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Editing 40d:Stupid dwarf trick
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{{D for Dwarf}} | {{D for Dwarf}} | ||
− | A '''stupid dwarf trick''' is any project that requires a large amount | + | A '''stupid dwarf trick''' is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players. |
==Adventure Mode Fortress== | ==Adventure Mode Fortress== | ||
− | Build a fortress specifically for exploring in [[adventure mode]]. You can either make a nasty monster-filled challenge, or a | + | Build a fortress specifically for exploring in [[adventure mode]]. You can either make a nasty monster-filled challenge, or a Smörgåsbord of masterpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. |
'''Difficulty:''' The sky's the limit. | '''Difficulty:''' The sky's the limit. | ||
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'''Usefulness:''' Low. | '''Usefulness:''' Low. | ||
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==Aqueduct Power== | ==Aqueduct Power== | ||
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'''Usefulness:''' High. As much water and power as you want, wherever you want, whenever you want. | '''Usefulness:''' High. As much water and power as you want, wherever you want, whenever you want. | ||
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==Aquifer Power== | ==Aquifer Power== | ||
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Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. | Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. | ||
− | '''Difficulty:''' Low. If you insist on highly trained operators with high-quality ballistas, it gets harder. | + | '''Difficulty:''' Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder. |
'''Usefulness:''' A complicated and dangerous way to defend a single corridor. Ultimately extremely effective. Sometimes. | '''Usefulness:''' A complicated and dangerous way to defend a single corridor. Ultimately extremely effective. Sometimes. | ||
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Build a wall across a riverbed to stop the flow of water. Floodgates optional. | Build a wall across a riverbed to stop the flow of water. Floodgates optional. | ||
− | Bonus: excavate a reservoir and a lower river valley | + | Bonus: excavate a reservoir and a lower river valley |
− | Bonus: build a control center to control the water flow | + | Bonus: build a control center to control the water flow |
Bonus: draw your entire energy from a power station within | Bonus: draw your entire energy from a power station within | ||
'''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. (See [[dam]], or Moses effect, below. But with the bonuses it gets a bit harder. | '''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. (See [[dam]], or Moses effect, below. But with the bonuses it gets a bit harder. | ||
− | '''Usefulness:''' Depends on how | + | '''Usefulness:''' Depends on how much bonuses you fullfill. The Power station is obvious, and with the control room you could build up a nice defense system. |
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− | ==Doberman | + | ==Doberman Launcher== |
− | Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets. The trap actually going off will probably be very bad for your framerate. Bonus: Train all dogs inside as | + | Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets. The trap actually going off will probably be very bad for your framerate. Bonus: Train all dogs inside as wardogs when they mature. Super bonus: Make it a Bear Trap. MEGADWARF bonus: Combine with a drowning chamber and carp tarp. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
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==Drowning Chamber== | ==Drowning Chamber== | ||
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'''Difficulty:''' Moderate. | '''Difficulty:''' Moderate. | ||
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==Greenhouse== | ==Greenhouse== | ||
− | A [[ | + | A [[greenhouse]] is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse above ground and cover it with a glass roof to keep your farmers safe. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
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'''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. | '''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. | ||
− | '''Usefulness:''' None | + | '''Usefulness:''' None. |
=="I dinna say we wurren't crazy!"== | =="I dinna say we wurren't crazy!"== | ||
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Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by Irregular Webcomic. | Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by Irregular Webcomic. | ||
− | '''Difficulty:''' Mainly in putting up with the incessant | + | '''Difficulty:''' Mainly in putting up with the incessant channelling, and avoiding dropping large chunks of ceiling onto the floor from five levels up. |
− | '''Usefulness:''' Negative, due to the insane amounts of space it takes up | + | '''Usefulness:''' Negative, due to the insane amounts of space it takes up. |
==It's A TRAP!== | ==It's A TRAP!== | ||
− | It seems that [[ | + | It seems that [[traps]] are buildable outside. This provides for numerous opportunities. The first that comes to mind is to trap the entire outside world of your embarkation point. This will make your sieges very amusing, as a hundred high-level goblins rush onto the field and are immediately shredded into ribbons by invisible traps before even seeing one dwarf. |
'''Difficulty:''' High. Depending on the size of your embarkation point, this may involve placing thousands of traps. Depending on the type of trap, that may involve making tens of thousands of trap components. | '''Difficulty:''' High. Depending on the size of your embarkation point, this may involve placing thousands of traps. Depending on the type of trap, that may involve making tens of thousands of trap components. | ||
'''Usefulness:''' High. Sieges will be instantaneous, and if you use cage traps, your [[arena]] will never want for combatants, including all those pesky wild animals you no longer need to hunt for. | '''Usefulness:''' High. Sieges will be instantaneous, and if you use cage traps, your [[arena]] will never want for combatants, including all those pesky wild animals you no longer need to hunt for. | ||
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==Journey to the Center of the Earth== | ==Journey to the Center of the Earth== | ||
− | Construct a sturdy vessel hanging over the top of a magma pipe or volcano, outfitted with everything your intrepid crew might need for their journey of exploration - food, booze, sleeping quarters and a bridge a must, but depending on the amount of effort it can include other items such as a recreation deck, water reservoir and trade depot for dealing with the natives. When all is ready, lock the explorers inside and send them on their way | + | Construct a sturdy vessel hanging over the top of a magma pipe or volcano, outfitted with everything your intrepid crew might need for their journey of exploration - food, booze, sleeping quarters and a bridge a must, but depending on the amount of effort it can include other items such as a recreation deck, water reservoir and trade depot for dealing with the natives. When all is ready, lock the explorers inside and send them on their way. |
