v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Release information
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality|Fine|20:55, 11 March 2014 (UTC)}}{{release notes}} | + | {{quality|Fine|20:55, 11 March 2014 (UTC)}}{{release notes}}{{av}} |
− | This version, DF '''v0.27.169.32a''', was released on '''October | + | This version, DF '''v0.27.169.32a''', was released on '''October 29th, 2007'''. The last update was '''v0.28.181.40d''', released on '''September 8, 2008'''. |
− | + | This page lists the changes in this [[version]] of Dwarf Fortress. The page links to currently existing pages which list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as the [[Z-axis]]; articles created or completely changed based off of this version are marked in '''bold'''. | |
− | This page lists the changes in this [[version]] of Dwarf Fortress. | ||
== General == | == General == | ||
Line 19: | Line 18: | ||
=== Materials differences === | === Materials differences === | ||
* Dozens of new minerals have been added, each having different colors, weights, and values. | * Dozens of new minerals have been added, each having different colors, weights, and values. | ||
− | * Over a hundred new types of [[gem]]s have also been added, giving your dwarves a much wider variety of materials | + | * Over a hundred new types of [[gem]]s have also been added, giving your dwarves a much wider variety of materials to enjoy using. |
* The surface is now covered in a layer of [[soil]], of which 20 different varieties now exist, including multiple types of [[sand]] which can be gathered to make [[glass]]. | * The surface is now covered in a layer of [[soil]], of which 20 different varieties now exist, including multiple types of [[sand]] which can be gathered to make [[glass]]. | ||
− | |||
* [[Metal]]s are now defined in the raws, allowing modders to add as many new ones as they wish. Over a dozen new metals and alloys have been added as well. | * [[Metal]]s are now defined in the raws, allowing modders to add as many new ones as they wish. Over a dozen new metals and alloys have been added as well. | ||
* Steelmaking can now use multiple types of flux - in addition to [[limestone]], you can also use [[chalk]], [[dolomite]], [[calcite]], and [[marble]]. | * Steelmaking can now use multiple types of flux - in addition to [[limestone]], you can also use [[chalk]], [[dolomite]], [[calcite]], and [[marble]]. | ||
* [[Obsidian]] is now created when [[water]] and [[magma]] combine, allowing infinite amounts of stone to be created if your map has infinite supplies of water and magma. | * [[Obsidian]] is now created when [[water]] and [[magma]] combine, allowing infinite amounts of stone to be created if your map has infinite supplies of water and magma. | ||
− | * Metal ores are now treated the same as stone, in that you can make them into furniture or crafts | + | * Metal ores are now treated the same as stone, in that you can make them into furniture or crafts as well as smelt them into metal bars if you flag them as "available for non-[[economic]] use". |
* Stone, gems, coal, and metal ores now follow the same formula for mining yields - 25% for an unskilled miner, scaling up to 100% for a Legendary miner. | * Stone, gems, coal, and metal ores now follow the same formula for mining yields - 25% for an unskilled miner, scaling up to 100% for a Legendary miner. | ||
Line 51: | Line 49: | ||
=== Miscellaneous === | === Miscellaneous === | ||
− | *You can now [[embark]] at almost ''any'' location on the world map (with the sole restriction that at least one region tile must be non-mountain and non-ocean), and your fortress can be of varying size (default 6x6, with at least 15 Z-levels of stone underneath). Fortresses can also cover multiple [[biome]]s in order to have access to a wider variety of plants and animals | + | *You can now [[embark]] at almost ''any'' location on the world map (with the sole restriction that at least one region tile must be non-mountain and non-ocean), and your fortress can be of varying size (default 6x6, with at least 15 Z-levels of stone underneath). Fortresses can also cover multiple [[biome]]s in order to have access to a wider variety of plants and animals. |
*Starting goods now include 60 units of alcohol and an [[anvil]] (worth 1000), which can be potentially traded for a wider variety of supplies. | *Starting goods now include 60 units of alcohol and an [[anvil]] (worth 1000), which can be potentially traded for a wider variety of supplies. | ||
− | *The [[Manager]], [[Broker]], [[Bookkeeper]], and [[Sheriff]]/[[Captain of the guard]] are now ''appointed'' from your own population and continue to perform their original labors when they are not busy with their special tasks (approving work orders, trading at the depot, and updating stockpile records). Additionally, a random dwarf will be appointed [[Expedition leader]] on embark and will be promoted to [[Mayor]] once your fortress becomes large enough, and a new Mayor will be elected each year. The [[Baron]] and consort also get promoted to [[Count]] and then [[Duke]] as your fortress grows, rather than being distinct nobles with their own separate room requirements, [[ | + | *The [[Manager]], [[Broker]], [[Bookkeeper]], and [[Sheriff]]/[[Captain of the guard]] are now ''appointed'' from your own population and continue to perform their original labors when they are not busy with their special tasks (approving work orders, trading at the depot, and updating stockpile records). Additionally, a random dwarf will be appointed [[Expedition leader]] on embark and will be promoted to [[Mayor]] once your fortress becomes large enough, and a new Mayor will be elected each year. The [[Baron]] and consort also get promoted to [[Count]] and then [[Duke]] as your fortress grows, rather than being distinct nobles with their own separate room requirements, [[mandates]], and [[demands]]. |
*[[Guild]]s no longer have distinct leaders, and some guilds have been removed - now, work-deprived miners, masons, carpenters, metalsmiths, jewelers, and craftsdwarves will meet directly with the [[Manager]] who will then relay their requests to the [[Mayor]]. | *[[Guild]]s no longer have distinct leaders, and some guilds have been removed - now, work-deprived miners, masons, carpenters, metalsmiths, jewelers, and craftsdwarves will meet directly with the [[Manager]] who will then relay their requests to the [[Mayor]]. | ||
*[[Activity zone]]s now permit restricting which areas are allowed for fishing, water sources, sand gathering, ponds, meeting areas, and garbage dumps. | *[[Activity zone]]s now permit restricting which areas are allowed for fishing, water sources, sand gathering, ponds, meeting areas, and garbage dumps. | ||
− | *World generation now allows you to specify a ''seed'' value, making it possible for multiple people to generate | + | *World generation now allows you to specify a ''seed'' value, making it possible for multiple people to generate the exact same world without having to upload it to a file sharing repository. |
*Over a hundred new creatures have been added, including lots of large fish which now populate ponds, rivers, lakes, and oceans. | *Over a hundred new creatures have been added, including lots of large fish which now populate ponds, rivers, lakes, and oceans. | ||
*Creatures now have distinct [[personality|personalities]] which affect their behavior in many ways. | *Creatures now have distinct [[personality|personalities]] which affect their behavior in many ways. |