v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Stray

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|21:09, 26 April 2011 (UTC)}}{{av}}  
+
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}  
A '''stray''' is a [[tame]] animal which neither has a master (i.e., is not a [[pet]] or a [[dog|work dog]]) and also is not assigned to a [[cage]] or [[restraint]].  All tame animals can be made "available" as pets via the Animals submenu of the [[Overall Status]] screen ({{key|z}}).  If a dwarf likes a particular type of animal and a stray one is available, the dwarf may adopt the creature.  This is limited by the dwarf's account if the [[dwarven economy]] is active.  [[Cat]]s and kittens will "adopt" a dwarf instead of the other way around; they are the only [[creatures]] in the game that behave this way.
+
A '''stray''' is a {{L|tame}} animal which neither has a master (i.e., is not a {{L|pet}} or a {{L|dog|work dog}}) and also is not assigned to a cage /rope / chain.  All tame animals can be made "available" as pets via the Animals submenu of the {{L|Overall Status}} screen ({{key|z}}).  If a dwarf likes a particular type of animal and a stray one is available, the dwarf may adopt the creature.  This is limited by the dwarf's account if the {{L|dwarven economy}} is active.  {{L|Cat}}s and kittens will "adopt" a dwarf instead of the other way around; they are the only {{L|creatures}} in the game that behave this way.
  
A large number of wild creatures can be tamed (turning them into strays) via the [[Animal training]] [[labor]] if they are first captured in a [[cage trap]].  Certain exotic animals can be tamed after the [[Dungeon master]] shows up at your fortress.
+
A large number of wild creatures can be tamed (turning them into strays) via the {{L|Animal training}} {{L|labor}} if they are first captured in a {{L|cage trap}}.  Certain exotic animals can be tamed after the {{L|Dungeon Master}} shows up at your fortress.
  
Stray young animals will follow around one of their parents, if alive.  Young stray animals without parents and adult strays will tend to cluster around [[meeting hall]]s or [[statue garden]]s, if there are any.  Animals which arrive with new [[immigrant]]s will start out as pets of one of the migrants.
+
Stray young animals will follow around one of their parents, if alive.  Young stray animals without parents and adult strays will tend to cluster around {{L|meeting hall}}s or {{L|statue garden}}s, if there are any.  Animals which arrive with new {{L|immigrant}}s will start out as pets of one of the migrants.
  
When an animal becomes a [[pet]], it is given a name if it doesn't already have one.  Stray animals with names have either killed another [[creature]] or had their owner die.
+
When an animal becomes a {{L|pet}}, it is given a name if it doesn't already have one.  Stray animals with names have either killed another {{L|creature}} or had their owner die.
  
Named animals will be buried in [[coffin]]s or placed in a [[graveyard]].  Unnamed strays which die will be treated as ordinary [[refuse]], and their corpses ''cannot'' be [[butcher]]ed, so it is best to [[slaughter]] them before they die of old age.
+
Named animals will be buried in {{L|coffin}}s or placed in a {{L|graveyard}}.  Unnamed strays which die will be treated as ordinary {{L|refuse}}; their corpse (if {{L|butcher|butcherable}}) can be used for {{L|meat}} and their {{L|bone}}s, {{L|skull}}, and {{L|skin}} can be used for {{L|craft}}s and other goods.
  
 
{{Category|Animals}}
 
{{Category|Animals}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)