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Editing 40d:Mechanism
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− | + | '''Mechanisms''' are created by a [[mechanic]] at a [[mechanic's workshop]] out of a stone. They can also be forged out of [[Adamantine|adamantine wafers]] at a [[Forge]]. Building [[trap]]s, [[lever]]s, [[pressure plate]]s, and [[gear assembly|gear assemblies]] requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever. | |
− | '''Mechanisms''' are created by a [[mechanic]] at a [[mechanic's workshop]] out of a stone. They can also be forged | ||
It is a [[mechanic]]'s job to install mechanisms. Mechanisms can be linked to objects at any distance. | It is a [[mechanic]]'s job to install mechanisms. Mechanisms can be linked to objects at any distance. | ||
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Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture. | Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture. | ||
− | High-quality mechanisms improve the accuracy of | + | High-quality mechanisms improve the accuracy of their traps, as stated by Toady [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here]. This means traps with more than one weapon or weapons that strike multiple times (namely the [[large, serrated disc]] and [[spiked ball]]) will benefit more from high-quality mechanisms. |
A mechanism's quality has no effect on how quickly it operates. | A mechanism's quality has no effect on how quickly it operates. | ||
− | The only [[stone]]s that can [[Magma#Magma vs. | + | The only [[stone]]s that can [[Magma#Magma vs. Built Objects|withstand]] the heat of [[magma]] are [[bauxite]] and [[raw adamantine]], so make bauxite mechanisms if you plan on using [[floodgate]]s to hold back magma and don't want to use your precious adamantine for such a task. |
− | '''NOTE:''' Even if your floodgate and floodgate's mechanism are both made of magma-safe materials (such as bauxite), if you link even a single additional lever to the floodgate using a ''non''-magma-safe mechanism, you will have a very unpleasant last-minute surprise | + | '''NOTE:''' Even if your floodgate and floodgate's mechanism are both made of magma-safe materials (such as bauxite), if you link even a single additional lever to the floodgate using a ''non''-magma-safe mechanism, you will have a very unpleasant last-minute surprise. |
− | + | [[Toady]] One has [http://www.bay12games.com/forum/index.php?topic=6633.msg79801#msg79801 stated] that metal mechanisms will be available soon "probably" and that therefore [[iron]] mechanisms might be a solution to the problem of magma floodgates breaking under normal use. As an alternative, if one is not averse to a little modding, adding the [ANY_USE] flag to a metal such as iron will give it the same properties as adamantine for forging purposes, ''including'' the ability to make mechanisms from that metal at any forge. | |
− | + | [[Category:Traps]] | |
− | + | [[Category:Materials]] | |
− | + | [[Category:Physics]] |