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Editing 40d:Miasma
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Miasma will not travel through walls, ceilings or closed doors, but will travel through fortifications (as they have holes in them). Miasma will also spread across Z-levels through stairs or ramps. | Miasma will not travel through walls, ceilings or closed doors, but will travel through fortifications (as they have holes in them). Miasma will also spread across Z-levels through stairs or ramps. | ||
− | It also does not "spread" diagonally | + | It also does not "spread" diagonally. |
Because Miasma is only generated by corpses on tiles that are subterranean, which ironically lets it spread in magma, and because once a tile has been exposed to the outside, it is never again subterranean, it is fairly simple to set up Miasma-free fortresses. One need only expose those tiles which are likely to generate miasma (for example, Kitchens and Butcher Shops) by digging a hole in the ceiling over the whole thing, and then patching it up again. If you are doing this quite far underground, a simple solution to all of your miasma problems caused by rotting food or remains in shops is to make shops diagonal to the hallway leading to them. You will still generate Miasma, but at the very least it will not enter your hallways. | Because Miasma is only generated by corpses on tiles that are subterranean, which ironically lets it spread in magma, and because once a tile has been exposed to the outside, it is never again subterranean, it is fairly simple to set up Miasma-free fortresses. One need only expose those tiles which are likely to generate miasma (for example, Kitchens and Butcher Shops) by digging a hole in the ceiling over the whole thing, and then patching it up again. If you are doing this quite far underground, a simple solution to all of your miasma problems caused by rotting food or remains in shops is to make shops diagonal to the hallway leading to them. You will still generate Miasma, but at the very least it will not enter your hallways. |