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Editing 40d:Memory hacking/v0.27.169.33a
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__TOC__ | __TOC__ | ||
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== Addresses == | == Addresses == | ||
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
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| normally -1000 (18 FC FF FF) | | normally -1000 (18 FC FF FF) | ||
| <code>0x0079DC2F</code> | | <code>0x0079DC2F</code> | ||
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| long | | long | ||
| The current state of the menu when viewing the map normally in Dwarf Fortress. <code>0x16</code> when in 'View Units' mode, other values unknown. | | The current state of the menu when viewing the map normally in Dwarf Fortress. <code>0x16</code> when in 'View Units' mode, other values unknown. | ||
− | | <code> | + | | <code>0x123B65C</code> |
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| <code>0x01237AD0</code> (probably) | | <code>0x01237AD0</code> (probably) | ||
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| Creature vector | | Creature vector | ||
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| There are actually multiple creature vectors, but this has all of them. | | There are actually multiple creature vectors, but this has all of them. | ||
| <code>0x01416A38</code> | | <code>0x01416A38</code> | ||
+ | |||
+ | |- | ||
+ | | Next creature ID | ||
+ | | 4 | ||
+ | | long | ||
+ | | <code>0x00C079F4</code> | ||
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== Game Structures == | == Game Structures == | ||
− | + | === Creature Structure === | |
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{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 172: | Line 128: | ||
| byte | | byte | ||
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− | | Seems to denote | + | | Seems to denote wether or not this creature has a custom nickname/profession name? Something like that. |
|- | |- | ||
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| <code>0x0094</code> | | <code>0x0094</code> | ||
| 2 | | 2 | ||
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|- | |- | ||
| <code>0x0096</code> | | <code>0x0096</code> | ||
| 2 | | 2 | ||
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|- | |- | ||
| <code>0x0098</code> | | <code>0x0098</code> | ||
| 2 | | 2 | ||
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Line 339: | Line 295: | ||
| ulong | | ulong | ||
| Flags | | Flags | ||
− | | | + | | (1 << 7) Appears to be whether or not the creature is dead. |
− | + | (1 << 17) if creature is ready for slaughter | |
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Line 386: | Line 322: | ||
| <code>0x00F2</code> | | <code>0x00F2</code> | ||
| 1 | | 1 | ||
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|- | |- | ||
− | | | + | | <code>0x00F4</code> |
− | | | + | | 4 |
+ | | long | ||
+ | | Creature ID | ||
+ | | When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs). | ||
|- | |- | ||
− | + | | <code>0x00F8</code> | |
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− | | <code>0x00F8</code> | ||
| 2 | | 2 | ||
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Line 653: | Line 558: | ||
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− | + | | <code>0x02A8</code> | |
− | + | | 2 | |
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− | | <code>0x02A8</code> | ||
− | | 2 | ||
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Line 697: | Line 588: | ||
| <code>0x02B0</code> | | <code>0x02B0</code> | ||
| 2 | | 2 | ||
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Line 769: | Line 653: | ||
| [[Memory hacking#Vector|vector]] of longs | | [[Memory hacking#Vector|vector]] of longs | ||
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− | | | + | | |
|- | |- | ||
Line 802: | Line 686: | ||
| <code>0x0338</code> | | <code>0x0338</code> | ||
| 4 | | 4 | ||
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Line 844: | Line 728: | ||
| <code>0x034E</code> | | <code>0x034E</code> | ||
| 2 | | 2 | ||
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Line 851: | Line 735: | ||
| <code>0x0350</code> | | <code>0x0350</code> | ||
| 2 | | 2 | ||
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Line 858: | Line 742: | ||
| <code>0x0352</code> | | <code>0x0352</code> | ||
| 2 | | 2 | ||
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Line 879: | Line 763: | ||
| <code>0x0358</code> | | <code>0x0358</code> | ||
| 2 | | 2 | ||
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|- | |- | ||
| <code>0x035A</code> | | <code>0x035A</code> | ||
| 2 | | 2 | ||
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Line 914: | Line 798: | ||
| <code>0x036C</code> | | <code>0x036C</code> | ||
| 4 | | 4 | ||
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Line 921: | Line 805: | ||
| <code>0x0370</code> | | <code>0x0370</code> | ||
| 4 | | 4 | ||
