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Editing 40d:Stockpile design
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== Workshop layout for efficient hauling == | == Workshop layout for efficient hauling == | ||
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=== Farm-centric === | === Farm-centric === | ||
− | [[ | + | [[Farms]] feed a wide array of workshops. Farms directly feed the [[kitchen]], [[still]], [[millstone]] (or [[quern]]) and [[farmer's workshop]]. The mill and farmer's workshop feed the [[loom]] and [[dyer]] which feed the [[clothier]]. Farms are in turn supplied seeds from the still, mill, farmer's workshop and dining rooms completing the cycle of life. |
As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only be built in certain places, so that dictates the location and layout. | As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only be built in certain places, so that dictates the location and layout. | ||
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=== Stockpile placement === | === Stockpile placement === | ||
− | One strategy is to place the feeder stockpile immediately around the | + | One strategy is to place the feeder stockpile immediately around the stockpile. This works ok with a single workshop, but it doesn't expand well. |
SSSSS S feeder stockpile | SSSSS S feeder stockpile | ||
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=== Butcher & Tanning === | === Butcher & Tanning === | ||
− | Because tanners are supplied directly from a butcher it's best to put them right next to each other. Designate a refuse stockpile taking corpses for the butcher and Fresh raw skin for the tanner | + | Because tanners are supplied directly from a butcher it's best to put them right next to each other. Designate a refuse stockpile taking corpses for the butcher and Fresh raw skin for the tanner. |
Place a [[refuse stockpile]] nearby, behind an airlock to keep out the [[miasma]], to take the chunks and other useless by-products. | Place a [[refuse stockpile]] nearby, behind an airlock to keep out the [[miasma]], to take the chunks and other useless by-products. | ||
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=== Kitchen === | === Kitchen === | ||
− | A food stockpile accepting | + | A food stockpile accepting Meat/Fish, raw edible Plants ([[Plump Helmet]], [[Muck Root]], [[Bloated Tuber]], [[Prickle Berry]], [[Wild Strawberry]], [[Rat Weed]], [[Fisher Berry]] and [[Sun Berry]]), Cheese, Leaves, cookable Milled Plants (everything but the dyes), Fat, cookable extracts (Dwarven Syrup and all the milks). If you cook booze, include that. If you want to reserve some edible plants for brewing, leave them out. Allow the maximum barrels. {{Verify}} Remember to turn off prepared food. |
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+ | Also include a furniture stockpile accepting only barrels to ensure your prepared food gets barreled. {{Verify}} | ||
=== Brewing === | === Brewing === | ||
− | A food stockpile accepting brewable [[ | + | A food stockpile accepting brewable [[Plants]] ([[Plump Helmet]], [[Pig Tail]], [[Cave Wheat]], [[Sweet Pod]], [[Muck Root]], [[Bloated Tuber]], [[Prickle Berry]], [[Wild Strawberry]], [[Longland Grass]], [[Rat Weed]], [[Fisher Berry]], [[Rope Reed]], [[Silver Barb]], [[Sun Berry]], [[Whip Vine]]). Some of these have other uses, (like pig tail for weaving) so you might want to disallow them if you plan on using them for something else. Remember to turn off prepared food. |
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− | + | Also include a barrel stockpile to ensure a steady supply of empty barrels. | |
− | + | [[Category:Guides]] | |
− | + | [[Category:Stockpiles]] | |
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