'''Difficulty:''' Moderate to High, depending on the size of the ship. For bonus points, carve the entire thing out of existing rock overhanging a magma pipe and engrave it with messages. The main problem is getting the whole crew inside at the same time - separate sleeping quarters help here. | '''Difficulty:''' Moderate to High, depending on the size of the ship. For bonus points, carve the entire thing out of existing rock overhanging a magma pipe and engrave it with messages. The main problem is getting the whole crew inside at the same time - separate sleeping quarters help here. | ||
− | '''Usefulness:''' Negative. For some reason, no explorers have returned. Of course, if you select only the [[ | + | '''Usefulness:''' Negative. For some reason, no explorers have returned. Of course, if you select only the [[Nobles | Best and Brightest]] for the ship's crew... |
==Labyrinth== | ==Labyrinth== | ||
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'''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. | '''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. | ||
− | '''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it | + | '''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. |
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==Magma Chamber== | ==Magma Chamber== | ||
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'''Difficulty:''' Dangerous as any magma project. | '''Difficulty:''' Dangerous as any magma project. | ||
− | '''Usefulness:''' It's like a drowning chamber, but | + | '''Usefulness:''' It's like a drowning chamber, but you can't recover most of the victim's stuff. |
==Magma Cannon== | ==Magma Cannon== | ||
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==Magma Mausoleum== | ==Magma Mausoleum== | ||
− | This trick involves dripping water on to the middle of a magma pool until you have a column of obsidian, then channeling down into the obsidian ''more than'' one Z level, and putting a burial receptacle there. This probably won't work in magma tubes or | + | This trick involves dripping water on to the middle of a magma pool until you have a column of obsidian, then channeling down into the obsidian ''more than'' one Z level, and putting a burial receptacle there. This probably won't work in magma tubes or Volcanos since the created obsidian would fall into the bottomless pit. The trick is getting the water to fall onto the magma in a controlled manner. Bonus points for each additional level down you manage to place the coffin. |
'''Difficulty:''' High. Requires certain resources from the start, plus lots of setup. And your dwarves tend to erupt into dwarf steam occasionally. | '''Difficulty:''' High. Requires certain resources from the start, plus lots of setup. And your dwarves tend to erupt into dwarf steam occasionally. | ||
− | '''Usefulness:''' None, since an obsidian lined room with | + | '''Usefulness:''' None, since an obsidian lined room with the exact same furniture somewhere else will please your nobles just as much. |
==Magma Pumping== | ==Magma Pumping== | ||
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*BONUS:Make the statue hollow and have dwarves live inside it. | *BONUS:Make the statue hollow and have dwarves live inside it. | ||
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==Moses Effect== | ==Moses Effect== | ||
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'''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an [[Aquifer]], although that is far more difficult. | '''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an [[Aquifer]], although that is far more difficult. | ||
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==[[Obsidian]] factory== | ==[[Obsidian]] factory== | ||
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'''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | '''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | ||
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==Pressure Washer== | ==Pressure Washer== | ||
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'''Difficulty:''' Medium, construction technique takes some consideration. | '''Difficulty:''' Medium, construction technique takes some consideration. | ||
− | '''Usefulness:''' Medium-High. Tested with 50 recruits standing | + | '''Usefulness:''' Medium-High. Tested with 50 recruits standing infront of it when the floodgates opened, killed 46 of them, including ones not pushed into the pit. |
BONUS: Fill it with Magma instead (though Magma doesn't pressurize). | BONUS: Fill it with Magma instead (though Magma doesn't pressurize). | ||
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==Self Destruct Lever== | ==Self Destruct Lever== | ||
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You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. | You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. | ||
− | '''Difficulty:''' Moderate. | + | '''Difficulty:''' Moderate. |
'''Usefulness:''' Depends on size - bigger is better. | '''Usefulness:''' Depends on size - bigger is better. | ||
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==Underground Perpetual Motion Power Plant== | ==Underground Perpetual Motion Power Plant== | ||
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'''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | '''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | ||
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==Vomitorium== | ==Vomitorium== | ||
− | Prevents [[cave adaption]]. It's like the greenhouse, only instead of a farm, it's | + | Prevents [[cave adaption]]. It's like the greenhouse, only instead of a farm, it's [[meeting hall]] or [[barracks]]. Since you can't build [[table]]s or [[bed]]s outside, build the room and [[channel]] down to it, or build a [[bridge]] or two over the top. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
− | '''Usefulness:''' Low. | + | '''Usefulness:''' Low. Can be a problem when [[goblin]] archers get involved. |
− | == | + | ==Rehabilitation Centre== |
− | + | Had any problems with dwarves charging brainlessly towards the enemy, getting slaughtered, and then starting a tantrum spiral that will destroy your fortress? Turn your prison into a luxurious room full of things that make dwarves happy. Add artifact furniture, beds, a booze stockpile, chains made of gold (or anything valuable,) a waterfall, creatures in cages, etc. Hopefully they will return to society as a happy, productive dwarf. | |
− | + | '''Difficulty:''' Low. Acquiring valuable items and setting up the waterfall can be annoying sometimes. Also you need guards to actually put them in jail. | |
− | + | '''Usefulness:''' High. A tantrum spiral can quickly turn a productive fort of 200+ dwarves into a rioting fortress with just a handful of insane, miserable dwarves who spend their time punching people and breaking furniture. Don't let it happen to you. | |
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− | ''' | + | <!-- |
+ | '''Difficulty:''' | ||
− | + | '''Usefulness:''' | |
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