v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Screw pump
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{Machine_component|name=Screw pump|key=s|job=[[Pump operator]] | {{Machine_component|name=Screw pump|key=s|job=[[Pump operator]] | ||
|construction= | |construction= | ||
+ | * [[Enormous corkscrew]] | ||
+ | * [[Pipe]] | ||
* [[Block]] | * [[Block]] | ||
− | |||
− | |||
|construction_job= | |construction_job= | ||
* [[Architecture]] | * [[Architecture]] | ||
Line 10: | Line 9: | ||
** [[Carpentry]] | ** [[Carpentry]] | ||
** [[Masonry]] | ** [[Masonry]] | ||
− | |||
|power=Needs 10 power. | |power=Needs 10 power. | ||
− | }} | + | }} |
+ | A '''screw pump''' can lift [[water]] from below onto the same [[Z-level]] as the pump. It is two tiles by one tile in size, and it can be either manually operated by a [[dwarf]] with the [[pump operator]] job or by using [[gear assembly|gear assemblies]] connected to [[water wheel]]s and/or [[windmill]]s. The direction you want the water to travel must be chosen at the time of construction. | ||
− | + | == Construction == | |
− | The | + | Building a screw pump requires an [[enormous corkscrew]], a stone, wood, or glass block, and a [[pipe]] section. The light green X must be next to the water source and the dark green X is where the water exits the pump. Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the [[z-axis]]) a liquid. The screw pump will draw the liquid up from below, and distribute it out of the other side of the pump. Screw pumps are [[building]]s that can be removed to recover the materials. |
− | + | == Notes == | |
− | + | * The source of the pump must be directionally adjacent to "Open Space" that is directly above a filled pool of liquid. The adjacent space cannot be a floor, hatch, or wall suspended over water. The screw pump can pump water through a grate or floor bars. | |
+ | * In order to build pumps in a "hanging" state, as in the stacked screw pump example, the dark tile of the screw pump must be able to connect to a nearby machine; either already existing or designated to be built. | ||
+ | * The rear pump tile does not block creature movement. The front of the pump does block creature movement. | ||
+ | * The front pump tile blocks water flow. The rear of the pump does not block water flow. | ||
+ | * Dwarves must be able to access and stand on the rear tile of the pump in order to be able to operate the pump manually. | ||
+ | * Active mechanisms connected to the pump will automatically start the pump; to prevent this either restrict water flow using floodgates, or put in a [[gear assembly]] linked to a [[lever]] to disconnect [[power|motion]]. | ||
+ | * Pumps can also be used in conjunction with a [[water wheel]] or a [[windmill]] to become self-powered. | ||
+ | * Pumps can not push water up additional Z-levels. That is, if you direct the output of a screw pump into a 1-square space surrounded by walls, the water will not "overflow" the walls. | ||
+ | * Consequently, a pump will refuse to move water if the level it is pumping to is completely filled. | ||
− | + | == Example layouts == | |
+ | === Single Pump === | ||
− | = | + | [[Image:jt_screwpump.png|frame|left|A screw pump delivers from the level below to the tile in front.]]<br style="clear: both"/> |
− | + | === Multiple Levels === | |
− | + | [[Image:pumpsnc4.png|frame|right|Diagram 2. Another example of a pump]] | |
− | + | ==== Stacked pumps ==== | |
− | '' | + | ''See Diagram 2.'' This example is from a |
− | + | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001225&p=2 Bay12 forum thread.] | |
− | |||
− | |||
− | |||
− | |||
− | This example | ||
− | |||
− | |||
− | |||
− | |||
− | + | #Side view of the basic pump unit. Water is moved from the lower floor to the upper; notice how the front of the pump does not need a floor. | |
+ | #Side view of stacked screw pumps. Power is transmitted vertically through the missing floor tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards. | ||
+ | #Top view of the basic pump unit. | ||
+ | #Top view with walls in place to prevent the receiving area from spilling out. If this is all it needed, these units could be stacked on top of each other, but it's missing one thing - dwarf access. There's no stairs/ramps, and no good place to put them either that wouldn't interfere with the adjacent levels' water containment. | ||
+ | #Solution for a freestanding tower - fire escape! Sure, you could consolidate the up and downstairs into a single up/down stair tile, but I like the zigzag and symmetrical arrangement this one presents. Just build these on top of each other, flipping horizontally each time, and bam. Minimal yet aesthetic multi-level water pumping. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==== | + | ====L-shaped Tunnels==== |
− | + | Instead of using dwarves to work the pumps you can create a pumping system around a central gear column, and use waterwheels at the base to create power for the entire structure. | |
− | |||
− | |||
− | |||
− | |||
− | + | The L-shape's purpose is to stop water leaking back down the system. Note that either level may be used as the base and tessellated appropriately. | |
− | |||
