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Editing 40d:Stupid dwarf trick
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{{D for Dwarf}} | {{D for Dwarf}} | ||
− | A '''stupid dwarf trick''' is any project that requires a large amount | + | A '''stupid dwarf trick''' is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players. |
− | == | + | ==Monumental Statue== |
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− | + | '''Difficulty:''' Depends on how big you want the statue to be. | |
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− | + | '''Usefulness:''' None. | |
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− | '''Usefulness:''' | ||
==Artificial Waterfall== | ==Artificial Waterfall== | ||
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'''Usefulness:''' Dwarves love [[waterfall]]s. Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower framerate. | '''Usefulness:''' Dwarves love [[waterfall]]s. Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower framerate. | ||
− | == | + | ==Execution Tower== |
− | + | Just a tall tower to chuck your captives to their deaths. | |
+ | |||
+ | '''Difficulty:''' Easy. | ||
− | ''' | + | '''Usefulness:''' Lets you dispose of prisoners, and claim expensive silk, meltable iron, and (eventually) useful bones. |
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==Bridge-a-pult== | ==Bridge-a-pult== | ||
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'''Difficulty:''' The hard part is the nasty place they get flung to. | '''Difficulty:''' The hard part is the nasty place they get flung to. | ||
− | '''Usefulness:''' There are a | + | '''Usefulness:''' There are a lot more effective ways to defend a fortress, but not as entertaining. |
+ | |||
==Dam== | ==Dam== | ||
Build a wall across a riverbed to stop the flow of water. Floodgates optional. | Build a wall across a riverbed to stop the flow of water. Floodgates optional. | ||
− | + | '''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. | |
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− | ''' | + | '''Usefulness:''' Dubious. |
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− | == | + | ==[[Tower-cap]] Farm== |
− | + | You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. | |
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'''Difficulty:''' Moderate. | '''Difficulty:''' Moderate. | ||
− | '''Usefulness:''' | + | '''Usefulness:''' Yes, if it's big enough. |
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− | ' | + | ==Magma Pumping== |
+ | It's a lot like pumping water, only more dangerous, and requires the [[screw pump|pumps]] to use [[magma-proof]] pipes and screws in their construction. | ||
− | ''' | + | '''Difficulty:''' The difficult part is making all those [[iron]] or [[steel]] pumps and [[bauxite]] [[floodgate]]s. Very high risk. |
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− | + | '''Usefulness:''' Magma is fun, but impractical. | |
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− | + | ==Booze Bomb== | |
+ | If you set barrels of booze on fire they explode. Can possibly be used as a complex trap. About the only way to start a fire on demand is magma. Possibly caged fire imps or magma men. | ||
− | ''' | + | '''Difficulty:''' High. |
− | + | '''Usefulness:''' There many easier ways to kill goblins, but few that set them on fire. | |
− | ''' | ||
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==Greenhouse== | ==Greenhouse== | ||
− | A [[ | + | A [[greenhouse]] is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For the maximum style, build a glass roof to keep your farmers safe. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
− | '''Usefulness:''' Surface plants | + | '''Usefulness:''' Surface plants are not so much more useful than underground crops. [[Rope reed]] can be grown year round. |
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− | '''Difficulty:''' | + | ==Gladiator Arena== |
+ | '''Difficulty:''' Moderate, but time consuming. | ||
− | '''Usefulness:''' | + | '''Usefulness:''' The most difficult way to dispose of prisoners. It does give your soldiers a little bit of experience. |
− | == | + | ==Self Destruct Lever== |
+ | '''Difficulty:''' Very high. Extremely dangerous. | ||
− | + | '''Usefulness:''' None. By definition. | |
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− | ''' | + | ==Flood the World== |
+ | '''Difficulty:''' High danger. Will kill your frame rate. | ||
− | + | '''Usefulness:''' Will prevent any sieges, at least. Or anything else. | |
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− | + | ==[[Ballista]] Battery== | |
+ | Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. | ||
− | ''' | + | '''Difficulty:''' Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder. |
− | + | '''Usefulness:''' A complicated and dangerous way to defend a single corridor. | |
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− | ' | + | ==[[Swimming]] pool== |
+ | It's a reservoir that fills to 4/7 exactly. Station soldiers inside, lock them in, and fill. This way they gain [[swimming]] skill. | ||
− | + | '''Difficulty:''' Low. It's just a pair of reservoirs. | |
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− | + | '''Usefulness:''' The swimming skill is only slightly useful. This is most useful if the entrance to your fort has narrow walkways/moats surrounded by water, and you station your soldiers there. | |
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− | + | ==[[Ice]] tower== | |
− | + | '''Difficulty:''' Low. You need to be on a freezing map to pull it off. | |
− | ''' | + | '''Usefulness:''' None. |
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− | + | ==[[Obsidian]] factory== | |
+ | You need one reservoir of water, and one of magma. Mix, cool and mine. | ||
− | '''Difficulty:''' | + | '''Difficulty:''' Medium. |
− | '''Usefulness:''' | + | '''Usefulness:''' High. |
− | == | + | ==Drowning Chamber== |
+ | '''Difficulty:''' Moderate. | ||
− | + | '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else. | |
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− | '''Usefulness:''' | ||
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==Magma Chamber== | ==Magma Chamber== | ||
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'''Difficulty:''' Dangerous as any magma project. | '''Difficulty:''' Dangerous as any magma project. | ||
− | '''Usefulness:''' It's like a drowning chamber, but | + | '''Usefulness:''' It's like a drowning chamber, but you can't recover most of the victim's stuff. |
− | == | + | ==Labyrinth== |
− | + | '''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. | |
− | ''' | + | '''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. |
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− | == | + | ==[[Adventure Mode]] Fortress== |
− | + | '''Difficulty:''' The sky's the limit. | |
− | ''' | + | '''Usefulness:''' Not applicable. |
− | '' | + | ==Vomitorium== |
+ | It's like the greenhouse, only instead of a farm, it's meeting hall. Prevents [[cave adaption]]. | ||
− | + | '''Difficulty:''' Low. | |
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− | '''Difficulty:''' | ||
− | '''Usefulness:''' | + | '''Usefulness:''' Low. |
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==Pit o' Doom== | ==Pit o' Doom== | ||
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'''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | '''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | ||
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==Underground Perpetual Motion Power Plant== | ==Underground Perpetual Motion Power Plant== | ||
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'''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | '''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | ||
− | == | + | ==[[Computing|Dwarfputer]] Complex== |
− | A | + | A big mess of fluid and/or machine logic full of hatches, floodgates, gears, pumps, etc. and powered by waterwheels, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps. |
− | '''Difficulty:''' | + | '''Difficulty:''' Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates. |
− | '''Usefulness:''' | + | '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do and makes them stronger. Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes. |
− | == | + | ==Alarm Clock== |
− | + | Are your soldiers all sound asleep while blood soaks the walls? No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000! Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes! | |
− | + | '''Difficulty:''' Low. | |
− | + | '''Usefulness:''' Low. | |
− | + | <!-- | |
− | + | '''Difficulty:''' | |
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− | <!-- | ||
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− | ''' | + | '''Usefulness:''' |
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