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Editing 40d:Region features
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Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort. | Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort. | ||
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=== Forest === | === Forest === | ||
− | '''Pros:''' [[ | + | '''Pros:''' [[Forests]] have plenty [[wood]] and [[plants]] for outdoor [[farming]]. |
− | '''Cons:''' [[ | + | '''Cons:''' [[Caravans|Trade wagons]] can have a hard time navigating thick forest. Evil and untamed forests can have dangerous [[creatures]]. |
=== Desert/Beach === | === Desert/Beach === | ||
− | '''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade [[wagon | + | '''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade [[wagon]]s |
'''Cons:''' Little wood or [[stone]]. | '''Cons:''' Little wood or [[stone]]. | ||
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=== Ocean === | === Ocean === | ||
− | '''Pros:''' Mist makes dwarves [[thought|happier]], source of driftwood, [[ | + | '''Pros:''' Mist makes dwarves [[thought|happier]], source of driftwood, [[sieges]] can't attack from that side (yet) |
'''Cons:''' Saltwater is not normally drinkable | '''Cons:''' Saltwater is not normally drinkable | ||
− | === Open | + | === Open volcano vent === |
− | '''Pros:''' [[Magma | + | '''Pros:''' [[Magma]] [[forges]], [[obsidian]], magma defense |
'''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges | '''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges | ||
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=== [[Underground river]] === | === [[Underground river]] === | ||
− | '''Pros:''' An infinite source of water. Discovering this lets you grow [[tower-cap | + | '''Pros:''' An infinite source of water. Discovering this lets you grow [[tower-cap]]s on subterranean mud, and also provides a decent fishing location. May contain cave spiders. |
− | '''Cons:''' Discovered early enough, it will usually contain monsters | + | '''Cons:''' Discovered early enough, it will usually contain monsters. |
=== [[Underground pool]] === | === [[Underground pool]] === | ||
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'''Pros:''' Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders. | '''Pros:''' Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders. | ||
− | '''Cons:''' Will always have monsters. | + | '''Cons:''' Will always have monsters. Tapping into an underground pool from the side carries the potential risk of temporary flooding. |
=== [[Magma]] pipe/pool === | === [[Magma]] pipe/pool === | ||
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'''Pros:''' A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma. | '''Pros:''' A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma. | ||
− | '''Cons:''' Magma pipes and pools are home to deadly [[fire imp | + | '''Cons:''' Magma pipes and pools are home to deadly [[fire imp]]s, [[magma man|magma men]], [[fire man|fire men]], and lava is an extremely dangerous substance. Flooding your fort with magma is the ''last'' thing you want to do. |
=== [[Glowing pit]] and [[Adamantine]] === | === [[Glowing pit]] and [[Adamantine]] === | ||
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'''Pros:''' Adamantine is the best material in the game. | '''Pros:''' Adamantine is the best material in the game. | ||
− | ''' | + | '''Cons:''' Breach the glowing pits and all hell will break loose. For more details, check the [[Demon]] article. |
− | + | [[Category:World]] |