− | + | <b>Phase I</b> - Dig out the basic shape of the structure | |
+ | Digging | ||
+ | |||
+ | Level 1 Level 2 Key | ||
+ | ###### ###### # Undug wall | ||
+ | # # # _# . May be wall, cleared, or stairs. | ||
+ | # #### # # ## _ Channel | ||
+ | # .. # # .. | ||
+ | #_#... # #... | ||
+ | ###... ###... | ||
− | === | + | <b>Phase II</b> - Construct the screw pumps and driver gears. |
− | + | Construction | |
− | + | ||
+ | Level 1 Level 2 Key | ||
+ | ###### ###### <b><font color="#007700">%</font></b> Output side of pump | ||
+ | # # # <b><font color="#007700">%</font><font color="#00ff00">%</font></b>_# <font color="#00ff00">%</font> Input side of pump | ||
+ | #<b><font color="#007700">%</font></b>#### # #<b>*</b>## <b>*</b> Direct drive gears | ||
+ | #<b><font color="#00ff00">%</font></b><b>*</b> .. # # .. | ||
+ | #_#... # #... | ||
+ | ###... ###... | ||
− | + | <b>Phase III</b> - Dig out the vertical channel for the power transfer column. | |
+ | Digging | ||
+ | |||
+ | Level 1 Level 2 Key | ||
+ | ###### ###### <b><font color="red">_</font></b> Channel for transfer gear. | ||
+ | # # # <b><font color="#007700">%</font><font color="#00ff00">%</font></b>_# | ||
+ | #<b><font color="#007700">%</font></b>#### # #<b>*</b>## | ||
+ | #<b><font color="#00ff00">%</font></b><b>*<font color="red">_</font></b>.. # #<b><font color="red">_</font></b>.. | ||
+ | #_#... # #... | ||
+ | ###... ###... | ||
− | + | <b>Phase IV</b> - Finally place the power transfer gear: | |
− | |||
− | |||
− | + | Construction | |
− | + | ||
− | + | Level 1 Level 2 Key | |
− | + | ###### ###### <b><font color="#000077">˜</font></b> Water on z-1 | |
− | + | #<b><font color="#0000ff">≈≈≈≈</font></b># #<b><font color="#0000ff">≈</font><font color="#007700">%</font><font color="#00ff00">%</font><font color="#000077">˜</font></b># <b><font color="#0000ff">≈</font></b> Water on current z | |
+ | #<b><font color="#007700">%</font></b>#### #<b><font color="#0000ff">≈</font></b>#<b>*</b>## <b><font color="red">*</font></b> Power Transfer Gear | ||
+ | #<b><font color="#00ff00">%</font>*<font color="red">*</font></b>.. #<b><font color="#0000ff">≈</font></b>#<b><font color="red">*</font></b>.. | ||
+ | #<b><font color="#000077">˜</font></b>#... #<b><font color="#0000ff">≈</font></b>#... | ||
+ | ###... ###... | ||
=== Running a pump with a windmill === | === Running a pump with a windmill === | ||
Line 99: | Line 110: | ||
# Dig one level below the [[windmill]] and put a [[gear assembly]] directly beneath the [[axle]] (at centre of windmill). The windmill will start turning. | # Dig one level below the [[windmill]] and put a [[gear assembly]] directly beneath the [[axle]] (at centre of windmill). The windmill will start turning. | ||
− | # | + | # You're probably going to want to bring your power up to the surface. To do this, dig away from the first gear until the surface is clear above. Place another gear here. |
# Connect the gears together using a horizontal axle. | # Connect the gears together using a horizontal axle. | ||
# Get a [[miner]] to [[channel]] on top of the second gear. | # Get a [[miner]] to [[channel]] on top of the second gear. | ||
Line 105: | Line 116: | ||
# If you thought ahead, you should only need one axle to connect the surface gear to the pump. A pump can be powered from any side. | # If you thought ahead, you should only need one axle to connect the surface gear to the pump. A pump can be powered from any side. | ||
− | + | I recommend that you connect a lever to one of your gears beforehand. The pump will start pumping as soon as it has power. | |
You can change stuff around as the situation dictates, but that should get you started. | You can change stuff around as the situation dictates, but that should get you started. | ||
Line 114: | Line 125: | ||
<small>The pictures aren't lined up - the far right gear in the second picture is the one below the surface gear.</small> | <small>The pictures aren't lined up - the far right gear in the second picture is the one below the surface gear.</small> | ||
− | === | + | == Alternate Uses == |
− | |||
− | + | Pumps can also be built with no actual pumping in mind but as dwarven exercise machines. This is an excellent method to train haulers for better strength and agility or for future soldiers. | |
− | + | Screw pumps also act to desalinate any water which is pumped through them. This is very useful for providing a source of potable water in otherwise entirely salt-water regions. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Screw pumps also act to desalinate any water which is pumped through them. This is very useful for providing a source of potable water in otherwise entirely salt-water regions | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== External links == | == External links == | ||
*[[User:Markavian/DFMA|DFMA]] Ingame Videos featuring screw pumps: ([http://mkv25.net/dfma/movie-pump Movies with Pump in the title]) | *[[User:Markavian/DFMA|DFMA]] Ingame Videos featuring screw pumps: ([http://mkv25.net/dfma/movie-pump Movies with Pump in the title]) | ||
− | + | ||
{{Water FAQ}} | {{Water FAQ}} | ||
− | + | [[Category:Constructions]] | |
+ | [[Category:Machine components]] |