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Editing 40d:Machine component
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− | + | '''Machines''' are an advanced concept in Dwarf Fortress, but although they can be infinitely complex, no one part is very complicated. There are several different types of '''machine components''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''machinery''' of more or less complexity, depending on the situation and the player's design. | |
− | '''Machines''' are an advanced concept in | ||
In the order listed in the machine components sub-menu, these are: | In the order listed in the machine components sub-menu, these are: | ||
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:* [[axle|horizontal and vertical axle]] | :* [[axle|horizontal and vertical axle]] | ||
− | Another important component to most machines are [[ | + | Another important component to most machines are [[trigger]]s, but they are not, technically, "machine components", nor are they needed for many "always on" machine designs. (But a way to turn a machine off quickly, "just in case", is often a good plan.) |
− | In order for the machines to operate, you must have a [[power]] source (either wind or [[water]]) of some kind. Power can be | + | In order for the machines to operate, you must have a [[power]] source (either wind or [[water]]) of some kind. Power can be transfered to machine parts which require it by a system of [[axle]]s and [[gear assembly|gear assemblies]]. |
− | Currently, machines are very limited in function; their most notable usage is for pumping [[water]] or [[magma]]. However, [[ | + | Currently, machines are very limited in function; their most notable usage is for pumping [[water]] or [[magma]]. However, [[Toady One]] has hinted about using some machines for automatic [[Hauling]] in the (not-so-near) future. [http://www.bay12games.com/dwarves/dev_core_41-60.html Core56] |
− | Some complex [[trap design | + | Some complex [[trap design]]s incorporate machine components. You do ''not'' need machinery of this complexity to operate retractable [[bridge]]s, [[drawbridge]]s, [[link]]ed [[door]]s, [[hatch]]es or [[floodgate]]s, or simple one-tile [[trap]]s, nor to manually operate [[pump]]s. |
==Nuts and bolts - the basics == | ==Nuts and bolts - the basics == | ||
=== Power generators === | === Power generators === | ||
− | [[Windmill | + | [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generators can be chained together using axles or gear assemblies to combine their power along the same power conduit. Additionally, water wheels can be combined by placing them adjacent to one another in parallel, thereby requiring no extra materials to perform the linkage. |
=== Uses for power === | === Uses for power === | ||
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=== Power conduits === | === Power conduits === | ||
− | A [[gear assembly]] {{k|g}} is used to link multiple machine components together. Additionally, a gear assembly can be linked to [[lever | + | A [[gear assembly]] {{k|g}} is used to link multiple machine components together. Additionally, a gear assembly can be linked to [[lever]]s and pressure plates, which can then be used to disengage the gearbox from any linked items. For example, screw pumps can be switched on and off in this way. |
− | [[Axle | + | [[Axle]]s are used to transport power over a distance. A horizontal axle ( {{k|h}} ) transports power within a [[z-level]], while a vertical axle ( {{k|v}} ) transports power across z-levels. |
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''This is an overview of how the different machine parts work and work together, with some basics about each of them. They all have more details - once you understand the basics, refer to the '''main articles''' for more complete discussions - these links will be listed in '''bold'''.'' | ''This is an overview of how the different machine parts work and work together, with some basics about each of them. They all have more details - once you understand the basics, refer to the '''main articles''' for more complete discussions - these links will be listed in '''bold'''.'' | ||
− | '''Machinery''' in Dwarf Fortress consists of more than just [[machine component]]s. It's the systems of triggers (either [[lever]]s or [[pressure plate]]s) that control the [[windmill]]s and [[ | + | '''Machinery''' in Dwarf Fortress consists of more than just [[machine component]]s. It's the systems of triggers (either [[lever]]s or [[pressure plate]]s) that control the [[windmill]]s and [[waterwheel]]s that provide power to it the [[gear assemblies]] and [[axle]]s that transfer that power, and the [[pump]]s and [[millstone]]s that use that power; and let's toss in [[bridge]]s, because they move and will come into the discussion sooner or later. No one part is very complicated, but combined they can be as complex as your warped little imagination can conceive. You can't do everything with DF machinery, but with creativity you can come close. |
