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Editing 40d:Occupancy flags in DF memory

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{{Quality|Fine|20:58, 29 April 2013 (UTC)}}
 
{{av}}
 
    00000000000000000000000000000000 <- Rat
 
    00000000000000000000000000000000 <- Wall (Built)
 
 
     00000000000000000000000000000001 <- Wall (Not Built)
 
     00000000000000000000000000000001 <- Wall (Not Built)
     00000000000000000000000000000010 <- Non-blocking part of workshop
+
     00000000000000000000000000000010 non-blocking part of workshop
     00000000000000000000000000000010 <- Wagon
+
     00000000000000000000000000000010 wagon
     00000000000000000000000000000011 <- Blocking part of workshop
+
     00000000000000000000000000000011 blocking part of workshop
     00000000000000000000000000000101 <- Trade Depot (Built)
+
     00000000000000000000000000000101 <- Trade Depot (Built)   00000000000000000000000000000111 <- Alunite door
     00000000000000000000000000000101 <- Bridge (unbuilt?)
+
     00000000000000000000000000000101 bridge (unbuilt?)
    00000000000000000000000000000111 <- Alunite door
 
 
     00000000000000000000000000000111 <- Felsite Door
 
     00000000000000000000000000000111 <- Felsite Door
     00000000000000000000000000001000 <- Dog
+
     00000000000000000000000000001000 dog
     00000000000000000000000000001000 <- Horse
+
     00000000000000000000000000001000 horse
     00000000000000000000000000001000 <- Dwarf
+
     00000000000000000000000000001000 dwarf
    00000000000000000000000000001000 <- Cave Swallowman (Flying)
 
 
     00000000000000000000000000001010 <- Mule in Carpenters Workshop
 
     00000000000000000000000000001010 <- Mule in Carpenters Workshop
 
     00000000000000000000000000001010 <- Dwarf in Carpenters Workshop
 
     00000000000000000000000000001010 <- Dwarf in Carpenters Workshop
     00000000000000000000000000011000 <- Dwarf + dwarf
+
     00000000000000000000000000011000 dwarf + dwarf
     00000000000000000000000000100000 <- Cave spider silk web
+
     00000000000000000000000000100000 barrel on ground
    00000000000000000000000000100000 <- Barrel on ground
+
     00000000000000000000000000100000 log of wood on ground
     00000000000000000000000000100000 <- Log of wood on ground
+
     00000000000000000000000000100000 <- lungfish remains
     00000000000000000000000000100000 <- Lungfish remains
 
 
     00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Felsite on a Wood Stockpile
 
     00000000000000000000000000100010 <- Felsite on a Wood Stockpile
     00000000000000000000000000101000 <- Anvil + dog
+
     00000000000000000000000000101000 anvil + dog
 
     00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile
 
     00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile
 
     00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile
 
     00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile
    00000000000000000000000000000000 <- Empty Floor
 
    10000000000000000000000000000000 <- Snowy Floor
 
 
 
    OCCUPANCY_BUILDING_BIT1 BIT1
 
    OCCUPANCY_BUILDING_BIT2 BIT2
 
    OCCUPANCY_BUILDING_BIT3 BIT3
 
    OCCUPANCY_UNIT BIT4
 
    OCCUPANCY_GROUNDED_UNIT BIT5
 
    OCCUPANCY_ITEM BIT6
 
    OCCUPANCY_MUD BIT7
 
    OCCUPANCY_VOMIT BIT8
 
    OCCUPANCY_DEBRIS1 BIT9
 
    OCCUPANCY_DEBRIS2 BIT10
 
    OCCUPANCY_DEBRIS3 BIT11
 
    OCCUPANCY_DEBRIS4 BIT12
 
    OCCUPANCY_BLOOD_G BIT13
 
    OCCUPANCY_BLOOD_G2 BIT14
 
    OCCUPANCY_BLOOD_B BIT15
 
    OCCUPANCY_BLOOD_B2 BIT16
 
    OCCUPANCY_BLOOD_Y BIT17
 
    OCCUPANCY_BLOOD_Y2 BIT18
 
    OCCUPANCY_BLOOD_M BIT19
 
    OCCUPANCY_BLOOD_M2 BIT20
 
    OCCUPANCY_BLOOD_C BIT21
 
    OCCUPANCY_BLOOD_C2 BIT22
 
    OCCUPANCY_BLOOD_W BIT23
 
    OCCUPANCY_BLOOD_W2 BIT24
 
    OCCUPANCY_BLOOD_0 BIT25
 
    OCCUPANCY_BLOOD_02 BIT26
 
    OCCUPANCY_SLIME BIT27
 
    OCCUPANCY_SLIME2 BIT28
 
    OCCUPANCY_BLOOD BIT29
 
    OCCUPANCY_BLOOD2 BIT30
 
    OCCUPANCY_DEBRIS5 BIT31
 
    OCCUPANCY_SNOW BIT32
 
 
[[Category:Hacking]]
 

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