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Editing 40d:Metal industry
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− | {{ | + | {{Image Rules Notice}} |
− | + | ==Raw material== | |
+ | ===Power=== | ||
+ | Producing metal from ore, and turning the metal into finished products, requires a large amount of power | ||
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===Ore=== | ===Ore=== | ||
− | + | Ore is a generic term given to a mineral which can be refined to produce a metal. Within the game this is done at a [[smelter]]. | |
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− | + | ===Coke=== | |
− | + | Prodcuing [[iron]] or [[steel]] will require [[coke]]. Iron is made by mixing [[pig iron]] with carbon, steel is made by mixing iron with more carbon; the pig iron is produced from an iron ore. The coke must be produced in a [[furnace]] from a [[fuel]]. | |
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+ | ==Completed proudcts== | ||
+ | Through a variety of labours and workshops, the metal industry can create high value [[armor]], [[furniture]] and [[weapons]]. | ||
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Hide structure until completed. | Hide structure until completed. | ||
− | ===Armour=== | + | ===Armour=== |
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==Furniture== | ==Furniture== | ||
− | + | ==Weapons== --> | |
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==Summary== | ==Summary== | ||
[[Image:Metal Flowchart.JPG|thumb|flowchart of raw materials and produce created through the metal industry]] | [[Image:Metal Flowchart.JPG|thumb|flowchart of raw materials and produce created through the metal industry]] | ||
=====Required worker / tasks ===== | =====Required worker / tasks ===== | ||
*[[Miner]] / mining, producing ore, flux and coke. | *[[Miner]] / mining, producing ore, flux and coke. | ||
− | *[[Peasant]] / for the large volume of raw materials used, it is generally inefficient to use skilled | + | *[[Peasant]] / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling. |
− | + | *[[Furnace operator]] / Produce bars from raw ingredients | |
− | *[[Furnace operator]] / Produce bars from raw ingredients | ||
*[[Armorsmith]] / Produce metal armor from bars | *[[Armorsmith]] / Produce metal armor from bars | ||
− | *[[Metalsmith]] / Produce metal [[block | + | *[[Metalsmith]] / Produce metal [[block]]s or [[furniture]] (including [[anvil]]s, [[bin]]s, [[bucket]]s, and [[cage]]s) from bars |
− | *[[Weaponsmith]] / Produce metal | + | *[[Weaponsmith]] / Produce metal weapons from bars |
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=====Required buildings===== | =====Required buildings===== | ||
− | * | + | *[[Farm]] |
− | * | + | *[[Farmer's workshop]] |
− | * | + | *[[Loom]] |
− | * | + | *[[Clothier's shop]] |
− | *Either a | + | *Either a [[Millstone]] or a [[Quern]] |
**A Millstone requires a millstone item and a power connection. A Quern only requires a quern item. | **A Millstone requires a millstone item and a power connection. A Quern only requires a quern item. | ||
− | * | + | *[[Dyer's shop]] which also requires |
− | ** | + | **[[Barrel]] |
− | ** | + | **[[Bucket]] |
==Sample Industry Plan== | ==Sample Industry Plan== | ||
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|- | |- | ||
| '''Underground''' | | '''Underground''' | ||
− | | | + | | [[Dimple cup]] |
− | | | + | | [[Pig tail]] |
− | | | + | | [[Pig tail]] |
− | | | + | | [[Dimple cup]] |
|- | |- | ||
| '''Above ground''' | | '''Above ground''' | ||
− | | | + | | [[Rope reed]] |
− | | | + | | [[Sliver barb]] |
− | | | + | | [[Blade weed]] |
− | | | + | | [[Rope reed]] |
|} | |} | ||
− | This will give you one cloth crop and one dye crop each harvest. This is not the only way to do it, but it is an example of a growing plan that will keep a | + | This will give you one cloth crop and one dye crop each harvest. This is not the only way to do it, but it is an example of a growing plan that will keep a [[miller]], a [[thresher]], a [[dyer]], a [[weaver]], and some [[grower]]s employed evenly year-round and provide high-value materials for any tailors in your fort. If you have access to [[silk]] on your map, you may prefer to substitute a food crop for one of the fiber crops, or brew the excess [[pig tail]] into [[dwarven ale]]. |
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− | + | [[Category:Industry]] |