/spikes. | ||
** '''Off:''' Extends spears/spikes. | ** '''Off:''' Extends spears/spikes. | ||
− | * [[Gear assembly]] | + | * [[Gear assembly]] – When it is disengaged, no power goes through it and anything that is being kept up by its presence (like a [[windmill]] right on top of it) falls down. |
− | ** '''On:''' | + | ** '''On:''' Disengages the gear assembly. |
− | ** '''Off:''' | + | ** '''Off:''' Engages the gear assembly. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === One-Shot === | |
− | + | * [[Cage]]/[[Restraint]] – Opens the cage/[[chain]]/[[rope]] and releases whatever it held. This is permanent and you will have to reinstall and relink the cages/restraints after one use. You recover the [[mechanism]] used in the cage/restraint. | |
− | + | * [[Support]] – Deconstructs the support, except without a dwarf next to it. Most commonly used to cause [[cave-in]]s. | |
== Computing == | == Computing == | ||
Line 133: | Line 53: | ||
{{Buildings}} | {{Buildings}} | ||
− |