v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Stupid dwarf trick
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | A '''stupid dwarf trick''' is any project that requires a large amount | + | A '''stupid dwarf trick''' is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players. |
==Adventure Mode Fortress== | ==Adventure Mode Fortress== | ||
− | Build a fortress specifically for exploring in [[adventure mode]]. You can either make a nasty monster-filled challenge, or a | + | Build a fortress specifically for exploring in [[adventure mode]]. You can either make a nasty monster-filled challenge, or a smorgasborg of masterpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. |
'''Difficulty:''' The sky's the limit. | '''Difficulty:''' The sky's the limit. | ||
Line 37: | Line 17: | ||
'''Usefulness:''' Low. | '''Usefulness:''' Low. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Aqueduct Power== | ==Aqueduct Power== | ||
Line 52: | Line 24: | ||
'''Usefulness:''' High. As much water and power as you want, wherever you want, whenever you want. | '''Usefulness:''' High. As much water and power as you want, wherever you want, whenever you want. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Aquifer Power== | ==Aquifer Power== | ||
Line 78: | Line 42: | ||
Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. | Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. | ||
− | '''Difficulty:''' Low. If you insist on highly trained operators with high-quality ballistas, it gets harder. | + | '''Difficulty:''' Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder. |
'''Usefulness:''' A complicated and dangerous way to defend a single corridor. Ultimately extremely effective. Sometimes. | '''Usefulness:''' A complicated and dangerous way to defend a single corridor. Ultimately extremely effective. Sometimes. | ||
Line 92: | Line 56: | ||
Build a wall across a riverbed to stop the flow of water. Floodgates optional. | Build a wall across a riverbed to stop the flow of water. Floodgates optional. | ||
− | + | '''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. (See Moses effect, below, or simply drop ridiculous amounts of stone in with orchestrated [[cave-in]]s.) | |
− | |||
− | |||
− | |||
− | '''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. (See | ||
− | '''Usefulness:''' | + | '''Usefulness:''' Dubious. |
− | |||
− | |||
− | + | ==Doberman Launcher== | |
− | + | Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets. The trap actually going off will probably be very bad for your framerate. Bonus: Train all dogs inside as wardogs when they mature. Super bonus: Make it a Bear Trap. MEGADWARF bonus: Combine with a drowning chamber and carp trap | |
− | |||
− | |||
− | ==Doberman | ||
− | Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway. Link this cage to a pressure plate beside it. Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets. The trap actually going off will probably be very bad for your framerate. Bonus: Train all dogs inside as | ||
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
Line 115: | Line 69: | ||
==Drowning Chamber== | ==Drowning Chamber== | ||
− | |||
− | |||
'''Difficulty:''' Moderate. | '''Difficulty:''' Moderate. | ||
Line 129: | Line 81: | ||
==Dwarven Apartment Complex== | ==Dwarven Apartment Complex== | ||
− | Essentially, one of the many possible [[mega constructions]] dedicated to providing dwarves with rooms so high above the ground they get vertigo. Every floor must have plenty of rooms of at least 2x3 squares, with walls and a door surrounding this. Oh, and it has to go up as many Z-levels as possible. For extra credit, decide on what the top story will be (i.e. as many levels up as you deem possible, minus one so you can build a roof) and turn this into a Royal bedroom for a [[noble]], complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended middle finger. | + | Essentially, one of the many possible [[mega constructions]] dedicated to providing dwarves with rooms so high above the ground they get vertigo. Every floor must have plenty of rooms of at least 2x3 squares, with walls and a door surrounding this. Oh, and it has to go up as many Z-levels as possible. For extra credit, decide on what the top story will be (i.e. as many levels up as you deem possible, minus one so you can build a roof) and turn this into a Royal bedroom for a [[noble]], complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended middle finger. |
− | |||
'''Difficulty:''' Low, although the walls around the rooms can be a bit fiddly due to the impossibility of building walls on constructed floors (yes, an extra credit challenge is to do this without using Remove Construction). | '''Difficulty:''' Low, although the walls around the rooms can be a bit fiddly due to the impossibility of building walls on constructed floors (yes, an extra credit challenge is to do this without using Remove Construction). | ||
