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Editing 40d:Swimmer
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{{Skill | {{Skill | ||
− | | color = | + | | color = rgb(0,192,192) |
| skill = Swimmer | | skill = Swimmer | ||
− | | | + | | speciality = Swimming |
| profession = None | | profession = None | ||
| job name = None | | job name = None | ||
| tasks = | | tasks = | ||
* Getting in and out of water | * Getting in and out of water | ||
− | * Staying calm underwater}} | + | * Staying calm underwater |
− | + | }} | |
+ | Swimmers can swim in [[water]] without drowning. | ||
− | + | By moving carefully ({{k|alt}}+direction) into open space above water and selecting the option to move below (such as West/Below), then you can swim about without drowning. To get out, move carefully against a shoreline and select the option to move above. | |
− | + | Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|>}} and {{k|<}} respectively. Note that air-breathers will be unable to breathe two levels beneath the surface. | |
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− | Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|>}} and {{k|<}} respectively. Note that air-breathers will be unable to breathe | ||
It is trained by: | It is trained by: | ||
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*Drowning. | *Drowning. | ||
*Walking on an [[ocean]] wave. | *Walking on an [[ocean]] wave. | ||
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Notable ways that it is not gained include: | Notable ways that it is not gained include: | ||
*Crossing a [[brook]]. | *Crossing a [[brook]]. | ||
− | To train swimming skill, find a pool of shallow water (preferably depth 4, which is safe) or a body of water with slopes (such as a | + | To train swimming skill, find a pool of shallow water (preferably depth 4, which is safe) or a body of water with slopes (such as a lake). The speed of training seems to vary depending on the strength of the current; higher levels of water usually mean more current, and more pushing of your character around. Brooks count as ground tiles, you can't swim in them. |
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+ | If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a ramp or stairway, and if neither are accessible, they're done for. | ||
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+ | A novice swimmer is able to safely get out of water without needing a ramp or stairway, but they will panic in [[#Drowning|certain situations]] | ||
− | + | Normal swimmers do not panic like novices do, so training to this level is highly recommended. | |
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In adventure mode, water preference can be switched between "when possible" and "necessary" by pressing {{k|m}}. | In adventure mode, water preference can be switched between "when possible" and "necessary" by pressing {{k|m}}. | ||
− | If knocked into a pond or stream in adventure mode, it is possible to escape using (alt) and a direction key to move carefully onto the shore | + | If knocked into a pond or stream in adventure mode, it is possible to escape using (alt) and a direction key to move carefully onto the shore. |
== Drowning == | == Drowning == | ||
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The following situations will make a novice swimmer panic: | The following situations will make a novice swimmer panic: | ||
*Falling into water from a height. | *Falling into water from a height. | ||
− | * | + | *Diving two Z-Levels beneath the surface. |
The amount of weight a creature is carrying does not make them drown faster. | The amount of weight a creature is carrying does not make them drown faster. | ||
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== Swimming in Fortress Mode == | == Swimming in Fortress Mode == | ||
− | The specifics are unknown at this point. It is assumed that dwarves with a | + | The specifics are unknown at this point. It is assumed that dwarves with a normal rank or better will be able to swim up and to the surface. |
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− | + | A movie of fortress mode dwarves swimming up and out of a water chamber: [http://mkv25.net/dfma/movie-280-dwarfswimming Movie] | |
{{Skills}} | {{Skills}} | ||
{{Water FAQ}} | {{Water FAQ}} |