v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Suicide booth

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|14:19, 13 June 2014 (UTC)}}
 
{{av}}
 
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
A '''suicide booth''' is a tiny room used to dispose of unwanted dwarves, be they filthy [[migrant]]sobnoxious [[noble]]s, or crippled warriors.   (Variations can be used on unwanted [[pet]]s as well.)
+
A '''suicide booth''' is a tiny room used to dispose of useless [[migrant]]s and obnoxious [[noble]]s. It takes advantage of the fact that [[sleep]]ing dwarves trigger traps.  
  
''Be aware that dwarves who lose friends or pets will receive a very strong bad [[thought]] that may trigger a [[tantrum]].''
+
=The basic booth=
  
==The basic booth==
+
The booth is a tiny room containing only a [[trap]], and sealed with a door. The only place to stand is on the trap. Lure your victim to the booth, and lock him in. Eventually he'll fall asleep, and the trap springs.
  
The booth is a tiny room containing some sort of trap connected to a lever, and possibly sealed with a door.  The victim is lured to the booth, and locked in if necessary. A lever is pulled, and the trap activates.
+
==Baiting the trap==
 
 
===The victim enters the trap===
 
  
 
For most dwarves, you can draft the victim into the [[military]], and station him inside the booth.  
 
For most dwarves, you can draft the victim into the [[military]], and station him inside the booth.  
  
For nobles, who cannot be drafted, a lever must be installed in the room for them to pull, restricted via workshop profile so that other dwarves will not touch it. Since a simple trap and a lever cannot be in the same square, the room must be at least 2 tiles big, and the trap builder must consider that the victim may be standing on either tile.
+
Nobles are a little trickier, since they can't be drafted. You can get around this by placing a [[lever]] inside the booth. Pulling levers is one of the few tasks that nobles will do. Set the lever's profile so that only the noble can pull it. Link the lever to the door to avoid the need for micromanagement. There is a chance that the victim will sleep on the lever, rather than the trap.  
 
 
For children, who will not even pull levers, [[construction|construct]] walls or floors inside the room and then designate them for removal while all other adult civilian dwarves and nobles are currently busy performing other tasks.
 
 
 
For pets, one method is to station the owner inside the room until the pets follow, then station him/her outside the room and lock the door before the pets have a chance to react.
 
 
 
===The trap===
 
This can be a simple upright spear (i.e. [[menacing spike]]), a [[dwarven atom smasher|drawbridge]], or some more complex device involving retracting bridges and long falls, water to drown the victim or magma for a flashier end.
 
 
 
If crippling, rather than killing, is desired (as often preferred with [[Hammerer]]s), a wooden/glass [[menacing spike]] or a fall of no more than a few [[z-level]]s is often recommended.  If it doesn't achieve the desired results the first time, you can always do it again.
 
  
===The trigger===
+
==Non-lethal variant==
As mentioned above, a lever needs to be pulled, either by a second dwarf, or by the victim once inside the room.  If the target is not on the desired square, the "Pull" command for the lever can be set on {{k|r}}epeat, in the hopes that the target will walk onto the trap - they never see it coming.
 
  
==Slow option==
+
For a non-lethal booth, use a [[cage]] trap. Unlock the door, and a dwarf will come along to haul the dwarf cage to an animal stockpile. This lets you keep your [[hammerer]] in cold storage, or export your migrants back to the [[Mountainhomes]].
A simpler (but less entertaining) approach is just to lock the dwarf in a room, perhaps either a workshop that is not needed or a bedroom, wait for the dwarf to die of dehydration or starvation. Obviously, this does not work for pets.
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: