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Editing 40d:Mud
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− | + | Mud can be created by filling a [[floor]] space with [[water]], then letting it evaporate. Creating mud is the goal of [[irrigation]]. | |
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− | + | Mud will spread as your dwarves walk through it and into other areas. It can quickly spread from a [[farm]]ing area throughout your entire fortress, turning floor tiles brown. [[grate|Floor Grates]] or [[bridge]]s over a [[channel]] seem to stop the spread. | |
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− | + | == Example of Stopping Mud Spread == | |
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+ | |||
+ | <pre> | ||
+ | WWWWWWWWWWW | ||
+ | W=====WWWWW | ||
+ | W=====WWWWW | ||
+ | W=====Wó.óW | ||
+ | W=====WW.WW | ||
+ | W=====+#... | ||
+ | W+WWW+WWWWW | ||
+ | W1WWW7WWWWW | ||
+ | |||
+ | Code: | ||
+ | W - unmined [[wall]] | ||
+ | = - farm plot | ||
+ | + - doors (water inlet/outlet, farmer entance) | ||
+ | # - floor grate | ||
+ | 7 - water source | ||
+ | 1 - water drain | ||
+ | ó - levers connected to doors | ||
+ | . - clean(!!) ground | ||
+ | </pre> | ||
+ | |||
+ | Remember that a [[channel]] must be built in the tile before the grate is installed. I guess mud can originate from a number of sources besides your own farming, but with enough grates, the fancier parts of the fortress should be safe. |