===Your friend, the mechanism=== | ===Your friend, the mechanism=== | ||
− | The basic part is the [[mechanism]], the same thing that lets you build stonefall [[trap]]s - that can also become a [[lever]], a [[pressure plate]], or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor in a [[mechanic's workshop]], and can only be made of [[stone]]. In version | + | The basic part is the [[mechanism]], the same thing that lets you build stonefall [[trap]]s - that can also become a [[lever]], a [[pressure plate]], or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor in a [[mechanic's workshop]], and can only be made of [[stone]]. In version d40, mechanism "quality" makes no observed difference when creating DF machinery, so any mechanism will work as well as others*. |
+ | |||
+ | :''(* Except in [[magma]], which requires [[bauxite]] mechanisms - a separate discussion, but that's pretty much the sum of it.)'' | ||
:Main Articles: '''[[mechanism]]''', [[trap]] | :Main Articles: '''[[mechanism]]''', [[trap]] | ||
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=====Levers===== | =====Levers===== | ||
− | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (1st chosen), one at the lever end (2nd chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc | + | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (1st chosen), one at the lever end (2nd chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc etc. No limit. One pull, they're all activated. |
:Main Article: '''[[Lever]]''' | :Main Article: '''[[Lever]]''' | ||
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=====Connection and activation===== | =====Connection and activation===== | ||
− | If all you're doing is connecting a lever to an object, then a dwarf pulls the lever to activate that object. | + | If all you're doing is connecting a lever to an object, then a dwarf pulls the lever to activate that object. If a pressure plate, then it gets stepped on or the fluid reaches the designated depth - it's that simple. |
+ | |||
+ | Attached to a [[support]], the support crumbles (and brings down whatever it was supporting, ~IF~ that was in fact the last thing connected to it!) Attach to a [[cage]], the cage releases the occupants. These are both 1-use. | ||
− | + | Connected to a barrier - a door, a hatch, a floodgate, or a bridge - it becomes the sole activation for those. Dwarfs cannot open/close doors/hatches that are linked (and cannot open/close floodgates or bridges without one). | |
:Main Articles: '''[[door]]''', '''[[hatch]], [[floodgate]]''' | :Main Articles: '''[[door]]''', '''[[hatch]], [[floodgate]]''' | ||
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===Machine power=== | ===Machine power=== | ||
− | You can run a '''[[pump]]''' manually (or use [[quern]]s instead of [[millstone]]s for [[milling]]), but there are 2 kinds of [[power]] systems that are used to run pumps and millstones: '''[[windmill]]s''' and '''[[ | + | You can run a '''[[pump]]''' manually (or use [[quern]]s instead of [[millstone]]s for [[milling]]), but there are 2 kinds of [[power]] systems that are used to run pumps and millstones: '''[[windmill]]s''' and '''[[waterwheel]]s'''. Both are buildings - you build them just like a workshop. There are some limits and considerations - build them wrong (without support) and they'll collapse. |
====windmills==== | ====windmills==== | ||
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:Main Article: '''[[Windmill]]''' | :Main Article: '''[[Windmill]]''' | ||
− | ==== | + | ====waterwheels==== |
− | A | + | A waterwheel provides 100 power (but ww's consume 10, including the first one powered up, so call it 90/) if it has "flow" under it, but you can create artificial flow. Line up several, and you have all the power you want. Power comes out the side. |
− | (Note - too many | + | (Note - too many waterwheels can kill your framerate. Be careful about getting carried away.) |
:Main Articles: '''[[Water wheel]]''', '''[[Power]]''' | :Main Articles: '''[[Water wheel]]''', '''[[Power]]''' | ||
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=====Power consumption===== | =====Power consumption===== | ||
− | Pumps and mills consume 10 power each (as do | + | Pumps and mills consume 10 power each (as do waterwheels, powered or not). Gear assemblies use 5 power/, and axles 1/tile. So you can have a windmill that pumps 40 power, and 4 axles over, a gear, 3 axles up, another gear, and a pump and mill adjacent to that gear - that's 4+5+3+5+(10+10) = 38 - no problem. If you wanted more power, you'd need another windmill or a waterwheel, and connect it in to the grid. |
