v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Mud
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Mud can be created by filling a [[floor]] space with [[water]], then letting it evaporate. Creating mud is essential to providing [[irrigation]] for [[indoor]] [[crops]]. The most common sources for mud are the results of [[irrigation]], [[farming]], and draining lakes or other similar water sources. | |
− | |||
− | + | Mud will spread as your dwarves walk through it and into other areas. It can quickly spread from a [[farm]]ing area throughout your entire fortress, turning floor tiles brown. [[grate|Floor Grates]] over a [[channel]] or [[bridge]]s seem to stop the spread. | |
− | + | Outdoor mud will completely dry over the winter if it lies undisturbed for the entire time. Barring your dwarves from going outside is the only way to allow all the mud to completely dry. If mud exists within your fort, it will dry during this time. Indoor mud can also be cleaned by dwarves with this profession enabled. | |
− | |||
− | {{ | + | |
+ | == Example of Stopping Mud Spread == | ||
+ | |||
+ | |||
+ | <pre> | ||
+ | WWWWWWWWWWW | ||
+ | W=====WWWWW | ||
+ | W=====WWWWW | ||
+ | W=====Wó.óW | ||
+ | W=====WW.WW | ||
+ | W=====+#... | ||
+ | W+WWW+WWWWW | ||
+ | W1WWW7WWWWW | ||
+ | |||
+ | Code: | ||
+ | W - unmined [[wall]] | ||
+ | = - farm plot | ||
+ | + - doors (water inlet/outlet, farmer entance) | ||
+ | # - floor grate | ||
+ | 7 - water source | ||
+ | 1 - water drain | ||
+ | ó - levers connected to doors | ||
+ | . - clean(!!) ground | ||
+ | </pre> | ||
+ | |||
+ | Remember that a [[channel]] must be built in the tile before the grate is installed. I guess mud can originate from a number of sources besides your own farming, but with enough grates, the fancier parts of the fortress should be safe. | ||
+ | |||
+ | In [[adventurer mode]] mud objects which you can pick up from muddy tiles are edible. {{version|0.27.169.33c}} |