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Editing 40d:Shrub
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− | + | A '''shrub''' is a small [[plant]] that grows naturally, as opposed to a domesticated [[farm]] crop. They can be found all over the world in [[grass]]y areas, [[savanna]]s, [[desert]]s and [[mountain]]s. They will also sprout underground on [[mud]]dy [[unsmoothed|rough cavern floor]] if there are spores in the air from an underground cave feature. Shrubs are instrumental for [[plant gathering]], and in environments with a significant amount of [[vegetation]] they can be an excellent supply of food. Gathering shrubs also serves to provide a supply of [[seed]]s for use in planting surface [[crops]], such as [[longland grass]] and [[wild strawberry]]. | |
− | A '''shrub''' is a small [[plant]] that grows naturally, as opposed to a domesticated [[farm]] crop. They can be found all over the world in [[grass]]y areas, [[savanna]]s, [[ | ||
==Harvesting== | ==Harvesting== | ||
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− | + | Shrubs can be collected by dwarves with the [[herbalist]] labor enabled in order to produce plant items. Early on, shrubs are an essential source of plants for brewing and cooking, as well as seeds for growing on a [[farm plot]]. | |
− | + | To collect plants, find green, healthy bushes – {{tile|"|#0f0|#000}} – rather than the dead or dried up brown ones – {{tile|"|#770|#000}} – and {{Key|d}}esignate them for {{Key|p}}lant gathering. Dwarves with the herbalist labor enabled and little else to do will rush out and start trying to gather plants. When an unskilled herbalist attempts to collect plants from a shrub, there is a high probability that he or she will fail to glean anything usable from it. There is usually plenty of available vegetation however, so designate a wide area and leave them to it. | |
− | A [[stockpile]] should be created for storing the collected plants, or they will just be left outside to shrivel up in the sun. A general food stockpile will do, but a custom [[stockpile]] for specific plants will prevent the stockpile filling up with other junk | + | Most plants collected from bushes can be brewed or cooked, and some can be used as [[dye]]s. Brewing or eating (but not cooking) plants will produce seeds, which can then be planted on outdoor farms in the proper [[biome]]. A [[stockpile]] should be created for storing the collected plants, or they will just be left outside to shrivel up in the sun. A general food stockpile will do, but a custom [[stockpile]] for specific plants will prevent the stockpile filling up with other junk. |
==Extra information== | ==Extra information== | ||
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In [[Dwarf Fortress mode|fortress mode]], it is not possible to know what type of plant a shrub will produce until it has been harvested. In [[adventure mode]], however, all shrubs are clearly identifiable upon examination. | In [[Dwarf Fortress mode|fortress mode]], it is not possible to know what type of plant a shrub will produce until it has been harvested. In [[adventure mode]], however, all shrubs are clearly identifiable upon examination. | ||
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==See Also== | ==See Also== | ||
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* [[Tree]]s | * [[Tree]]s | ||
− | + | [[Category:Agriculture]] | |
− | + | [[Category:Map tiles]] | |
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