Wheels, windmills, pumps, mills, axles and gears will all show the power they have and the power they need when viewed with {{k|q}}. If no power, you've done something wrong. | Wheels, windmills, pumps, mills, axles and gears will all show the power they have and the power they need when viewed with {{k|q}}. If no power, you've done something wrong. | ||
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Notes: If powering pumps, build the gear and lever and link them '''first''', then throw the lever to disengage the gear before connecting the power - or you'll find your fluid of choice pumping merrily into your fortress until you find a way to shut off what you just built.)'' | Notes: If powering pumps, build the gear and lever and link them '''first''', then throw the lever to disengage the gear before connecting the power - or you'll find your fluid of choice pumping merrily into your fortress until you find a way to shut off what you just built.)'' | ||
− | Also, be aware that disengaging a gear that's directly under a windmill will cause the windmill to collapse, and the same will happen if you disengage a gear assembly connected directly to a water wheel. A "disengaging" gear has to be located later in the power train. | + | Also, be aware that disengaging a gear that's directly under a windmill will cause it (the windmill) to collapse, and the same will happen if you disengage a gear assembly connected directly to a water wheel. A "disengaging" gear has to be located later in the power train. |
If building a gear assembly over a pump or millstone, that will work, but the floor between must be channeled ''first''. | If building a gear assembly over a pump or millstone, that will work, but the floor between must be channeled ''first''. | ||
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==Building/connection limitations== | ==Building/connection limitations== | ||
− | '''Machinery''' (including [[axle | + | '''Machinery''' (including [[axle]]s, [[gear assemblies]], and [[screw pump]]s) acts differently from other constructions. It can be built in one of two states: |
:* '''Stable Foundation''' - The machinery is built on top of a floor, either natural or constructed. | :* '''Stable Foundation''' - The machinery is built on top of a floor, either natural or constructed. | ||
− | :* '''Hanging''' - The machinery is built attached to another piece of machinery, typically on top of a gear assembly (to transfer power further down or out horizontally) or a pump. No additional support is required (except for [[screw pump | + | :* '''Hanging''' - The machinery is built attached to another piece of machinery, typically on top of a gear assembly (to transfer power further down or out horizontally) or a pump. No additional support is required (except for [[screw pump]]s, which have their own requirements for support - see below). The supporting machinery needs only to have been designated for the hanging machinery to be built - it doesn't have to be completed, but might need to be before the power-connection is complete (depending on your design). If the supporting machinery is canceled, disabled, or removed the hanging machinery will collapse to base materials. |
*'''Windmills''' may only connect to machinery directly below their center tile. | *'''Windmills''' may only connect to machinery directly below their center tile. | ||
:* Windmills built on floors can transfer power through them. | :* Windmills built on floors can transfer power through them. | ||
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:* #1 will work fine - it's supported by a floor, and has a gear assembly beneath it. Windmills transfer power ''through'' solid floor. | :* #1 will work fine - it's supported by a floor, and has a gear assembly beneath it. Windmills transfer power ''through'' solid floor. | ||
:* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do. It's the same as 1), but is "hanging", the windmill build on the gear assembly. (You cannot "disengage" this gear without causing the windmill to deconstruct.) | :* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do. It's the same as 1), but is "hanging", the windmill build on the gear assembly. (You cannot "disengage" this gear without causing the windmill to deconstruct.) | ||
− | :* #3 | + | :* #3 Is not valid, you cannot build a gear above a windmill. |
:* #4 ''Would'' be valid if it were not a windmill. To place a gear above a machine, the floor must be channeled out. | :* #4 ''Would'' be valid if it were not a windmill. To place a gear above a machine, the floor must be channeled out. | ||
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:* [[trap design]] | :* [[trap design]] | ||
− | + | [[Category:Constructions]] | |
− | + | [[Category:Buildings]] | |
− | + | [[Category:Physics]] | |
− | + | [[Category:Machine components| ]] |