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Line 928: | Line 812: | ||
| <code>0x0374</code> | | <code>0x0374</code> | ||
| 4 | | 4 | ||
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Line 935: | Line 819: | ||
| <code>0x0378</code> | | <code>0x0378</code> | ||
| 4 | | 4 | ||
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Line 942: | Line 826: | ||
| <code>0x037C</code> | | <code>0x037C</code> | ||
| 4 | | 4 | ||
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Line 950: | Line 834: | ||
| 4 | | 4 | ||
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Line 1,058: | Line 928: | ||
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− | | <code> | + | | <code>0x042C</code> |
− | | | + | | 4 |
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− | | | + | | Skill Start Ptr |
+ | | Start of skill list | ||
+ | |||
+ | |- | ||
+ | | <code>0x0430</code> | ||
+ | | 4 | ||
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+ | | Skill End Ptr | ||
+ | | End of skill list | ||
|- | |- | ||
| <code>0x0438</code> | | <code>0x0438</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#Like Structure|like struct]] | |
| Likes | | Likes | ||
| | | | ||
Line 1,074: | Line 951: | ||
| <code>0x0448</code> | | <code>0x0448</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#448 Structure|448 struct]] | |
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Line 1,095: | Line 972: | ||
| <code>0x04C4</code> | | <code>0x04C4</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#4C4 Structure|4C4 struct]] | |
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Line 1,109: | Line 986: | ||
| <code>0x04E4</code> | | <code>0x04E4</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#4E4 Structure|4E4 struct]] | |
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Line 1,116: | Line 993: | ||
| <code>0x04F4</code> | | <code>0x04F4</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#4F4 Structure|4F4 struct]] | |
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Line 1,137: | Line 1,014: | ||
| <code>0x050C</code> | | <code>0x050C</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#50C Structure|50C struct]] | |
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Line 1,144: | Line 1,021: | ||
| <code>0x051C</code> | | <code>0x051C</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#51C Structure|51C struct]] | |
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Line 1,151: | Line 1,028: | ||
| <code>0x052C</code> | | <code>0x052C</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#52C Structure|52C struct]] | |
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Line 1,158: | Line 1,035: | ||
| <code>0x053C</code> | | <code>0x053C</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#53C Structure|53C struct]] | |
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Line 1,270: | Line 1,147: | ||
| <code>0x05A0</code> | | <code>0x05A0</code> | ||
| 16 | | 16 | ||
− | + | | vector of pointer to [[#5A0 Structure|5A0 struct]] | |
+ | | | ||
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|- | |- | ||
Line 1,284: | Line 1,161: | ||
| <code>0x05B4</code> | | <code>0x05B4</code> | ||
| 60 | | 60 | ||
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Line 1,304: | Line 1,181: | ||
|} | |} | ||
− | === | + | === Like Structure === |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 1,316: | Line 1,193: | ||
| 2 | | 2 | ||
| short | | short | ||
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|- | |- | ||
− | | <code> | + | | <code>0x0002</code> |
− | | | + | | 2 |
− | | | + | | short |
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− | + | | <code>0x0004</code> | |
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− | | <code>0x0004</code> | ||
| 2 | | 2 | ||
| short | | short | ||
Line 1,382: | Line 1,228: | ||
| 1 | | 1 | ||
| byte | | byte | ||
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Line 1,394: | Line 1,240: | ||
|} | |} | ||
− | + | === 448 Structure === | |
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{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,636: | Line 1,306: | ||
|} | |} | ||
− | + | === 4C4 Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,709: | Line 1,379: | ||
|} | |} | ||
− | + | === 4E4 Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,747: | Line 1,417: | ||
|} | |} | ||
− | + | === 4F4 Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,785: | Line 1,455: | ||
|} | |} | ||
− | + | === 50C Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,816: | Line 1,486: | ||
|} | |} | ||
− | + | === 51C Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,847: | Line 1,517: | ||
|} | |} | ||
− | + | === 52C Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,885: | Line 1,555: | ||
|} | |} | ||
− | + | === 53C Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,909: | Line 1,579: | ||
|} | |} | ||
− | + | === 5A0 Structure === | |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,932: | Line 1,602: | ||
|} | |} | ||
− |