v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Repeater
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}} | {{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}} | ||
− | In | + | In Dwarf Fortress<sup>1</sup>, a '''repeater''' is a device which creates a never-ending cyclic on/off signal. Several designs are possible, and they can be made to operate at varying rates. They (usually) use fluid or creatures to trigger pressure plates to create a cycle, continually trigger the plates, which can then also be linked to automatically and ceaselessly trigger external systems. |
Fluid uses the natural flow and varying depths to trigger plates. Creatures use [[path|pathing]], opening and closing doors to attract the creature to step on the plates. | Fluid uses the natural flow and varying depths to trigger plates. Creatures use [[path|pathing]], opening and closing doors to attract the creature to step on the plates. |