− | '''Usefulness:''' Limited, because you could just dig the things underground and save yourself the hassle | + | '''Usefulness:''' Limited, because you could just dig the things underground and save yourself the hassle. |
==Execution Tower== | ==Execution Tower== | ||
Line 149: | Line 100: | ||
==Gladiator Arena== | ==Gladiator Arena== | ||
− | Station some soldiers at the bottom of a shallow [[ | + | Station some soldiers at the bottom of a shallow [[pit]] and dump your captives in. You can also use dangerous animals instead of soldiers. For extra points, put the prisoners in cages connected to ramps underneath the arena floor. One lever will open both the cage and a hatch above the ramp. |
'''Difficulty:''' Moderate, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive. | '''Difficulty:''' Moderate, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive. | ||
Line 156: | Line 107: | ||
==Glass Ceiling== | ==Glass Ceiling== | ||
− | Sick of having your | + | Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps. |
'''Difficulty:''' Medium. Very grueling. | '''Difficulty:''' Medium. Very grueling. | ||
− | '''Usefulness:''' Low | + | '''Usefulness:''' Low. |
==Greenhouse== | ==Greenhouse== | ||
− | A [[ | + | A [[greenhouse]] is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse above ground and cover it with a glass roof to keep your farmers safe. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
Line 182: | Line 133: | ||
'''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. | '''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. | ||
− | '''Usefulness:''' None | + | '''Usefulness:''' None. |
=="I dinna say we wurren't crazy!"== | =="I dinna say we wurren't crazy!"== | ||
Line 188: | Line 139: | ||
Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by Irregular Webcomic. | Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by Irregular Webcomic. | ||
− | '''Difficulty:''' Mainly in putting up with the incessant | + | '''Difficulty:''' Mainly in putting up with the incessant channelling, and avoiding dropping large chunks of ceiling onto the floor from five levels up. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Usefulness:''' Negative, due to the insane amounts of space it takes up. | |
− | |||
− | + | ==Journey to the Centre of the Earth== | |
− | |||
− | |||
− | + | Construct a sturdy vessel hanging over the top of a magma pipe or volcano, outfitted with everything your intrepid crew might need for their journey of exploration - food, booze, sleeping quarters and a bridge a must, but depending on the amount of effort it can include other items such as a recreation deck, water reservoir and trade depot for dealing with the natives. When all is ready, lock the explorers inside and send them on their way. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Construct a sturdy vessel hanging over the top of a magma pipe or volcano, outfitted with everything your intrepid crew might need for their journey of exploration - food, booze, sleeping quarters and a bridge a must, but depending on the amount of effort it can include other items such as a recreation deck, water reservoir and trade depot for dealing with the natives. When all is ready, lock the explorers inside and send them on their way | ||
'''Difficulty:''' Moderate to High, depending on the size of the ship. For bonus points, carve the entire thing out of existing rock overhanging a magma pipe and engrave it with messages. The main problem is getting the whole crew inside at the same time - separate sleeping quarters help here. | '''Difficulty:''' Moderate to High, depending on the size of the ship. For bonus points, carve the entire thing out of existing rock overhanging a magma pipe and engrave it with messages. The main problem is getting the whole crew inside at the same time - separate sleeping quarters help here. | ||
− | '''Usefulness:''' Negative. For some reason, no explorers have returned | + | '''Usefulness:''' Negative. For some reason, no explorers have returned. |
==Labyrinth== | ==Labyrinth== | ||
Line 226: | Line 157: | ||
'''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. | '''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. | ||
− | '''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it | + | '''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. |
− | |||
− | |||
==Magma Chamber== | ==Magma Chamber== | ||
− | |||
− | |||
'''Difficulty:''' Dangerous as any magma project. | '''Difficulty:''' Dangerous as any magma project. | ||
− | '''Usefulness:''' It's like a drowning chamber, but | + | '''Usefulness:''' It's like a drowning chamber, but you can't recover most of the victim's stuff. |
==Magma Cannon== | ==Magma Cannon== | ||
