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Editing 40d:Meeting hall
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− | + | The '''meeting hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress. It is where idle dwarves gather, parties are held (until a [[statue garden]] is built), and stray livestock congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to. | |
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− | + | There are several ways to designate a meeting hall. The preferred method is to use an [[Activity zone]]; type {{k|i}}, set up a zone, and mark it both "active" and "meeting". [[Statue garden]]s and [[zoo]]s are intrinsically meeting halls, as are rooms defined from a [[well]]. You may also have a [[Dining room|dining area]] double as a meeting hall; type {{k|q}} -> {{k|h}} on a dining room table. | |
− | + | Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts. Interesting animals in cages perhaps designated as a [[zoo]], a waterfall with [[mist]], and high-quality [[statues]] and other objects can each improve the quality of life in your fortress. A meeting hall placed in a place with sunshine will ensure that dwarves do not become [[cave adaptation|cave adapted]]. | |
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+ | If you do not have a designated meeting hall, dwarves will congregate around the site where your wagon arrived at the fortress. This occurs even if the wagon has long since been disassembled. | ||
{{buildings}} | {{buildings}} | ||
− | + | [[Category:Rooms]] |