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Editing 40d:Statue
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− | {{ | + | Statues are [[buildings]] which can be built from the {{k|b}}uild menu under {{k|s}}tatue. They can be made using one [[stone]] at the [[mason's workshop]], one bag of [[sand]] at a [[glass furnace]], or three bars of [[metal]] of the same type at a [[metalsmith's forge]] (via the [[Blacksmith|blacksmithing]] [[labor]]). |
− | + | Statues have a [[item value|base value]] of 25, compared to 10 for all other types of furniture. This makes them a good choice for raising the value of [[room]] -- to create a legendary dining room, for instance, or to meet [[noble]]s' requirements for rooms of a certain value. The final value of a statue can vary greatly depending on its [[quality]] and [[material]]; a no-quality regular stone statue is worth only 25☼, whereas a masterpiece platinum statue is worth 12,000☼. | |
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− | + | You can create a [[sculpture garden]] from a statue's {{k|q}}uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy [[thought]]) and may even organize parties there. For the purposes of building appreciation, it is the quality of the statue, not its overall value, that is important: a masterpiece stone statue will generate a happier thought than a base-quality platinum one.{{verify}} | |
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− | You can create a [[sculpture garden]] from a statue's {{k|q}}uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy [[thought]]) and may even organize parties there. For the purposes of building appreciation, it is the | ||
Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from [[smoothing]] or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress. | Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from [[smoothing]] or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress. | ||
==Ore-based statues== | ==Ore-based statues== | ||
− | + | It is more efficient as far as [[value]] and time spent to make statues from ore rather than to smelt 3 ores into 3 bars to make a metal statue. [[Silver]], [[gold]], [[platinum]], and [[aluminum]] statues, especially, should be made from raw [[ore]] instead of from smelted [[bar]]s (for instance, native gold instead of gold bars). Ore is treated as a type of [[stone]], and making a statue out of it only requires one unit of ore at a [[mason's workshop]], versus three bars at a [[metalsmith's forge]]. A statue made from ore still has the same value as one made from metal bars, and it is easier to get a high-skill [[mason]] than a high-skill [[blacksmith]], further increasing the reasoning for ore-based statues. Other ores may seem to be a better value if the resulting alloy is [[Metal#List of metals|considerably more valuable]] than the base metals, but the 3:1 difference in materials consumed would still not be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). | |
− | However, a dwarf's good [[thought]]s do not come | + | However, a dwarf's good [[thought]]s do not come from value, but from perceived [[quality]] of items they enounter, and that quality can be affected by their [[preference]]s. Stone and metal [[preference]]s are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore. So, if a dwarf's [[preference]]s are for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute. |
By default, ore is reserved for use for [[smelting]]. To lift this restriction, press {{k|z}}, then go to "stone" and enable (make green) whichever ore(s) you wish to use. To get your mason to use the ore, it must be the nearest type of stone to the mason's workshop. This technique can also be used to make high-value ore-based stone [[craft]]s at a [[craftsdwarf's workshop]]. | By default, ore is reserved for use for [[smelting]]. To lift this restriction, press {{k|z}}, then go to "stone" and enable (make green) whichever ore(s) you wish to use. To get your mason to use the ore, it must be the nearest type of stone to the mason's workshop. This technique can also be used to make high-value ore-based stone [[craft]]s at a [[craftsdwarf's workshop]]. | ||
==Statues versus mechanisms== | ==Statues versus mechanisms== | ||
− | As an alternative to building statues to increase a room's value, you can use [[mechanism]]-based structures such as [[ | + | As an alternative to building statues to increase a room's value, you can use [[mechanism]]-based structures such as [[gear assemblies]] and [[lever]]s, which have a base value of 30, versus 25 for statues. An additional advantage is that these structures, unlike statues, do not block the passage of dwarves. And levers are useful for, you know, controlling stuff. |
− | To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a [[mechanic]] instead of a [[mason]]. By using the techniques detailed in ore-based statues, above, you can make very high-value mechanisms out of ore. (Unfortunately, this technique cannot be used to make [[magma-safe]] mechanisms | + | To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a [[mechanic]] instead of a [[mason]]. By using the techniques detailed in ore-based statues, above, you can make very high-value mechanisms out of ore. (Unfortunately, this technique cannot be used to make [[magma-safe]] mechanisms, as ores have a different melting point from bars.) |
{{buildings}} | {{buildings}} | ||
− | + | [[Category:Furniture]] |