[http://www.bay12games.com/forum/index.php?topic=33837.0 It can be done!] It uses a row of pumps to pressurize the magma in a chamber with only one exit. When the floodgate opens, the magma flies out a short distance. | [http://www.bay12games.com/forum/index.php?topic=33837.0 It can be done!] It uses a row of pumps to pressurize the magma in a chamber with only one exit. When the floodgate opens, the magma flies out a short distance. | ||
− | '''Difficulty:''' Very high. You need [[ | + | '''Difficulty:''' Very high. You need [[iron]] and [[bauxite]] [[screw pump]]s to make it work, plus a big above-ground construction. |
− | '''Usefulness:''' Marginal. But very cool. | + | '''Usefulness:''' Marginal. But very cool. |
==Magma Mausoleum== | ==Magma Mausoleum== | ||
− | This trick involves dripping water on to the middle of a magma pool until you have a column of obsidian, then channeling down into the obsidian ''more than'' one Z level, and putting a burial receptacle there. This probably won't work in magma tubes or | + | This trick involves dripping water on to the middle of a magma pool until you have a column of obsidian, then channeling down into the obsidian ''more than'' one Z level, and putting a burial receptacle there. This probably won't work in magma tubes or Volcanos since the created obsidian would fall into the bottomless pit. The trick is getting the water to fall onto the magma in a controlled manner. Bonus points for each additional level down you manage to place the coffin. |
'''Difficulty:''' High. Requires certain resources from the start, plus lots of setup. And your dwarves tend to erupt into dwarf steam occasionally. | '''Difficulty:''' High. Requires certain resources from the start, plus lots of setup. And your dwarves tend to erupt into dwarf steam occasionally. | ||
− | '''Usefulness:''' None, since an obsidian lined room with | + | '''Usefulness:''' None, since an obsidian lined room with the exact same furniture somewhere else will please your nobles just as much. |
==Magma Pumping== | ==Magma Pumping== | ||
Line 259: | Line 186: | ||
==Mega/Water Drowning Trap-Thing== | ==Mega/Water Drowning Trap-Thing== | ||
− | This is basically a channel above some | + | This is basically a channel above some pressurised water with a short tunnel leading to a door. The door needs to be connected to a lever somewhere in a safe part of the fortress. Position the door facing the main stairs into your fortress (for multiple stairs use multiple traps). When enemies come down the stairs, pull the lever and make them drown. (It helps to seal off the rooms). |
'''Difficulty:''' Medium. Needs flowing water under pressure and levers. | '''Difficulty:''' Medium. Needs flowing water under pressure and levers. | ||
Line 269: | Line 196: | ||
'''Difficulty:''' Depends on how big you want the statue to be. If you are feeling really masochistic, cast it out of obsidian using magma and water. | '''Difficulty:''' Depends on how big you want the statue to be. If you are feeling really masochistic, cast it out of obsidian using magma and water. | ||
− | '''Usefulness:''' None | + | '''Usefulness:''' None. |
− | |||
− | |||
− | |||
==Moses Effect== | ==Moses Effect== | ||
Line 280: | Line 204: | ||
'''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an [[Aquifer]], although that is far more difficult. | '''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an [[Aquifer]], although that is far more difficult. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==[[Obsidian]] factory== | ==[[Obsidian]] factory== | ||
Line 301: | Line 218: | ||
'''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | '''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Self Destruct Lever== | ==Self Destruct Lever== | ||
Line 344: | Line 236: | ||
You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. | You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. | ||
− | '''Difficulty:''' Moderate | + | '''Difficulty:''' Moderate. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Usefulness:''' | + | '''Usefulness:''' Yes, if it's big enough. |
==Underground Perpetual Motion Power Plant== | ==Underground Perpetual Motion Power Plant== | ||
Line 361: | Line 246: | ||
'''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | '''Usefulness:''' Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Vomitorium== | ==Vomitorium== | ||
− | Prevents [[cave adaption]]. It's like the greenhouse, only instead of a farm, it's | + | Prevents [[cave adaption]]. It's like the greenhouse, only instead of a farm, it's [[meeting hall]] or [[barracks]]. Since you can't build [[table]]s or [[bed]]s outside, build the room and [[channel]] down to it, or build a [[bridge]] or two over the top. |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
− | '''Usefulness:''' Low. | + | '''Usefulness:''' Low. Can be a problem when [[goblin]] archers get involved. |
− | + | <!-- | |
− | + | '''Difficulty:''' | |
− | + | '''Usefulness:''' | |
− | + | --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |